Alchemy: Difference between revisions
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== Alchemy ingredients == | == Alchemy ingredients == | ||
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing). | Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are '''not ordered''' (order is important for processing). | ||
'''As of world 13, alchemy reactions have been reset''' | '''As of world 13, alchemy reactions have been reset''' | ||
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| | | | ||
|- | |- | ||
|[[Blueberry]] || Sewing | |[[Blueberry]] || Sewing || Concussion || Constitution || Severe Mauling | ||
|- | |- | ||
|[[Kvann]] || Nasty Laceration || || || Cooking | |[[Kvann]] || Nasty Laceration || || || Cooking | ||
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|- | |- | ||
|[[Coltsfoot]] | |[[Coltsfoot]] | ||
| | |Intelligence ??? | ||
| | | | ||
| | | | ||
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|- | |- | ||
|[[Dill]] | |[[Dill]] | ||
| | |Intelligence ??? | ||
| | | | ||
| | | | ||
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|[[Uncommon Snapdragon]] || Nasty Wart || Carpentry || Perception || Farming | |[[Uncommon Snapdragon]] || Nasty Wart || Carpentry || Perception || Farming | ||
|- | |- | ||
|[[Perfect Autumn Leaf]] || Severe Mauling | |[[Perfect Autumn Leaf]] || Severe Mauling || || Unarmed Combat || | ||
|- | |- | ||
|[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration | |[[Clover]] || Quicksilver Poisoning || Smithing || Unarmed Combat || Shorter Duration | ||
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|[[Pegmatite]] || Nasty Laceration || || Adder bite || Starvation | |[[Pegmatite]] || Nasty Laceration || || Adder bite || Starvation | ||
|- | |- | ||
|[[Bloodstern]] || Strength || Shorter Duration | |[[Bloodstern]] || Strength || Shorter Duration || || Intelligence | ||
|- | |- | ||
|[[Waybroad]] || Severe Mauling || || Pipe Wheeze || Intelligence | |[[Waybroad]] || Severe Mauling || || Pipe Wheeze || Intelligence | ||
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|[[Cavebulb]] || Nettle Burn || Charisma || Severe Mauling || Dragon Bite | |[[Cavebulb]] || Nettle Burn || Charisma || Severe Mauling || Dragon Bite | ||
|- | |- | ||
|[[Stalagoom]] || Quill'd | |[[Stalagoom]] || Quill'd || Quicksilver Poisoning || Carpentry || | ||
|- | |- | ||
|[[Gneiss]] || Quicksilver Poisoning || Nettle Burn || || Farming | |[[Gneiss]] || Quicksilver Poisoning || Nettle Burn || || Farming | ||
|- | |- | ||
|[[Yellowfeet]] || carpentry | |[[Yellowfeet]] || carpentry || Longer Duration || Unarmed Combat || | ||
|- | |- | ||
|[[Rhyolite]] || Bruise || Smithing || Unarmed Combat || Cooking | |[[Rhyolite]] || Bruise || Smithing || Unarmed Combat || Cooking | ||
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|[[Chantrelles]] || Bruise || Will || Masonry || Crab Caressed | |[[Chantrelles]] || Bruise || Will || Masonry || Crab Caressed | ||
|- | |- | ||
|[[Lingonberries]] || Maddening Rash | |[[Lingonberries]] || Maddening Rash|| Dexterity || Strength || | ||
|- | |- | ||
|[[Porphyry]] || Maddening Rash || Perception || Masonry || | |[[Porphyry]] || Maddening Rash || Perception || Masonry || | ||
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|[[Dolomite]] || Dexterity || Perception || Strength || Exploration | |[[Dolomite]] || Dexterity || Perception || Strength || Exploration | ||
|- | |- | ||
|[[Flint]] || Pipe Wheeze || || | |[[Flint]] || Pipe Wheeze || || Will || | ||
|- | |- | ||
|[[Fluorospar]] || Dragon Bite || Antcid Burns || || | |[[Fluorospar]] || Dragon Bite || Antcid Burns || || | ||
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|[[Jasper]] || || Farming || Lore || | |[[Jasper]] || || Farming || Lore || | ||
|- | |- | ||
|[[Morels]] || | |[[Morels]] || Intelligence || || Cooking || Masonry | ||
|- | |- | ||
|[[Parasol Mushroom]] || | |[[Parasol Mushroom]] || Dexterity || Severe Mauling || Leech Burns || | ||
|- | |- | ||
|[[Oyster Mushroom]] || Smithing | |[[Oyster Mushroom]] || Smithing || || || | ||
|- | |- | ||
|[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting | |[[Black Coal]] || Something Broken || Black-Eyed || Melee Combat || Beesting | ||
|} | |} |
Revision as of 08:26, 5 November 2021
Alchemy | |
---|---|
LP Cost | 20000 |
Skill(s) Required |
Hearth Magic, Plant Lore, Glass Blowing. |
Skill(s) Enabled |
None |
Hearth Magic(s) Unlocked | None |
Required By (7) | Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner |
Go to Skills Page |
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient have four randomized potential effects.
In-Game Text
"Anthing, Deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong percieved."
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal & Pestle to Burettes, as well as the Alchemist's Table workbench. If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.
Rules
- All potential effects present in at least two of the ingredients will be present in the final Elixir.
- If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
- All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
- There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
- A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
- Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.
Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningfull during alchemical processes.
Alchemical Processes
Lye Ablution
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Required tools: Retort
Fiery combustion
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Required tools: Tripod Burner
Herbal Grind
Effect: Not investigated
Required tools: Mortar & Pestle
Measured Distillate
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties
Required tools: Retort, Burette, Testtube Rack
Mineral Calcination
Effect: Not investigated
Required tools: Tripod Burner
Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)
Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.
Quality
- Elixir Quality = [Verify: elixir quality.] and is softcapped by [Verify: elixir softcap.]
- Herbal Swill Quality =
- Elixir Buff =
- n - is number of matching effects of ingredients
- Elixir Damage = [Verify: elixir damage formula.]
Game Development
( Template:Patch: Patch-title "title" Not Found! )>"Cat Gold is now an alchemical ingredient."
Alchemy ingredients
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing).
As of world 13, alchemy reactions have been reset
Archived: W12 ingredient list
World 13 Ingredient Reactions
Name | Property1 | Property2 | Property3 | Property4 |
---|---|---|---|---|
Slag | Farming | Concussion | Unarmed Combat | Nasty Laceration |
Lady's Mantle | Nasty Laceration | Agility | Lore | Cooking |
Dandelion | Blistering Headache | Agility | Black-eyed | Perception |
Glimmermoss | Charisma??? | Adder Bite??? | ||
Blueberry | Sewing | Concussion | Constitution | Severe Mauling |
Kvann | Nasty Laceration | Cooking | ||
Bay Bolete | Unarmed Combat | |||
Candleberry | Concussion | Will | ||
Lamp Stalk | Nasty Laceration | Antcid Burns | Lore | Starvation |
Coltsfoot | Intelligence ??? | |||
Dill | Intelligence ??? | |||
Frog's Crown | Blade Kiss | Charisma | Adder bite | Farming |
Royal Toadstool | Cooking | Unarmed Combat | ||
Dusk Fern | Concussion | Sewing | Farming | |
Uncommon Snapdragon | Nasty Wart | Carpentry | Perception | Farming |
Perfect Autumn Leaf | Severe Mauling | Unarmed Combat | ||
Clover | Quicksilver Poisoning | Smithing | Unarmed Combat | Shorter Duration |
Yarrow | Shorter Duration | Concussion | Fell Slash | Intelligence |
Ruby Bolete | Concussion | |||
Cave Lantern | Dragon Bite | Blade Kiss | Chills & Nausea | Will |
Rustroot | Masonry | Antcid Burns | Strength | Cooking |
Thorny Thistle | Lore | |||
Heartsease | Psyche | Crab Caressed | Lore | |
Soapstone | Charisma | Chills & Nausea | Starvation | |
Diorite | Lore | |||
Zincspar | Masonry | Aching Joints | Lore | Strength |
Malachite | Nasty Laceration | Charisma | Will | Intelligence |
Pegmatite | Nasty Laceration | Adder bite | Starvation | |
Bloodstern | Strength | Shorter Duration | Intelligence | |
Waybroad | Severe Mauling | Pipe Wheeze | Intelligence | |
Cavebulb | Nettle Burn | Charisma | Severe Mauling | Dragon Bite |
Stalagoom | Quill'd | Quicksilver Poisoning | Carpentry | |
Gneiss | Quicksilver Poisoning | Nettle Burn | Farming | |
Yellowfeet | carpentry | Longer Duration | Unarmed Combat | |
Rhyolite | Bruise | Smithing | Unarmed Combat | Cooking |
Giant Puffball | Lore | Marksmanship | ||
Feldspar | Sand Flea Bites | Agility | Allergic Reaction | Marksmanship |
Chives | Nerve Damage | Agility | Sewing | Dexterity |
Cattail Fibres | Bum Burn | Black-eyed | Intelligence | Constitution |
Cattail Head | Lore | Swamp Fever | Blunt Trauma | Exploration |
Cattail Roots | Maddening Rash | Punch Sore | Aching Joints | Severe Mauling |
Chantrelles | Bruise | Will | Masonry | Crab Caressed |
Lingonberries | Maddening Rash | Dexterity | Strength | |
Porphyry | Maddening Rash | Perception | Masonry | |
Kyanite | Exploration | Agility | ||
Sandstone | Something Broken | Concussion | Smithing | Dexterity |
Apatite | Dexterity | Will | Cooking | |
Green Kelp | Lore | Chills & Nausea | Punch Sore | Cooking |
Mistletoe | Dexterity | Quicksilver Poisoning | ||
Spindly Taproot | Sand Flea Bites | Dexterity | Strength | Sewing |
Stinging Nettle | Strength | Leech Burns | Allergic Reaction | Pipe Wheeze |
Strawberry | Masonry | |||
Tangled Bramble | Survival | Wretched Gore | ||
Wild Windsown Weed | Rot Gut | Stealth | Charisma | Severe Mauling |
Alabaster | Exploration | Stealth | ||
Arkose | Lore | Will | Allergic Reaction | |
Basalt | Shorter Duration | Bruises | Midge Bite | |
Breccia | Intelligence | Stealth | ||
Cassiterite | Punch Sore | Aching Joints | Charisma | |
Chalcopyrite | Carpentry | |||
Diabase | Exploration | Agility | Nettle Burn | |
Dolomite | Dexterity | Perception | Strength | Exploration |
Flint | Pipe Wheeze | Will | ||
Fluorospar | Dragon Bite | Antcid Burns | ||
Granite | Aching Joints | Dragon Bite | ||
Hornblende | Fell Slash | Bruises | Midge Bite | |
Iron Ochre | Intelligence | Concussion | ||
Limestone | Unarmed Combat | Black-eyed | ||
Marble | Strength | |||
Mica | Sand Flea Bites | |||
Microlite | Stealth | |||
Olivine | Stealth | Intelligence | Strength | |
Orthoclase | Adder Bite | Agility | ||
Quartz | Smithing | Nasty Wart | Intelligence | |
Schist | Blistering Headache | Bum Burn | ||
Shard of Conch | Sewing | |||
Slate | Smithing | Lore | Swamp Fever | Charisma |
Sodalite | Exploration | Carpentry | Masonry | |
Greenschist | Sewing | Bum Burn | Crab Caressed | |
Gabbro | Blunt Trauma | Concussion | ||
Eclogite | Constitution | QuickSilver Poisoning | ||
Pumice | Quicksilver Poisoning | Rot Gut | Bum Burn | Nerve Damage |
Lead Glance | QuickSilver Poisoning | Unarmed Combat | Leech Burns | |
Quarryartz | Concussion | Allergic Reaction | ||
Jasper | Farming | Lore | ||
Morels | Intelligence | Cooking | Masonry | |
Parasol Mushroom | Dexterity | Severe Mauling | Leech Burns | |
Oyster Mushroom | Smithing | |||
Black Coal | Something Broken | Black-Eyed | Melee Combat | Beesting |