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Result: Alchemical Ingredient<br>
Result: Alchemical Ingredient<br>


===Finding The Order of Alchemical Properties<span class="anchor" id="Finding The Order of Alchemical Properties"></span>===
==Finding The Order of Alchemical Properties<span class="anchor" id="Finding The Order of Alchemical Properties"></span>==


1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.
1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.

Revision as of 18:12, 13 February 2024

Alchemy
Alchemy.png

"Anthing, deceit in heart,
mixed, by pale moonlight,
powder, blood, and secret herbs,
to right a wrong perceived."

LP Cost 20000
Skill(s)
Required
Hearth Magic, Plant Lore, Glass Blowing.
Skill(s)
Enabled
None
Hearth Magic(s) Unlocked None
Required By (7) Alchemist's Table, Burette, Fine Scales, Mortar & Pestle, Retort, Testtube Rack, Tripod Burner
Go to Skills Page

"Alchemy allows you to mix potions and elixirs with various effects, and can for example give temporary increases to Skills or Attributes, or heal wounds. Alchemical potions and processes often use a plethora of tools, from Mortar & Pestle to Burettes, as well as the Alchemist's Table workbench."


"Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir. Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them."

How to

Elixirs are created by combining ingredients with alchemical properties. Presently, herbs (specifically, only Forageables) and minerals (both Stones and Ores) generally have alchemical properties. Each alchemy ingredient has four randomized potential effects.

Elixirs can currently only be stored in Clay Jars and you need to discover one to unlock elixir recipes.

If elixirs aren't showing up in your crafting menu, try discovering a Clay Jar first.

Base Alchemical ingredients, chiefly herbs and minerals, all have various base effects, and the key to a successful elixir is to combine several ingredients with the same effects. If two or more effects are matched in the ingredients, that effect will also be present in the final elixir.

Some alchemical processes can also create, rather than elixirs, new ingredients, by selectively combining effects from the ingredients used to make them.

Rules

  • All potential effects present in at least two of the ingredients will be present in the final Elixir.
  • If a potential effect is present in more than two of the ingredients, the effect will become increasingly more powerful.
  • All unmatched potential effects, present in only one of the ingredients, will serve to increase the harmfulness of the elixir. Elixirs generally cause some type of wound in addition to their positive effect, unless all potential effects in the ingredients are perfectly matched.
  • There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
  • A raw material -- base ingredient acquired from nature -- can only be used once in an alchemical elixir or process, meaning that you can't, for example, use both Blueberries and an Herbal Grind made from two blueberries, to create a perfectly matched elixir.
  • Most processes require the use of some combination of Alchemical tools, such as the Alchemist's Table, Retort, Burette, Testtube Rack, Fine Scales, Mortar & Pestle, or Tripod Burner.

Another discovery made by playerbase, is that each alchemical ingredient has it's own order of alchemical properties, which is meaningful during alchemical processes.

Elixirs

Herbal Swill

Input: Clay Jar, Water, Alchemical Ingredient, Herb
Required tools: Mortar & Pestle
Result: Elixir

Mercurial Elixir

Input: Clay Jar, Quicksilver, Alchemical Ingredient, Alchemical Ingredient, Mineral
Required tools: Alchemist's Table, Fine Scales, Testtube Rack
Result: Elixir

Mushroom Decoction

Input: Clay Jar, Salt Water, Alchemical Ingredient, Alchemical Ingredient, Mushroom
Required tools: Alchemist's Table, Retort, Tripod Burner
Result: Elixir

Alchemical Processes

Lye Ablution

Effect: Removes first alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Lye
Required tools: Alchemist's Table, Retort
Result: Alchemical Ingredient

Fiery combustion

Effect: Removes second alchemical property of an ingredient, as a result you will receive ingredient with only 3 alchemical properties.
Input: Alchemical Ingredient, Brimstone
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Herbal Grind

Effect: Create a new ingredient with 4 new random effects from two herbs. (will have the same output given the same input, but result will be effectively random)
Input: Herb, Herb
Required tools: Mortar & Pestle
Result: Alchemical Ingredient

Measured Distillate

Effect: Removes properties 2, 3, and 4 from both ingredients resulting in an ingredient with only two properties (the first property for each).
Input: Alchemical Ingredient, Alchemical Ingredient, Vegetable Oil
Required tools: Alchemist's Table, Retort, Burette, Testtube Rack
Result: Alchemical Ingredient

Mineral Calcination

Effect: Create a new ingredient with 3 random effects from two minerals. (will have the same output given the same input, result takes 2 properties from one ingredient and 1 from other in most cases). Result is not affected by Lye Ablution process, no properties removed that way.
Input: Mineral, Mineral
Required tools: Alchemist's Table, Tripod Burner
Result: Alchemical Ingredient

Finding The Order of Alchemical Properties

1 - Apply Measured Distillate on the ingredient, since it removes all effects except the first available one, initially it will give us effect 1.

2 - Apply Lye Ablution to the same ingredient (since it removes effect A), now the ingredient only has BCD effects, then apply Measured Distillate, since it leaves only the first one available effect, we get effect 2.

3 - Apply Lye Ablution (removes A) and Fiery Combustion (removes B) to the same ingredient, now we have only effects C and D, then apply Measured Distillate, we get effect 3.

4 - The only remaining 1.

Processes example:
Say, you are making a Mushroom Decoction elixir.
You have a Mushroom, and 4 different alchemical ingredients. You know all effects of the ingredients, and their order.
Let's assume, you have next ingredients with next alchemical properties:
Mushroom: (Intelligence, Agility, Nasty Wart, Concussion)
Rock1:(Unarmed Combat, Agility, Adder Bite, Starvation)
Herb1:(Intelligence, Cooking, Starvation, Nettle Burn)
Rock2:(Adder Bite, Will, Nasty Wart, Farming)
Herb2:(Concussion, Lore, Cooking, Nasty Laceration)

Required processes will be:
Herb2 + Herb1 = Measured distillate1(Concussion, Intelligence) // You took two first effects from both ingredients, to receive ingredient with 2 effects.
Rock1 = Lye Ablution1(Agility, Adder Bite, Starvation) // You have removed first effect, to receive ingredient with 3 effects. Note that second effect became first.
Rock2 = Fiery combustion(Adder Bite, Nasty Wart, Farming) = Lye Ablution2(Nasty Wart, Farming) // You have removed first and second effects with two processes and received ingredient with 2 effects.
Lye Ablution1 + Lye Ablution2 = Measured distillate2(Nasty Wart, Agility) // You have combined two Lye Ablution to take first effects from each, to receive ingredient with 2 effects.
Measured distillate2 + Measured distillate1 + Mushroom = Mushroom Decoction // All ingredient properties have matched, so you received an elixir that will have 4 positive effects(Intelligence, Agility, Nasty Wart, Concussion), with no negative effects.

Quality


  • Elixir Buff =
    • n - is number of matching effects of ingredients

Alchemy ingredients

Each listed base attribute or ability gives stat bonus, as well as every name of wound gives healing effect for such wound.
Properties are not ordered (order is important for processing) (Bold = Ordered).

World 15 Ingredient Reactions

Name Property1 Property2 Property3 Property4
Alabaster.png Alabaster Bum Burn Unfaced Nasty Laceration Nerve Damage
Apatite.png Apatite Deep Cut Blade Kiss Psyche Masonry
Arkose.png Arkose Charisma Masonry Will Carpentry
Basalt.png Basalt Stealth Nicks & Knacks Perception Sewing
Bat Rock.png Bat Rock Concussion Dragon Bite Unarmed Combat Carpentry
Bay Bolete.png Bay Bolete Cooking Aching Joints Markmanship Farming
Black Coal.png Black Coal Intelligence Exploration Marksmanship Jellyfish Sting
Black Ore.png Black Ore
Black Truffles.png Black Truffles
Black Trumpets.png Black Trumpets Quill'd Quicksilver Poisoning Shorter Duration Rot Gut
Bloated Bolete.png Bloated Bolete Intelligence Sewing Bruise Blistering Headache
Wblock-trumpetchantrelle.png Block of Trombone Chantrelle*
Blood Stern.png Blood Stern Maddening Rash Bruise Leech Burns Psyche
Bloodstone.png Bloodstone
Blueberries.png Blueberries Midge Bites Nettle Burn Deep Cuts Shorter Duration
Breccia.png Breccia Perception Constitution Crab Caressed Leech Burns
Button Mushroom.png Button Mushroom Deep Cuts Intelligence Bruise
Camomile.png Camomile
Candleberry.png Candleberry Markmanship Quicksilver Poisoning Intelligence
Cassiterite.png Cassiterite Nettle Burn Masonry Farming
Cat Gold.png Cat Gold Constitution Nicks & Knacks Nerve Damage Bum Burn
Cattail Fibres.png Cattail Fibres Swamp Fever Midge Bites Survival Pipe Wheeze
Cattail Head.png Cattail Head Constitution Masonry Lore Quill'd
Cattail Roots.png Cattail Roots Perception Charisma Nerve Damage Nicks & Knacks
Cave Lantern.png Cave Lantern Farming Starvation Seal Finger Intelligence
Cavebulb.png Cavebulb Nettle Burn Stealth Seal Finger Longer Duration
Chalcopyrite.png Chalcopyrite Survival Unarmed Combat Sand Flea Bites
Chantrelles.png Chantrelles Pipe Wheeze Starvation Bruise Psyche
Chert.png Chert Strength Punch-Sore Masonry Sand Flea Bites
Chiming Bluebell.png Chiming Bluebell
Chives.png Chives Marksmanship Quill'd Will Wretched Gore
Cinnabar.png Cinnabar Perception Survival Antcid Burns
Clover.png Clover Nidburns Scrapes & Cuts Antcid Burns Shorter Duration
Coade Stone Brick.png Coade Stone Brick
Coltsfoot.png Coltsfoot Blunt Trauma
Cremini Mushroom.png Cremini Mushroom Psyche Coaler's Cough Hearth Burn Sewing
Dandelion.png Dandelion Aching Joints Punch-Sore Crab Caressed Masonry
Dewy Lady's Mantle.png Dewy Lady's Mantle Stealth Cooking Dragon Bite Antcid Burns
Diabase.png Diabase Nerve Damage Shorter Duration Nasty Wart Seal Finger
Dill.png Dill Constitution Survival Smithing Pipe Wheeze
Diorite.png Diorite Nasty Laceration Starvation Psyche Maddening Rash
Direvein.png Direvein
Dolomite.png Dolomite Longer Duration Wretched Gore Agility Smithing
Dove Droppings.png Dove Droppings Intelligence Pipe Wheeze
Dried Morels.png Dried Morels Carpentry Sewing Intelligence Blunt Trauma
Dross.png Dross Intelligence Cooking
Dusk Fern.png Dusk Fern Lore Masonry Severe Mauling Shorter Duration
Eclogite.png Eclogite Blunt Trauma Midge Bites Black-Eyed Quicksilver Poisoning
Edelweiß.png Edelweiß
Fairy Mushroom.png Fairy Mushroom Stealth Cooking Survival
Feldspar.png Feldspar Charisma Nettle Burn Intelligence Asphyxiation
Field Blewits.png Field Blewits Allergic Reaction Crab Caressed Adder Bites Wretched Gore
Flint.png Flint Constitution Stealth Antcid Burns Crab Caressed
Fluorospar.png Fluorospar Dexterity Charisma Severe Mauling Smithing
Four-Leaf Clover.png Four-Leaf Clover
Frog's Crown.png Frog's Crown Smithing Severe Mauling Melee Combat Carpentry
Gabbro.png Gabbro Smithing Nidburns Longer Duration Sand Flea Bites
Galena.png Galena Deep Cut Dexterity Midge Bites
Ghost Apple.png Ghost Apple Farming Hearthburn
Giant Puffball.png Giant Puffball Scrapes & Cuts Exploration Rot Gut Masonry
Glimmermoss.png Glimmermoss Scrapes & Cuts
Gneiss.png Gneiss Charisma Blistering Headache Melee Combat Blade Kiss
Granite.png Granite Adder Bites Stealth Dexterity Asphyxiation
Graywacke.png Graywacke Charisma Nasty Wart Melee Combat Sewing
Green Kelp.png Green Kelp Midge Bites Unarmed Combat Dexterity Perception
Greenschist.png Greenschist Blistering Headache Markmanship Cooking Sewing
Heartsease.png Heartsease Starvation Exploration Sand Flea Bites Rot Gut
Heavy Earth.png Heavy Earth Masonry Fell Slash Nasty Wart Rot Gut
Horn Silver.png Horn Silver
Hornblende.png Hornblende Blistering Headache Allergic Reaction Agility Leech Burns
Indigo Cap.png Indigo Cap
Iron Ochre.png Iron Ochre Deep Cut Dexterity Aching Joints Wretched Gore
Jasper.png Jasper Swollen Bump Nicks & Knacks Dexterity Maddening Rash
Korund.png Korund
Kvann.png Kvann Markmanship Will Exploration
Kyanite.png Kyanite Swollen Bump Aching Joints Rot Gut Hearth Burn
Lady's Mantle.png Lady's Mantle Concussion Psyche Wretched Gore Cruel Incision
Lamp Stalk.png Lamp Stalk Antcid Burns Longer Duration Swamp Fever Constitution
Lava Rock.png Lava Rock Pipe Wheeze Sewing Longer Duration Agility
Lead Glance.png Lead Glance Nidburns Leech Burns Dragon Bites Black-Eyed
Leaf Ore.png Leaf Ore
Liberty Caps.png Liberty Caps Midge Bites Rot Gut Pipe Wheeze Nasty Laceration
Limestone.png Limestone Constitution Survival Shorter Duration Blistering Headache
Lingonberries.png Lingonberries Smithing Charisma Carpentry Agility
Lupine.png Lupine Masonry Shorter Duration Nettle Burn Aching Joints
Malachite.png Malachite Perception QuickSilver Poisoning Farming
Mandrake Root.png Mandrake Root Quicksilver Poisoning Carpentry Survival
Marble.png Marble Aching Joints Sand Flea Bites Swamp Fever Scrapes & Cuts
Marsh-Mallow.png Marsh-Mallow Perception
Mica.png Mica Longer Duration Psyche QuickSilver Poisoning Lore
Microlite.png Microlite Adder Bites Will Bum Burn Farming
Mistletoe.png Mistletoe Dexterity Will Nicks & Knacks Shorter Duration
Morels.png Morels Stealth Deep Cut Bruise Aching Joints
Obsidian.png Obsidian Survival Lore Will
Olivine.png Olivine Severe Mauling Marksmanship Wretched Gore Hearth Burn
Orthoclase.png Orthoclase Coalers Cough Agility Wretched Gore Allergic Reaction
Oyster Mushroom.png Oyster Mushroom Nasty Wart Stealth Psyche Masonry
Parasol Mushroom.png Parasol Mushroom Smithing Cruel Incision Psyche Nasty Wart
Parboiled Morels.png Parboiled Morels Masonry Agility Lore
Peacock Ore.png Peacock Ore
Pegmatite.png Pegmatite Fell Slash Crab Carressed Hearth Burn Psyche
Perfect Autumn Leaf.png Perfect Autumn Leaf Asphyxiation Dexterity Unarmed Combat Cooking
Porphyry.png Porphyry Swamp Fever Maddening Rash Sand Flea Bites Fell Slash
Portobello Mushroom.png Portobello Mushroom Allergic Reaction Lore Blistering Headache Nicks & Knacks
Pumice.png Pumice Intelligence Concussion Wretched Gore Cooking
Quarryartz.png Quarryartz Nidburns Lore
Quartz.png Quartz Dexterity Unarmed Combat Melee Combat Stealth
Reeds.png Reeds Pipe Wheeze Intelligence Nettle Burn Asphyxiation
Rhyolite.png Rhyolite Exploration Nidburns Deep Cut Lore
Rock Crystal.png Rock Crystal
Royal Toadstool.png Royal Toadstool Swamp Fever Agility Longer Duration Jellyfish Sting
Ruby Bolete.png Ruby Bolete Scrapes & Cuts Smithing Blunt Trauma Asphyxiation
Rustroot.png Rustroot Adder Bites Psyche Unarmed Combat Constitution
Sage.png Sage
Sandstone.png Sandstone Sewing Psyche Concussion Leech Burns
Schist.png Schist Constitution Quilld Scrapes & Cuts Shorter Duration
Schrifterz.png Schrifterz
Seasponge.png Seasponge Something Broken Perception Marksmanship Nicks & Knacks
Serpentine.png Serpentine Lore Sewing Dragon Bite Rot Gut
Shard of Conch.png Shard of Conch
Silvershine.png Silvershine
Slag.png Slag Longer Duration Intelligence Constitution Concussion
Slate.png Slate Bruise Scrapes & Cuts Will Intelligence
Sleighbell.png Sleighbell
Snowtop.png Snowtop Nicks & Knacks Perception Bum Burn Strength
Soapstone.png Soapstone Bird Lung Stealth Agility Nicks & Knacks
Sodalite.png Sodalite Constitution Strength Agility Will
Spindly Taproot.png Spindly Taproot Seal Finger Punch Sore Will Stealth
Stalagoom.png Stalagoom Bird Lung Nicks & Knacks Deep Cuts Unarmed Combat
Stinging Nettle.png Stinging Nettle Survival Allergic Reaction Something Broken
Strawberry.png Strawberry Perception Dragon Bites Starvation Dexterity
Sunstone.png Sunstone Longer Duration Smithing Exploration Will
Tangled Bramble.png Tangled Bramble Sand Flea Bites Aching Joints Hearth Burn Concussion
Thorny Thistle.png Thorny Thistle Coaler's Cough Longer Duration Asphyxiation
Thyme.png Thyme
Toadflax.png Toadflax Seal Finger Bum Burn Perception Lore
Troll Mushrooms.png Troll Mushrooms
Trumpet Chantrelle.png Trumpet Chantrelle
Uncommon Snapdragon.png Uncommon Snapdragon Intelligence Farming Melee Combat Nicks & Knacks
Washed-up Bladderwrack.png Washed-up Bladderwrack Pipe Wheeze Stealth
Waybroad.png Waybroad Survival Blade Kiss Nicks & Knacks Shorter Duration
White Truffles.png White Truffles
Wild Windsown Weed.png Wild Windsown Weed Charisma Nasty Laceration Psyche Will
Wine Glance.png Wine Glance Pipe Wheeze Will Longer Duration Unfaced
Wintergreen.png Wintergreen
Yarrow.png Yarrow Antcid Burns Masonry Blistering Headache Constitution
Yellowfeet.png Yellowfeet Allergic Reaction Nasty Wart Will Unarmed Combat
Zincspar.png Zincspar Bruise Quilld Jellyfish Sting Blunt Trauma

* Only accepted as a mushroom for Mushroom Decoction

Previous world alchemy reactions (reset with new worlds).
Archived: W12 ingredient list
Archived: W13 ingredient list
Archived: W14 ingredient list

Game Development

  • Through a Glass Darkly (2020-08-16) >"If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect."