Farming: Difference between revisions
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*SHIFT+RIGHT CLICK on a crop, your cursor will change then select an area to harvest from | *SHIFT+RIGHT CLICK on a crop, your cursor will change then select an area to harvest from | ||
*''Seeds will automatically stack into a bucket if equipped'' | *''Seeds will automatically stack into a bucket if equipped'' | ||
==Seed Stacking== | ==Seed Stacking== | ||
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You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds. | You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds. | ||
{{:Crops_table}} | {{:Crops_table}} |
Revision as of 19:08, 19 March 2018
Farming also refers to an incrementable ability.
Farming and quality of seeds
The quality of planted crops is based upon the quality of the planted seed with a [-5, +5] random range limited by space, time, and the farmer's farming ability level.
- Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.
Crop byproducts, like Straw or Finer Plant Fibre, are of the same quality as the planted seed.
To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings. With maximum skills, plants will yield three times their number in plantings-worth of seed. Planting in three phases, at least 5 hours apart will give you three chances to score the +5. Whatever the results, the highest quality seed will be sufficient to repeat the planting. If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%. This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely). Therefore, doing this will consistently increase average seed quality, and thus product quality, over time.
In-Game Text
Watered by sweat there grew,
Golden in Autumn, that Spring,
Where winds did play and hide,
In sun-kissed Wheat and Barley.
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.
What it does
Farming lets you plant and harvest crops (except grape seeds, which need Winemaking), plant trees, plow fields, mill Flour, and craft Straw Hats. You need at least 5 of the same seed to plant.
- Adventure > Landscaping > Hand Plow
- Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.
- Build > Containers
- Craft > Clothes & Equipment > Hats & Headwear
- Craft > Processing & Materials
- Grind Flour
Planting and Harvesting
Planting
- To plant seeds you must first create a plowed field.
- LEFT CLICK the seeds in your inventory and then RIGHT CLICK on the plowed field you wish to plant them on.
- SHIFT+RIGHT CLICK on a seed, your cursor will change then select an area to plant.
- You may use a bucket to hold up to 1000 seeds
Harvesting
- RIGHT CLICK on a crop to harvest
- SHIFT+RIGHT CLICK on a crop, your cursor will change then select an area to harvest from
- Seeds will automatically stack into a bucket if equipped
Seed Stacking
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.
About Crops
A list of crops currently in the game include:
Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven & Hearth
Crop Field | Planted with | Additional Products and Information | 2 Stage | 3 Stage | 4 Stage |
---|---|---|---|---|---|
Barley Crop | Seeds of Barley | 5-18 Seeds of Barley, Straw | - | - | 3-4 Days |
Beetroot Crop | Beetroot | 1 Beetroots, 1 Beetroot Leaves (Stage 3) 1-4 Beetroots, 1-4 Beetroot Leaves, Weird Beetroot (Rarely) (Final Stage) |
~18 Hours | - | 'Fastest reported': W-11: 2 Days 5 Hours 45 Minutes (No Hive.)
'Slowest reported': W-11: 2 Days 6 Hours 44 Minutes (No Hive.) |
Carrot Crop | Seeds of Carrot or Carrot | 1 Carrot (Stage 3) 5-18 Seeds of Carrot (Stage 4) 1-4 Carrots (Final Stage) |
~ | ~ | 'Fastest reported': 15 Hours 50 Minutes.
'Slowest reported': 40 Hours. |
Cucumber Crop | Seeds of Cucumber | 5-18 Seeds of Cucumber, 1-3 Cucumbers Grown on Trellis |
- | - | 4 Days 8 Hours |
Flax Crop | Seeds of Flax | 5-18 Seeds of Flax, Flax Fibre | - | - | 2 Days |
Garlic Crop | Clove of Garlic | 1-4 Garlic | - | - | - |
Grapes Crop | Seeds of Grape | 1-4 Grapes Grown on Trellis |
- | - | 4 Days 8 Hours |
Green Kale Crop | Seeds of Green Kale | ?? | - | - | - |
Hemp Crop | Seeds of Hemp | Fresh Hemp Bud (Stage 3) 5-18 Seeds of Hemp, Hemp Fibre (Final Stage) |
- | Begins at a random time around 40 minutes before full maturation of crop.(Confirm) | 3 Days 4 Hours |
Hops Crop | Hop Cones | 1-4 Hop Cones, Unusually Large Hop Cone (Rarely) Grown on Trellis |
- | - | - |
Leek Crop | Seeds of Leek or Leek | 5-18 Seeds of Leek (Stage 3) 1 Leek (Stage 4) 1-4 Leeks (Final Stage) |
- | - | 3 Days |
Lettuce Crop | Seeds of Lettuce | 5-12 Seeds of Lettuce, Head of Lettuce (Creates 3 Lettuce Leaf and 5-7 Seeds of Lettuce when split) |
~18Hours | - | 3 Days 8 Hours |
Millet Crop | Seeds of Millet | 5-18 Seeds of Millet, Straw | - | - | - |
Pea Crop | Peapod | 1-4 Peapods Grown on Trellis |
- | - | 3 Days 15 Hours |
Peppercorn Crop | Peppercorn | 1-2 Peppercorns Grown on Trellis |
- | - | - |
Pipeweed Crop | Seeds of Pipeweed | 5-18 Seeds of Pipeweed, 1 Fresh Leaf of Pipeweed | ~20 Hours. | - | - |
Poppy Crop | Seeds of Poppy | 5-12 Seeds of Poppy, Poppy Flower (Stage 5) 5-24 Seeds of Poppy, Poppy Pod (Rarely) (Final Stage) |
- | - | 3 Days 19 Hours |
Pumpkin Crop | Seeds of Pumpkin | Giant Pumpkin (Creates 40 Seeds of Pumpkin and 8 Pumpkin Flesh when split) |
- | - | 5-7 days |
Red Onion Crop | Red Onion | 1-4 Red Onions, Crying Red Onion (Rarely) | - | - | - |
Turnip Crop | Seeds of Turnip or Turnip | 5-18 Seeds of Turnip (Stage 3) 2-4 Turnips, Giant Turnip (Rarely) (Final Stage) |
- | - | - |
Wheat Crop | Seeds of Wheat | 5-18 Seeds of Wheat, Straw | - | - | 3 Days 10 Hours |
Yellow Onion Crop | Yellow Onion | 1-4 Yellow Onions, Crying Yellow Onion (Rarely) | - | - | - |
Notes:
- Times listed are in real-time and assume the use of a Beehive unless noted otherwise. They will also be affected by any bonuses from inside of a Realm and by the new 'Speed Crop' bonus (See below quote from the May 29th 2018 update.).
- Wheat, Barley, Millet and Hemp are unaffected by Beehives.
- Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.
- Poppies must sit 24 Hours or more in stage 5 (ready to harvest) before pods will start to appear instead of flowers.
- Inspect: As of (unknown), planted crops can be quality inspected at all crops stages. Returns (initial) planted crop quality. Same for trellis crops (ie: never updates to last harvested crops quality)
- (Stacks) For area-planting crops hiccup (not seed based) see Stack#Notable_Crops-Planting_Con.
- (Just in case: direct crops-table edit-link)