Mining: Difference between revisions

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#REDIRECT [[Legacy:Mining]]
{{infobox skill
| name    = {{PAGENAME}}
| image  = Image:{{PAGENAME}}.png
| caption = {{PAGENAME}}
| cost    = 200
| req    = [[skillreq::Stone Working]]
}}
 
[[Category:Crafting]]
 
==How to mine==
Mining requires building a [[mine hole]] or [[cave]]. Have a [[stone axe]] (slow) or [[pickaxe]] (very fast) equipped and use Adventure [A] -> Mine [M] and click on a black tile. Walls within the 49 tiles (7x7) of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character's mining ability. Make sure to bring plenty of drink to restore stamina quickly.
 
Using a [[Torch|torch]] or [[Miner's Helm|Miner's helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner's helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)
 
The world consists of multiple layers--the surface and five underground layers.  Caves and mines all are part of the same underworld; a [[hearthling]] can tunnel from one mine or cave to another.  In the underworld, if a hearthling selects 'mine' and clicks on a wall, he or she will attempt to chip out the wall, either extracting [[Ore]] from the tile or chipping out [[stone|stones]].  Whether the hearthling is able to extract ore (or [[stone|stones]]) depends on the [[soak]] of the wall.  That is to say, some wall tiles will require more [[strength]] (and/or better tools) to extract ore or rock from.  If the hearthling has enough strength to mine it, the tile will be converted into floor.  Ore exists in veins, so you may very well mine nothing but rock.
 
Note: Because World 4 has brought an entirely new mining system there is confusion.
One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it's ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground.
 
Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following.
Messages that occur while mining (each message means 10-15 more Mining ability to mine):
* You don't even manage to scratch that rock.
* That rock is very much too hard for you to mine.
* That rock is much too hard for you to mine.
* That rock is slightly too hard for you to mine.
* That rock is just slightly too hard for you to mine.
 
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Bear Tooth Talisman]] or [[Bear Cape]]<br/>
(({{NeedInfo}}:Mining Mechanics) <br/>
==Safety and Cave ins==
[[File:Mine-hole-safe-tiles.png|right]]
To successfully mine you need to be mining a tile where the centre of the tile is covered by a [[Mine Support]]. To see the radius of a mine support you need a custom client.
You can also mine some tiles without a mine support.
Some tiles around a minehole can be mined, these are shown (''{{verify}} see: [[Talk:Mining#Safety_and_Cave_ins|talk]]''). You may also mine
 
Cave-ins only cause SHP damage currently, and there is as of W8 a system to tentatively avoid them. When a tile is mined, it will either display a dust animation or not (or multiple dust animations) depending on wether there is 0, 1, or more unstable tiles adjacent to it (the surrounding 8 tiles). Note that even dug out tiles still count towards this dust spawn, so it can get confusing determining which tile will actually cave in. Sevenless's guide on the forums also contains info on Minesweeper for more detail.
 
==Mining Difficulty and Ore Quality==
 
Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from "empty" rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck.
 
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality potential goes up each layer significantly, however it is unknown the exact amount hardness goes up.
 
==Quoting Phaen==
[[File:Mining_Layers.png|right]]
"A couple of things to note:
:There are five underground layers.
:The black areas represent solid rock.
:Caves are natural passageways and they only appear on the first underground layer.
:You can use mining to dig a path between any two things (minehole or cave) as long as they're on the same layer.
:Building a minehole on any layer will allow you to access the next layer below it.
:Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher.
:Deeper layers have a higher minimum hardness, but you can get unlucky and find harder.
:Silver deposits do not exist on layer 1. You must dig deeper.
:Gold deposits do not exist on layer 1 or 2. You must dig deeper.
:Silver and Gold do not have a quality, other ores do.
:Prospecting searches the layer below the layer you are currently standing."[http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=26319&start=10#p330486]<br/>
 
==In-Game Text==
"Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream."
 
Mining gives you the ability to mine metals in mines, that can be constructed at geology points.
 
 
==Average Ore Per Tile==
You get about 3.3 ore per tile on average when mining a vain. This equates to the following numbers.
1.51 tiles to get 1 bar of any metal
3.79 tiles to get 1 wrought iron bar
7.57 tiles per 1 gold nugget
3.79 tiles for 1 silver nugget.

Revision as of 21:51, 28 November 2015

Mining
Mining.png
Mining
LP Cost -999
Skill(s)
Required
Stone Working
Skill(s)
Enabled
Tunneling
Hearth Magic(s) Unlocked Mine Song
Required By (95) Alabaster, Amber, Amethyst, Apatite, Arkose, Basalt, Bat Rock, Black Coal, Black Ore, Bloodstone, Boreworm Mask, Breccia, Cassiterite, Cave Battery, Cave Skewer, Cavedust, Chalcopyrite, Chert, Chitin Powder, Cinnabar, Diabase, Diamond, Diorite, Direvein, Dolomite, Eclogite, Emerald, Feldspar, Flint, Fluorospar, Fossil Collection, Gabbro, Galena, Granite, Greenschist, Heavy Earth, Horn Silver, Hornblende, Iron Ochre, Jade, Jasper, Korund, Kyanite, Lead Glance, Leaf Ore, Limestone, Malachite, Marble, Meteorite, Mica, Microlite, Mine Beam, Mine Elevator, Mine Hole, Mine Pyre, Mine Support, Molehide Pants, Moonstone, Mushrooms in Jelly, Olivine, Onyx, Opal, Ore, Orthoclase, Peacock Ore, Pegmatite, Petraglyph, Petrified Seashell, Porphyry, Pumice, Pyrite Spark, Quartz, Rhyolite, Rock Salt, Ruby, Rustroot Extract, Sandstone, Sapphire, Schist, Schrifterz, Serpentine, Shard of Conch, Silvershine, Slate, Soapstone, Sodalite, Star Shard, Stone, Strange Crystal, Sugar Diamond, Sunstone, Topaz, Turquoise, Wine Glance, Zincspar
Go to Skills Page

How to mine

Mining requires building a mine hole or cave. Have a stone axe (slow) or pickaxe (very fast) equipped and use Adventure [A] -> Mine [M] and click on a black tile. Walls within the 49 tiles (7x7) of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character's mining ability. Make sure to bring plenty of drink to restore stamina quickly.

Using a torch or Miner's helmet for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a pickaxe requires both hands, thus making a miner's helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)

The world consists of multiple layers--the surface and five underground layers. Caves and mines all are part of the same underworld; a hearthling can tunnel from one mine or cave to another. In the underworld, if a hearthling selects 'mine' and clicks on a wall, he or she will attempt to chip out the wall, either extracting Ore from the tile or chipping out stones. Whether the hearthling is able to extract ore (or stones) depends on the soak of the wall. That is to say, some wall tiles will require more strength (and/or better tools) to extract ore or rock from. If the hearthling has enough strength to mine it, the tile will be converted into floor. Ore exists in veins, so you may very well mine nothing but rock.

Note: Because World 4 has brought an entirely new mining system there is confusion. One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it's ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground.

Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following. Messages that occur while mining (each message means 10-15 more Mining ability to mine):

  • You don't even manage to scratch that rock.
  • That rock is very much too hard for you to mine.
  • That rock is much too hard for you to mine.
  • That rock is slightly too hard for you to mine.
  • That rock is just slightly too hard for you to mine.

Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a Bear Tooth Talisman or Bear Cape
((Template:NeedInfo:Mining Mechanics)

Safety and Cave ins

To successfully mine you need to be mining a tile where the centre of the tile is covered by a Mine Support. To see the radius of a mine support you need a custom client. You can also mine some tiles without a mine support. Some tiles around a minehole can be mined, these are shown ( [Verify] see: talk). You may also mine

Cave-ins only cause SHP damage currently, and there is as of W8 a system to tentatively avoid them. When a tile is mined, it will either display a dust animation or not (or multiple dust animations) depending on wether there is 0, 1, or more unstable tiles adjacent to it (the surrounding 8 tiles). Note that even dug out tiles still count towards this dust spawn, so it can get confusing determining which tile will actually cave in. Sevenless's guide on the forums also contains info on Minesweeper for more detail.

Mining Difficulty and Ore Quality

Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from "empty" rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck.

There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality potential goes up each layer significantly, however it is unknown the exact amount hardness goes up.

Quoting Phaen

"A couple of things to note:

There are five underground layers.
The black areas represent solid rock.
Caves are natural passageways and they only appear on the first underground layer.
You can use mining to dig a path between any two things (minehole or cave) as long as they're on the same layer.
Building a minehole on any layer will allow you to access the next layer below it.
Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher.
Deeper layers have a higher minimum hardness, but you can get unlucky and find harder.
Silver deposits do not exist on layer 1. You must dig deeper.
Gold deposits do not exist on layer 1 or 2. You must dig deeper.
Silver and Gold do not have a quality, other ores do.
Prospecting searches the layer below the layer you are currently standing."[1]

In-Game Text

"Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream."

Mining gives you the ability to mine metals in mines, that can be constructed at geology points.


Average Ore Per Tile

You get about 3.3 ore per tile on average when mining a vain. This equates to the following numbers. 1.51 tiles to get 1 bar of any metal 3.79 tiles to get 1 wrought iron bar 7.57 tiles per 1 gold nugget 3.79 tiles for 1 silver nugget.