Alchemy
Alchemy | |
---|---|
LP Cost | 20000 |
Skill(s) Required |
Hearth Magic, Plant Lore, Glass Blowing. |
Skill(s) Enabled |
None |
Hearth Magic(s) Unlocked | None |
Required By (7) | Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner |
Go to Skills Page |
Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient has four randomized potential effects.
Elixirs can currently only be stored in Clay Jars and you need to discover one to unlock elixir recipes.
In-Game Text
"Anthing, Deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong percieved."
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal & Pestle to Burettes, as well as the Alchemist's Table workbench. If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.
Rules
- All potential effects present in at least two of the ingredients will be present in the final Elixir.
- If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
- All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
- There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
- A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
- Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.
Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.
Alchemical Processes
Lye Ablution
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Required tools: Retort
Fiery combustion
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Required tools: Tripod Burner
Herbal Grind
Effect: Not investigated
Required tools: Mortar & Pestle
Measured Distillate
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties
Required tools: Retort, Burette, Testtube Rack
Mineral Calcination
Effect: Not investigated
Required tools: Tripod Burner
Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)
Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.
Quality
- Elixir Quality = [Verify: elixir quality.] and is softcapped by [Verify: elixir softcap.]
- Herbal Swill Quality =
- Elixir Buff =
- n - is number of matching effects of ingredients
- Elixir Damage = [Verify: elixir damage formula.]
Game Development (manual)
- Possessed Purse (2021-06-13)>"Cat Gold is now an alchemical ingredient."
Alchemy ingredients
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing).
As of world 13, alchemy reactions have been reset
Archived: W12 ingredient list
World 13 Ingredient Reactions
Name | Property1 | Property2 | Property3 | Property4 |
---|---|---|---|---|
Bay Bolete | Unarmed Combat | Shorter Duration | ||
Black Truffles | ||||
Bloated Bolete | Unarmed Combat | Sewing | ||
Bloodstern | Strength | Shorter Duration | Lore | Intelligence |
Blueberry | Sewing | Concussion | Constitution | Severe Mauling |
Camomile | ||||
Candleberry | Concussion | Carpentry | Will | |
Cattail Fibres | Bum Burn | Black-eyed | Intelligence | Constitution |
Cattail Head | Lore | Swamp Fever | Blunt Trauma | Exploration |
Cattail Roots | Maddening Rash | Punch Sore | Aching Joints | Severe Mauling |
Cavebulb | (1st?)Nettle Burn | Charisma | Severe Mauling | Dragon Bite |
Cave Lantern | Dragon Bite | Blade Kiss | Chills & Nausea | Will |
Chantrelles | Bruises | Will | Masonry | Crab Caressed |
Chives | Nerve Damage | Agility | Sewing | Dexterity |
Clover | Quicksilver Poisoning | Smithing | Unarmed Combat | Shorter Duration |
Coltsfoot | Intelligence | Cruel Incision | ||
Dandelion | Blistering Headache | Agility | Black-Eyed | Perception |
Dill | Intelligence | Rot Gut | Masonry | Crab Caressed |
Dusk Fern | Concussion | Sewing | Farming | |
Edelweiß | ||||
Field Blewits | ||||
Frog's Crown | Blade Kiss | Charisma | Adder Bite | Farming |
Giant Puffball | Lore | Intelligence | Marksmanship | |
Glimmermoss | Charisma [Verify] | Adder Bite | Lore | Fell Slash |
Green Kelp | Lore | Chills & Nausea | Punch Sore | |
Heartsease | Psyche | Crab Caressed | Lore | |
Indigo Cap | ||||
Kvann | Nasty Laceration | Cooking | ||
Lady's Mantle | Nasty Laceration | Agility | Lore | Cooking |
Lamp Stalk | Nasty Laceration | Antcid Burns | Lore | Starvation |
Lingonberries | Maddening Rash | Dexterity | Strength | |
Mandrake Root | Psyche?? | |||
Mistletoe | Dexterity | Quicksilver Poisoning | Exploration | Psyche?? |
Morels | Intelligence | Masonry | Cooking | |
Oyster Mushroom | Smithing | |||
Parasol Mushroom | Dexterity | Severe Mauling | Leech Burns | Nettle Burn |
Perfect Autumn Leaf | Severe Mauling | Unarmed Combat | ||
Royal Toadstool | Cooking | Unarmed Combat | ||
Ruby Bolete | Concussion | |||
Rustroot | Masonry | Antcid Burns | Cooking | |
Sage | Longer Duration?? | |||
Sleighbell | ||||
Spindly Taproot | Sand Flea Bites | Dexterity | Strength | Sewing |
Stalagoom | Quill'd | Quicksilver Poisoning | Carpentry | |
Stinging Nettle | Strength | Leech Burns | Allergic Reaction | Pipe Wheeze |
Strawberry | Masonry | |||
Tangled Bramble | Survival | Wretched Gore | ||
Thorny Thistle | Lore | |||
Thyme | Constitution | |||
Uncommon Snapdragon | Nasty Wart | Carpentry | Perception | Farming |
Washed-up Bladderwrack | Longer Duration?? | |||
Waybroad | Severe Mauling | Pipe Wheeze | Intelligence | |
White Truffles | ||||
Wild Windsown Weed | Rot Gut | Stealth | Charisma | Severe Mauling |
Wintergreen | ||||
Yarrow | Shorter Duration | Concussion | Fell Slash | Intelligence |
Yellowfeet | Longer Duration | Carpentry | Unarmed Combat | Psyche |
Apatite | Dexterity | Cooking | Will | Fell Slash |
Alabaster | Exploration | Stealth | ||
Arkose | Lore | Will | Allergic Reaction | |
Basalt | Shorter Duration | Bruises | Midge Bite | |
Black Ore | ||||
Bloodstone | ||||
Breccia | Intelligence | Cooking | Stealth | |
Cassiterite | Punch Sore | Aching Joints | Charisma | Shorter Duration |
Cat Gold | Rot Gut?? | Longer Duration?? | Exploration?? | Something Broken?? |
Chalcopyrite | Carpentry | |||
Cinnabar | Will | Fell Slash | ||
Diabase | Exploration | Agility | Nettle Burn | |
Diorite | Lore | |||
Direvein | ||||
Dolomite | Dexterity | Perception | Strength | Exploration |
Dove Droppings | Longer Duration | Shorter Duration?? | ||
Dross | Blistering Headache | |||
Flint | Pipe Wheeze | Will | ||
Eclogite | (1st?)Quicksilver Poisoning | Psyche | Constitution | |
Feldspar | Sand Flea Bites | Agility | Allergic Reaction | Marksmanship |
Fluorospar | Dragon Bite | Antcid Burns | ||
Gabbro | Blunt Trauma | Concussion | ||
Galena | ||||
Gneiss | Quicksilver Poisoning | Nettle Burn | Farming | |
Granite | Aching Joints | Dragon Bite | ||
Greenschist | Sewing | Bum Burn | Strength | Crab Caressed |
Heavy Earth | ||||
Hornblende | Longer Duration | Bruises | Fell Slash | Midge Bite |
Horn Silver | ||||
Iron Ochre | Intelligence | Concussion | ||
Jasper | Lore | Farming | Marksmanship | |
Korund | ||||
Kyanite | Exploration | Agility | ||
Lead Glance | Quicksilver Poisoning | Unarmed Combat | Leech Burns | |
Leaf Ore | ||||
Limestone | Black-eyed | Unarmed Combat | ||
Malachite | Nasty Laceration | Charisma | Will | Intelligence |
Marble | Strength | |||
Mica | Sand Flea Bites | |||
Microlite | Stealth | |||
Olivine | Stealth | Intelligence | Strength | |
Orthoclase | Adder Bite | Agility | ||
Peacock Ore | Masonry | Cruel Incision | Nettle Burn | Something Broken |
Pegmatite | Nasty Laceration | Adder Bite | Starvation | |
Porphyry | Maddening Rash | Perception | Masonry | |
Pumice | Quicksilver Poisoning | Rot Gut | Bum Burn | Nerve Damage |
Quarryartz | Concussion | Allergic Reaction | ||
Quartz | Smithing | Nasty Wart | Intelligence | |
Rhyolite | Bruises | Smithing | Unarmed Combat | Cooking |
Rock Crystal | ||||
Sandstone | Something Broken | Concussion | Smithing | Dexterity |
Schist | Blistering Headache | Bum Burn | ||
Schrifterz | ||||
Shard of Conch | Sewing | |||
Silvershine | ||||
Slag | Farming | Concussion | Unarmed Combat | Nasty Laceration |
Slate | Smithing | Lore | Swamp Fever | Charisma |
Soapstone | Charisma | Chills & Nausea | Starvation | |
Sodalite | Exploration | Carpentry | Masonry | |
Zincspar | Masonry | Aching Joints | Lore | Strength |
Black Coal | Something Broken | Black-Eyed | Melee Combat | Beesting |
Dried Morels | ||||
Fairy Mushroom | ||||
Parboiled Morels | ||||
Troll Mushrooms | Agility?? | Carpentry [Verify] | Sewing [Verify] | Masonry [Verify] |
Game Development
- Strange Crown (2022-10-23)◎ >""Fairy Mushrooms" now have alchemical properties."
- Liberty Shrimp (2022-09-11)◎ >""Reeds" are now an alchemical ingredient."
- Possessed Purse (2021-06-13)◎ >"Cat Gold is now an alchemical ingredient."
- Through a Glass Darkly (2020-08-16)◎ >"If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect."
- Alchemical Adventures (2020-07-31)◎ >"You can now create Elixirs, consumable potions, using alchemy. Beneficial Elixirs can give stat buffs for a duration, or heal wounds."
- Alchemical Adventures (2020-07-31)◎ >"Alchemy is unlocked using the Alchemy Skill, unlocked with Hearth Magic and Plant Lore."
- Alchemical Adventures (2020-07-31)◎ >"EDIT: Elixirs cannot be consumed while in combat, or when you have another Elixir already active."
- Alchemical Adventures (2020-07-31)◎ >"Added Alchemy."