Stockpile

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A Stockpile is a compact storage for similar types of items, such as Stone and Soil. It can be created by left-clicking a compatible item in your inventory, then right clicking in the world to change that item into a place-able stockpile. Left clicking on the ground will place the stockpile where your mouse is.

Right clicking an existing stockpile will bring up a GUI showing how many items are in the stockpile currently, as well as the maximum amount that stockpile can hold. You cannot see which type of items are in the stockpile. For example, a Block of Wood stockpile will only show total number of blocks, NOT whether each block is Maple, Birch, etc.

Various stockpiles can hold varying amounts. For example, a soil stockpile can hold up to 250 items, while a Bark stockpile can only hold 30.

Stockpiles can also be utilized in various ways:

  • A Soil stockpile placed on a Survey will be used in place of the hearthling's inventory, with dug soil being instead added to the stockpile, and soil taken from the stockpile to fill in places to raise. Stone can also be used in a similar fasion with the stone being used to fill the terrain. However, Soil will not be added to a Stone stockpile if placed on a Survey.
  • If a stockpile is close enough to the hearthling while building an object, material will be taken from the stockpile for building. A building will only use stockpiles that are in a one tile radius. Even if a stockpile seems to be 2 tiles away, if atleast one pixel of that stockpile is in the radius, the materials will be used up. This radius also means stockpiles that are diagonally 1 tile away will still be used.

Note that for some stockpiles, more items can be stored in a single square. For example, only 25 bars of metal can be stored in a stockpile, but 64 bars of metal can be stored in a Cupboard. The Cupboard will also have the advantage that you can see at a glance which metals are available, and the qualities of each.

Should you use Destroy on a stockpile you will randomly scatter its contents onto the ground with every swing.

Keep in mind that stockpiles outside a claim will slowly decay. When decaying they spit out their contents the same as being destroyed. Soil stockpiles, when decaying, will spit out their Soil, which will raise the ground level if they were spat out onto bare dirt, or plowed ground or something similar.

Game Development


  • ( Template:Patch: Patch-title "title" Not Found! )>"You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case."

Stockpile types

Stockpile Type (63) Capacity Accepts
Arrow 50 (Stone Arrow, Bone Arrow, Metal Arrow)
Bar of Any Metal 25 Bar of Any Metal (11)
Bark 30 (Treebark, Birch Bark, Tough Bark)
Beetroot 60 (Weird Beetroot, Beetroot)
Block of Wood 80 All types of Block of Wood
Board 30 All types of Board
Bone 40 All types of Bone Material (28)
Bough 40 All types of Bough (10)
Branch 60 (Branch)
Brick 80 All types of Brick
Carrot 60 (Carrot)
Cattails 35 (Cattail Fibres, Cattail Roots, Cattail Head)
Cavebulb 35 (Cavebulb)
Clay 80 All types of Clay (10)
Cloth 40 (Silk Cloth, Linen Cloth, Wool Cloth, Hemp Cloth, Leather Fabric, Mohair Cloth, Felt, Golden Cloth, Ermine Cloth, Primitive Cloth)
Coal 100 (Coal, Black Coal)
Coins 50 Can contain 50 stacks of any coin (Ergo: 5000 coins max)
Cucumber 60 (Cucumber)
Feather 75 any Feather (13)
Fish 30 Any Fish (40)
Flax Fibre 45 (Flax Fibre)
Flower 35 All types of Flower (18)
Gemstone 25 All types of Gemstones (18)
Gingerbread (missing) (Gingerbread Heart, Gingerbread Man, Gingerbread Woman)
Grapes 35 (Grapes)
Head of Lettuce 35 (Head of Lettuce)
Hemp Fibre 45 (Hemp Fibre)
Hide 30 Any Raw Hides (38) and Prepared Animal Hides(38)
Hop Cones 60 (Unusually Large Hop Cone, Hop Cones)
Leather 45 (Leather, Hardened Leather)
Leaves 250 All types of Leaf (16)
Leek 35 (Leek)
Lemon 30 (Lemon)
Medlar 30 (Medlar, Yesteryear's Medlar)
Nugget of Any Metal 25 Nugget of Any Metal (12) (including Gold Egg)
Nuts 35 (Oak Acorn, Hazelnut, Chestnut, Walnut, Beech Nuts, King's Acorn, Almond, Withercorn, Carob Pod)
Odd Tuber 35 (Odd Tuber)
Onion 35 (Yellow Onion, Red Onion, Leek, Crying Red Onion, Crying Yellow Onion, Wild Onion, Pickled Onions)
Ore 75 All types of Ore (18)
Peapod 80 (Peapod)
Pear 30 (Pear, Yesteryear's Pear)
Persimmon 30 (Persimmon, Yesteryear's Persimmon)
Petrified Seashell 35 (Petrified Seashell)
Pipeweed 30 (Pipeweed Crop)
Plum 30 (Plum, Yesteryear's Plum)
Pumpkin 30 (Giant Pumpkin)
Quince 30 (Quince, Yesteryear's Quince)
Red Apple 30 (Red Apple, Yesteryear's Red Apple)
Reeds 30 (Reeds)
River Pearl Mussel 50 (River Pearl Mussel)
Rope 25 (Rope)
Round Clam 50 (Round Clam)
Sand 250 (Sand)
Skull 20 (Hearthling Skull, Underdeveloped Hearthling Skull)
Snow 40 (Snow)
Snowball 40 (Snowball)
Soil 250 (Earthworm, Soil, Mulch, Peat)
Sorb Apple 30 (Sorb Apple, Yesteryear's Sorb Apple)
Stone 70 Any Stone, including Ores. (70)
Straw 250 (Straw)
Trash 80 (Intestines, Red Apple Core, Pumpkin Flesh, Ashes, Entrails, Exquisite Rot, Pear Core, Quince Core, Sorb Apple Core)
Turnip 35 (Turnip)
Wool 45 (Mohair, Wool)


Stockpile property data

Template:Stockpile: Stockpile "Coins": Missing size input (Use "XYsize=?" for unknown, or (valid "Xsize=" & "YSize=" settings).Template:Stockpile: Stockpile "Petrified Seashell": Missing size input (Use "XYsize=?" for unknown, or (valid "Xsize=" & "YSize=" settings).Template:Stockpile: Stockpile "Plum": Missing size input (Use "XYsize=?" for unknown, or (valid "Xsize=" & "YSize=" settings).Template:Stockpile: Stockpile "Persimmon": Missing size input (Use "XYsize=?" for unknown, or (valid "Xsize=" & "YSize=" settings).Template:Stockpile: Stockpile "Snow": Missing size input (Use "XYsize=?" for unknown, or (valid "Xsize=" & "YSize=" settings).