Legacy:Foraging: Difference between revisions

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Revision as of 11:20, 28 July 2012


Foraging
Legacy-Foraging.png
LP Cost -999
Skill(s)
Required
Oral Tradition
Skill(s)
Enabled
Farming, Fishing, Hunting, Lumberjacking, Pottery, Stone Working
Hearth Magic(s) Unlocked None
Required By (124) Ambergris, Any Mushroom, Bay Bolete, Beaver Delights, Black Truffles, Black Trumpets, Bloated Bolete, Blood Stern, Blueberries, Boiled Razor Clam, Boiled Round Clam, Brown Kelp, Burrower Bean, Bush Rolls, Button Mushroom, Camomile, Candleberry, Cattail, Cattail Fibres, Cattail Head, Cattail Roots, Cattail Stew, Cave Clay, Cave Coral, Cave Lantern, Cavebulb, Chantrelles, Chewed Fibre, Chiming Bluebell, Chives, Clover, Coltsfoot, Common Starfish, Cone Gruel, Cremini Mushroom, Dandelion, Dewy Lady's Mantle, Dill, Driftkelp, Dusk Fern, Edelweiß, Edible Mushroom, Edible Seashell, Elven Lights, Escargots d'Amour, Fairy Mushroom, Field Blewits, Forager's Brooch, Four-Leaf Clover, Frog's Crown, Frogspawn, Fruitroast, Giant Puffball, Glimmermoss, Gooseneck Barnacle, Gray Clay, Green Kelp, Heartsease, Horrible Knot, Indigo Cap, Itsy Bitsy Spider, Itsy Bitsy's Web, Kvann, Lady's Mantle, Lake Snail, Lamp Stalk, Liberty Caps, Lingonberries, Mandrake Root, Marsh-Mallow, Mistletoe, Morels, Mushroom Spit, Mushroom Stuffing, Nutjerky, Onioned Escargot, Oyster, Oyster Mushroom, Parasol Mushroom, Peculiar Flotsam, Portobello Mushroom, Precious Snowflake, Rabbit Food, Rabbit Frost, Rainbow Shell, Rainbowpad, Razor Clam, River Pearl Mussel, Round Clam, Royal Toadstool, Ruby Bolete, Rustroot, Sage, Seasponge, Sleighbell, Snowtop, Spindly Taproot, Spirited Mandrake Root, Sponge, Stalagoom... further results
Go to Skills Page

This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill can also allow you to raid ant hills.

In-Game Text

"High and low, up above and down below. The forest is a wild larder, and the heath an untamed apothecary, for those who know where to look."

Foraging gives you the ability to find and gather wild growing herbs, mushrooms, roots and flowers, usable for a wide variety of purposes, beyond their obvious utility in medicine and cuisine. Perception and Exploration are key values when looking for anything hard to find, and a well trained Survival skill will ensure that you harvest herbs with good results.

Notes

  • The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
  • The quality of the herbs is based on the soil beneath it, and Softcapped by the gatherer's Survival skill.
  • There is a base value to start spotting foragable goods. Higher stats will increase the spotting chance, until reaching 4 times the base value, at which point all of said items will be seen.
  • It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration * Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 * base value) separately for each character, each time it comes within range.

Table of Perception x Exploration collectables

Your forage level is defined as your perception stat times your exploration level.

The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.

It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."