Alchemy: Difference between revisions

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(→‎(Alchemy ingredients): Switch to W16 ingredient-list page.)
 
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{{infobox skill
| ptext1    = Anthing, deceit in heart,<br>mixed, by pale moonlight,<br>powder, blood, and secret herbs,<br>to right a wrong perceived.
| ptext2    = Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench.
| ptext3    = Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.


 
Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.
{{Infobox_skill
|
|skillcost = 20000
| skillcost = 20000
|req = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]].  
| req       = [[skillreq::Hearth Magic]], [[skillreq::Plant Lore]], [[skillreq::Glass Blowing]].
}}
}}


Alchemy allows you to create Elixirs, consumable potions, that can heal wounds and buff stats and potentially add new wounds too. Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.
== How to ==
Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only [[Foraging|Forageables]]) and minerals (both [[Stone]]s and [[Ore]]s) generally have alchemical properties.
Each alchemy ingredient has four randomized potential effects.
Each alchemy ingredient has four randomized potential effects.


Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.
Elixirs can currently only be stored in [[Clay Jar]]s and you need to [[discover]] one to unlock elixir recipes.


== In-Game Text ==
If elixirs aren't showing up in your crafting menu, try discovering a [[Clay Jar]] first.  
 
''"Anthing, Deceit in heart,'' <br>
''mixed, by pale moonlight,'' <br>
''powder, blood, and secret herbs,'' <br>
''to right a wrong percieved."'' <br>
 
Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, form Mortal & Pestle to Burettes, as well as the Alchemist's Table workbench. If elixirs aren't showing up in your crafting menu, try discovering a [[Clay Jar]] first.  


Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.
Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.
Line 34: Line 32:


Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.
Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.
==Elixirs==
===Herbal Swill===
Input: [[Clay Jar]], [[Water]], Alchemical Ingredient, Herb<br>
Required tools: [[Mortar & Pestle]]<br>
Result: Elixir<br>
===Mercurial Elixir===
Input: [[Clay Jar]], [[Quicksilver]], Alchemical Ingredient, Alchemical Ingredient, Mineral<br>
Required tools: [[Alchemist's Table]], [[Fine Scales]], [[Testtube Rack]]<br>
Result: Elixir<br>
===Mushroom Decoction===
Input: [[Clay Jar]], [[Salt Water]], Alchemical Ingredient, Alchemical Ingredient, Mushroom<br>
Required tools: [[Alchemist's Table]], [[Retort]], [[Tripod Burner]]<br>
Result: Elixir<br>


==Alchemical Processes==
==Alchemical Processes==


'''Lye Ablution'''<br>
===Lye Ablution===
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.<br>
Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.<br>
Required tools: [[Retort]]<br>
Input: Alchemical Ingredient, [[Lye]]<br>
Required tools: [[Alchemist's Table]], [[Retort]]<br>
Result: Alchemical Ingredient<br>


'''Fiery combustion'''<br>
===Fiery combustion===
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.<br>
Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.<br>
Required tools: [[Tripod Burner]]<br>
Input: Alchemical Ingredient, [[Brimstone]]<br>
Required tools: [[Alchemist's Table]], [[Tripod Burner]]<br>
Result: Alchemical Ingredient<br>


'''Herbal Grind'''<br>
===Herbal Grind===
Effect: Creates new unique alchemical ingredient from two herbs, which opens a large variety of new unique alchemical ingredients.<br>
Effect: Create a new ingredient with 4 new random effects from two herbs. (will have the same output given the same input, but result will be effectively random)<br>
Input: Herb, Herb<br>
Required tools: [[Mortar & Pestle]]<br>
Required tools: [[Mortar & Pestle]]<br>
Result: Alchemical Ingredient<br>
===Measured Distillate===
Effect: Removes properties 2, 3, and 4 from both ingredients resulting in an ingredient with only two properties (the first property for each).<br>
Input: Alchemical Ingredient, Alchemical Ingredient, [[Vegetable Oil]]<br>
Required tools: [[Alchemist's Table]], [[Retort]], [[Burette]], [[Testtube Rack]]<br>
Result: Alchemical Ingredient<br>
===Mineral Calcination===
Effect: Create a new ingredient with 3 random effects from two minerals. (will have the same output given the same input, result takes 2 properties from one ingredient and 1 from other in most cases). Result is not affected by [[Lye Ablution]] process, no properties removed that way.<br>
Input: Mineral, Mineral<br>
Required tools: [[Alchemist's Table]], [[Tripod Burner]]<br>
Result: Alchemical Ingredient<br>
==Finding The Order of Alchemical Properties==
1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.
2 - Apply Lye Ablution to the same ingredient (since it removes effect A), now the ingredient only has BCD effects, then apply Measured Distillate, since it leaves only the first one available effect, we get effect 2.


'''Measured Distillate'''<br>
3 - Apply Lye Ablution (removes A) and Fiery Combustion (removes B) to the same ingredient, now we have only effects C and D, then apply Measured Distillate, we get effect 3.
Effect: Creates one ingredient from two, taking only two first properties from them, as a result you will receive ingredient with 2 alchemical properties<br>
Required tools: [[Retort]], [[Burette]], [[Testtube Rack]]<br>


'''Mineral Calcination'''<br>
4 - The only remaining 1.
Effect: Not investigated<br>
Required tools: [[Tripod Burner]]<br>


'''Processes example:'''<br>
'''Processes example:'''<br>
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* Elixir Damage = {{verify|elixir damage formula}}
* Elixir Damage = {{verify|elixir damage formula}}


== Alchemy ingredients ==
{{:Alchemy/W16}}
 
Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound. Properties are not ordered (order is important for processing) ('''Bold''' = Ordered).
 
'''World 14 Ingredient Reactions'''
{| class="wikitable sortable"
! Name !! Property1 !! Property2 !! Property3 !! Property4
|-
| [[Alabaster]] ||  ||  ||  ||
|-
| [[Apatite]] ||  Quicksilver Poisoning|| ||  ||
|-
| [[Arkose]] ||Unarmed Combat
| ||  ||
|-
| [[Basalt]] ||  Quicksilver Poisoning||  Survival|| Unarmed Combat||
|-
| [[Bat Rock]] ||  ||  ||  ||
|-
| [[Bay Bolete]] ||  '''Strength'''|| Lore||  Jellyfish Sting||
|-
| [[Black Coal]] ||  ||  ||  ||
|-
| [[Black Ore]] ||  ||  ||  ||
|-
| [[Black Truffles]] ||  ||  ||  ||
|-
| [[Black Trumpets]] ||  ||  ||  ||
|-
| [[Bloated Bolete]] ||  ||  ||  ||
|-
| [[Bloodstern]] ||  Perception||  Constitution|| ||
|-
| [[Bloodstone]] ||  ||  ||  ||
|-
| [[Blueberry]] ||  Exploration|| Seal Finger||  Severe Mauling||Jellyfish Sting
|-
| [[Breccia]] ||  Strength|| ||  ||
|-
| [[Camomile]] ||  ||  ||  ||
|-
| [[Candleberry]] ||  ||  ||  ||
|-
| [[Cassiterite]] ||  ||  ||  ||
|-
| [[Cat Gold]] ||Shorter Duration
| ||  ||
|-
| [[Cattail Fibres]] ||Shorter Duration
|Perception
| Adder Bite||
|-
| [[Cattail Head]] || Intelligence || Cooking ||Dexterity
|
|-
| [[Cattail Roots]] || Psyche ||  Severe Mauling|| Will||Smithing
|-
| [[Cavebulb]] ||  Psyche||  Adder Bite||  Asphyxiation|| Hearth Burn
|-
| [[Cave Lantern]] ||  Dexterity||Cruel Incision
| ||
|-
| [[Chalcopyrite]] ||  ||  ||  ||
|-
| [[Chantrelles]] ||  Psyche||  Blade Kiss||  Dragon Bite|| Fell Slash
|-
|Chert
|Deep Cut
|Melee Combat
|
|
|-
| [[Chiming Bluebell]] ||  ||  ||  ||
|-
| [[Chives]] || Sewing || Marksmanship || Aching Joints || Unarmed Combat
|-
| [[Cinnabar]] ||Carpentry
| ||  ||
|-
| [[Clover]] || Intelligence || Psyche ||  ||
|-
| [[Coltsfoot]] ||  ||  ||  ||
|-
| [[Dandelion]] || Allergic Reaction || Cruel Incision || Beesting || Severe Mauling
|-
| [[Dewy Lady's Mantle]] ||  ||  ||  ||
|-
| [[Diabase]] ||Exploration
| ||  ||
|-
| [[Dill]] ||  ||  ||  ||
|-
| [[Diorite]] ||  ||  ||  ||
|-
| [[Direvein]] ||  ||  ||  ||
|-
| [[Dolomite]] ||  '''Smithing'''|| ||  ||
|-
| [[Dove Droppings]] || Psyche || Shorter Duration ||  ||
|-
| [[Dried Morels]] ||  ||  ||  ||
|-
| [[Dross]] ||  ||  ||  ||
|-
| [[Dusk Fern]] ||  ||  ||  ||
|-
| [[Eclogite]] ||  ||  ||  ||
|-
| [[Edelweiß]] ||  ||  ||  ||
|-
| [[Fairy Mushroom]] ||  ||  ||  ||
|-
| [[Feldspar]] ||Shorter Duration
| ||  ||
|-
| [[Field Blewits]] ||  ||  ||  ||
|-
| [[Flint]] ||Perception
|Sand Flea Bites
|Agility
|Melee Combat
|-
| [[Fluorospar]] ||Cruel Incision
| Smithing||  Lore||
|-
| [[Frog's Crown]] ||  ||  ||  ||
|-
| [[Gabbro]] ||Agility
|Melee Combat
| ||
|-
| [[Galena]] ||  ||  ||  ||
|-
| [[Giant Puffball]] ||  ||  ||  ||
|-
| [[Glimmermoss]] ||  Strength|| ||  ||
|-
| [[Gneiss]] ||  '''Strength'''|| ||  ||
|-
| [[Granite]] ||  ||  ||  ||
|-
|Graywacke
|Wretched Gore
|
|
|
|-
| [[Green Kelp]] ||  ||  ||  ||
|-
| [[Greenschist]] ||  ||  ||  ||
|-
| [[Heartsease]] ||  ||  ||  ||
|-
| [[Heavy Earth]] ||  ||  ||  ||
|-
| [[Hornblende]] ||Deep Cut
| ||  ||
|-
| [[Horn Silver]] ||  ||  ||  ||
|-
| [[Indigo Cap]] ||  ||  ||  ||
|-
| [[Iron Ochre]] ||Starvation
| ||  ||
|-
| [[Jasper]] ||  Smithing|| ||  ||
|-
| [[Korund]] ||  ||  ||  ||
|-
| [[Kvann]] ||  ||  ||  ||
|-
| [[Kyanite]] ||  Exploration||  Aching Joints||Melee Combat
|
|-
| [[Lady's Mantle]] ||Asphyxiation
| ||  ||
|-
| [[Lamp Stalk]] ||Dexterity
| ||  ||
|-
| [[Lead Glance]] ||Constitution
|Carpentry
| ||
|-
| [[Leaf Ore]] ||  ||  ||  ||
|-
| [[Limestone]] ||  ||  ||  ||
|-
| [[Lingonberries]] ||  Seal Finger|| ||  ||
|-
| [[Malachite]] ||Dexterity
|Constitution
| ||
|-
| [[Mandrake Root]] ||  ||  ||  ||
|-
| [[Marble]] ||  ||  ||  ||
|-
| [[Marsh-Mallow]] ||  ||  ||  ||
|-
| [[Mica]] ||  Jellyfish Sting|| ||  ||
|-
| [[Microlite]] ||  Quicksilver Poisoning|| Farming|| ||
|-
| [[Mistletoe]] ||  Intelligence|| ||  ||
|-
| [[Morels]] ||  ||  ||  ||
|-
| [[Olivine]] ||  ||  ||  ||
|-
| [[Orthoclase]] ||  Marksmanship|| ||  ||
|-
| [[Oyster Mushroom]] || Smithing ||  Strength|| Seal Finger||
|-
| [[Parasol Mushroom]] ||  ||  ||  ||
|-
| [[Parboiled Morels]] ||  ||  ||  ||
|-
| [[Peacock Ore]] ||  ||  ||  ||
|-
| [[Pegmatite]] ||Unarmed Combat
| Quicksilver Poisoning|| ||
|-
| [[Perfect Autumn Leaf]] ||  Perception||  Stealth||  Fell Slash|| Sand Flea Bites
|-
| [[Porphyry]] ||  '''Severe Mauling'''||Exploration
|Stealth
|
|-
| [[Pumice]] ||  ||  ||  ||
|-
| [[Quarryartz]] ||  Smithing||  Jellyfish Sting|| ||
|-
| [[Quartz]] ||Sewing
|Aching Joints
| ||
|-
|Reed
|Survival
|Quicksilver Poisoning
|Farming
|
|-
| [[Rhyolite]] ||  ||  ||  ||
|-
| [[Rock Crystal]] ||  ||  ||  ||
|-
| [[Royal Toadstool]] ||Unarmed Combat
|Fell Slash
| ||
|-
| [[Ruby Bolete]] ||  ||  ||  ||
|-
| [[Rustroot]] ||  ||  ||  ||
|-
| [[Sage]] ||  ||  ||  ||
|-
| [[Sandstone]] ||  ||  ||  ||
|-
| [[Schist]] ||  ||  ||  ||
|-
| [[Schrifterz]] ||  ||  ||  ||
|-
| [[Shard of Conch]] ||  ||  ||  ||
|-
| [[Silvershine]] ||  ||  ||  ||
|-
| [[Slag]] ||  Will||Dragon Bite
|Blade Kiss
|Crab Caressed
|-
| [[Slate]] ||  ||  ||  ||
|-
| [[Sleighbell]] ||  ||  ||  ||
|-
| [[Snowtop]] ||Agility
|Melee Combat
| ||
|-
| [[Soapstone]] ||Melee Combat
| ||  ||
|-
|Sunstone
|Melee Combat
|Starvation
|
|
|-
| [[Sodalite]] ||  Cooking||Hearth Burn
|Dragon Bite
|
|-
| [[Spindly Taproot]] || Adder Bite ||  ||  ||
|-
| [[Stalagoom]] ||  Perception||  Dexterity||  Cooking||Shorter Duration
|-
| [[Stinging Nettle]] ||  ||  ||  ||
|-
| [[Strawberry]] ||  Constitution|| ||  ||
|-
| [[Tangled Bramble]] ||  ||  ||  ||
|-
| [[Thorny Thistle]] ||  ||  ||  ||
|-
| [[Thyme]] ||  ||  ||  ||
|-
| [[Troll Mushrooms]] ||  ||  ||  ||
|-
| [[Trombone Chantrelle]] ||  ||  ||  ||
|-
| [[Uncommon Snapdragon]] ||  ||  ||  ||
|-
| [[Washed-up Bladderwrack]] ||  ||  ||  ||
|-
| [[Waybroad]] ||  Psyche|| ||  ||
|-
| [[White Truffles]] ||  ||  ||  ||
|-
| [[Wild Windsown Weed]] ||  ||  ||  ||
|-
| [[Wine Glance]] || '''Seal Finger'''|| Bruises || Beesting || Exploration
|-
| [[Wintergreen]] ||  ||  ||  ||
|-
| [[Yarrow]] ||  ||  ||  ||
|-
| [[Yellowfeet]] ||  Crab Caressed||  Unarmed Combat||  Nicks & Knacks||
|-
| [[Zincspar]] ||Wretched Gore
| ||  ||
|}


'''As of world 14, alchemy reactions ware reset'''<br>
'''Previous world alchemy reactions''' (''reset with new worlds'').<br>
<small>Archived: [[Alchemy/W12|W12 ingredient list]]</small><br>
<small>Archived: [[Alchemy/W15|W15 ingredient list]]</small><br>
<small>Archived: [[Alchemy/W13|W13 ingredient list]]</small>
<small>Archived: [[Alchemy/W14|W14 ingredient list]]</small><br>
<small>Archived: [[Alchemy/W13|W13 ingredient list]]</small><br>
<small>Archived: [[Alchemy/W12|W12 ingredient list]]</small>


{{Game Development}}
{{Game Development}}

Latest revision as of 18:55, 1 November 2024

Alchemy
Alchemy.png

"Anthing, deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong perceived."

LP Cost 20000
Skill(s)
Required
Hearth Magic, Plant Lore, Glass Blowing.
Skill(s)
Enabled
None
Hearth Magic(s) Unlocked None
Required By (7) Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner
Go to Skills Page

"Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench."


"Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir. Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them."

How to

Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient has four randomized potential effects.

Elixirs can currently only be stored in Clay Jars and you need to discover one to unlock elixir recipes.

If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.

Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.

Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.

Rules

  • All potential effects present in at least two of the ingredients will be present in the final Elixir.
  • If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
  • All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
  • There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
  • A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
  • Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.

Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.

Elixirs

Herbal Swill

Input: Clay Jar, Water, Alchemical Ingredient, Herb
Required tools: Mortar & Pestle
Result: Elixir

Mercurial Elixir

Input: Clay Jar, Quicksilver, Alchemical Ingredient, Alchemical Ingredient, Mineral
Required tools: Alchemist's Table, Fine Scales, Testtube Rack
Result: Elixir

Mushroom Decoction

Input: Clay Jar, Salt Water, Alchemical Ingredient, Alchemical Ingredient, Mushroom
Required tools: Alchemist's Table, Retort, Tripod Burner
Result: Elixir

Alchemical Processes

Lye Ablution

Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Lye
Required tools: Alchemist's Table, Retort
Result: Alchemical Ingredient

Fiery combustion

Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Brimstone
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Herbal Grind

Effect: Create a new ingredient with 4 new random effects from two herbs. (will have the same output given the same input, but result will be effectively random)
Input: Herb, Herb
Required tools: Mortar & Pestle
Result: Alchemical Ingredient

Measured Distillate

Effect: Removes properties 2, 3, and 4 from both ingredients resulting in an ingredient with only two properties (the first property for each).
Input: Alchemical Ingredient, Alchemical Ingredient, Vegetable Oil
Required tools: Alchemist's Table, Retort, Burette, Testtube Rack
Result: Alchemical Ingredient

Mineral Calcination

Effect: Create a new ingredient with 3 random effects from two minerals. (will have the same output given the same input, result takes 2 properties from one ingredient and 1 from other in most cases). Result is not affected by Lye Ablution process, no properties removed that way.
Input: Mineral, Mineral
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Finding The Order of Alchemical Properties

1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.

2 - Apply Lye Ablution to the same ingredient (since it removes effect A), now the ingredient only has BCD effects, then apply Measured Distillate, since it leaves only the first one available effect, we get effect 2.

3 - Apply Lye Ablution (removes A) and Fiery Combustion (removes B) to the same ingredient, now we have only effects C and D, then apply Measured Distillate, we get effect 3.

4 - The only remaining 1.

Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)

Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.

Quality


  • Elixir Buff =
    • n - is number of matching effects of ingredients

Alchemy ingredients

Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.
Properties are not ordered (order is important for processing) (Bold = Ordered).

World 16 Ingredient Reactions

Name Property1 Property2 Property3 Property4
Alabaster.png Alabaster
Apatite.png Apatite
Arkose.png Arkose
Basalt.png Basalt
Bat Rock.png Bat Rock
Bay Bolete.png Bay Bolete
Black Coal.png Black Coal
Black Ore.png Black Ore
Black Truffles.png Black Truffles
Black Trumpets.png Black Trumpets
Bloated Bolete.png Bloated Bolete
Wblock-trumpetchantrelle.png Block of Trombone Chantrelle*
Blood Stern.png Blood Stern
Bloodstone.png Bloodstone
Blueberries.png Blueberries
Breccia.png Breccia
Button Mushroom.png Button Mushroom
Camomile.png Camomile
Candleberry.png Candleberry
Cassiterite.png Cassiterite
Cat Gold.png Cat Gold
Cattail Fibres.png Cattail Fibres
Cattail Head.png Cattail Head
Cattail Roots.png Cattail Roots
Cave Lantern.png Cave Lantern
Cavebulb.png Cavebulb
Chalcopyrite.png Chalcopyrite
Chantrelles.png Chantrelles
Chert.png Chert
Chiming Bluebell.png Chiming Bluebell
Chives.png Chives
Cinnabar.png Cinnabar
Clover.png Clover
Coade Stone Brick.png Coade Stone Brick
Coltsfoot.png Coltsfoot
Cremini Mushroom.png Cremini Mushroom
Dandelion.png Dandelion
Dewy Lady's Mantle.png Dewy Lady's Mantle
Diabase.png Diabase
Dill.png Dill
Diorite.png Diorite
Direvein.png Direvein
Dolomite.png Dolomite
Dove Droppings.png Dove Droppings
Dried Morels.png Dried Morels
Dross.png Dross
Dusk Fern.png Dusk Fern
Eclogite.png Eclogite
Edelweiß.png Edelweiß
Fairy Mushroom.png Fairy Mushroom
Feldspar.png Feldspar
Field Blewits.png Field Blewits
Flint.png Flint
Fluorospar.png Fluorospar
Four-Leaf Clover.png Four-Leaf Clover
Frog's Crown.png Frog's Crown
Gabbro.png Gabbro
Galena.png Galena
Ghost Apple.png Ghost Apple
Giant Puffball.png Giant Puffball
Glimmermoss.png Glimmermoss
Gneiss.png Gneiss
Granite.png Granite
Graywacke.png Graywacke
Green Kelp.png Green Kelp
Greenschist.png Greenschist
Heartsease.png Heartsease
Heavy Earth.png Heavy Earth
Horn Silver.png Horn Silver
Hornblende.png Hornblende
Indigo Cap.png Indigo Cap
Iron Ochre.png Iron Ochre
Jasper.png Jasper
Korund.png Korund
Kvann.png Kvann
Kyanite.png Kyanite
Lady's Mantle.png Lady's Mantle
Lamp Stalk.png Lamp Stalk
Lava Rock.png Lava Rock
Lead Glance.png Lead Glance
Leaf Ore.png Leaf Ore
Liberty Caps.png Liberty Caps
Limestone.png Limestone
Lingonberries.png Lingonberries
Lupine.png Lupine
Malachite.png Malachite
Mandrake Root.png Mandrake Root
Marble.png Marble
Marsh-Mallow.png Marsh-Mallow
Mica.png Mica
Microlite.png Microlite
Mistletoe.png Mistletoe
Morels.png Morels
Obsidian.png Obsidian
Olivine.png Olivine
Orthoclase.png Orthoclase
Oyster Mushroom.png Oyster Mushroom
Parasol Mushroom.png Parasol Mushroom
Parboiled Morels.png Parboiled Morels
Peacock Ore.png Peacock Ore
Pegmatite.png Pegmatite
Perfect Autumn Leaf.png Perfect Autumn Leaf
Porphyry.png Porphyry
Portobello Mushroom.png Portobello Mushroom
Pumice.png Pumice
Quarryartz.png Quarryartz
Quartz.png Quartz
Reeds.png Reeds
Rhyolite.png Rhyolite
Rock Crystal.png Rock Crystal
Royal Toadstool.png Royal Toadstool
Ruby Bolete.png Ruby Bolete
Rustroot.png Rustroot
Sage.png Sage
Sandstone.png Sandstone
Schist.png Schist
Schrifterz.png Schrifterz
Seasponge.png Seasponge
Serpentine.png Serpentine
Shard of Conch.png Shard of Conch
Silvershine.png Silvershine
Slag.png Slag
Slate.png Slate
Sleighbell.png Sleighbell
Snowtop.png Snowtop
Soapstone.png Soapstone
Sodalite.png Sodalite
Spindly Taproot.png Spindly Taproot
Stalagoom.png Stalagoom
Stinging Nettle.png Stinging Nettle
Strawberry.png Strawberry
Sunstone.png Sunstone
Tangled Bramble.png Tangled Bramble
Thorny Thistle.png Thorny Thistle
Thyme.png Thyme
Toadflax.png Toadflax
Troll Mushrooms.png Troll Mushrooms
Trumpet Chantrelle.png Trumpet Chantrelle
Uncommon Snapdragon.png Uncommon Snapdragon
Washed-up Bladderwrack.png Washed-up Bladderwrack
Waybroad.png Waybroad
White Truffles.png White Truffles
Wild Windsown Weed.png Wild Windsown Weed
Wine Glance.png Wine Glance
Wintergreen.png Wintergreen
Yarrow.png Yarrow
Yellowfeet.png Yellowfeet
Zincspar.png Zincspar

* Only accepted as a mushroom for Mushroom Decoction

Previous world alchemy reactions (reset with new worlds).
Archived: W15 ingredient list
Archived: W14 ingredient list
Archived: W13 ingredient list
Archived: W12 ingredient list

Game Development

  • Through a Glass Darkly (2020-08-16) >"If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect."