Game Updates/Changes/2018
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Potter's Ribeye (2018-01-11)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Potter's Ribeye | 2018-01-11 | Signboard -- (New Implementations) |
Added "Signboard", suggested here. | ||
Potter's Ribeye | 2018-01-11 | Grand Troll Helm -- (New Implementations) |
Added "Grand Troll Helm", suggested here. | ||
Potter's Ribeye | 2018-01-11 | Black Trumpets -- (New Implementations) |
Added "Black Trumpets", mushroom. | ||
Potter's Ribeye | 2018-01-11 | Black Ribeye Steak -- (New Implementations) |
Added "Black Ribeye Steak", food. | ||
Potter's Ribeye | 2018-01-11 | River Pearl Mussel, Stockpile -- (New Implementations) |
Added, with infinite capacity, stockpiles for everything... or at least for 50 mussels. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Credos) Potter: |
Potter: The dead matter of clay springs to life in your hands like in no others, coaxing secret forms to dance into existence from the perpetual void of the primordial before. In the roaring fire of kilns, and in the slow, revolving sound of your wheel, you have heard the calling of such forms, yearning to be made in full, and yours are the hands that shape them, and move the bellows that heave with life and fire. In the crack of a single shard, you can recall the errors of all hearthkin. The world ocean rests in an earthenware dish, fired in the sun by the Old Gods on the first day. Spinning the Potter's Wheel promises... | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (... Potter) |
Masonry +15 | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (... Potter) |
Small quality bonus when digging ball clay. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (... Potter) |
Large quality bonus when digging acre clay. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (... Potter) |
Chance to harvest more cave, gray, and pit clays. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (... Potter) |
Ability to make "Potter's Clay". | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Credos) |
Potter depends on Farmer. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Key Fixes) |
Added a beautiful new animation to the flower menues. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Key Fixes) |
Windows should now auto-place themselves in available screenspace. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Key Fixes) |
Swapping wall items should now properly check for appropriate permissions and other allowances. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Key Fixes) |
Village banners, statues and field cairns can now be traversed. Reported here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug (reported other places as well) by which Hornblende rock tiles used the argentite texture. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) |
Beast Unborn can now be hung on walls. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small crash bug pertaining to the recent combat changes. Reported here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) |
Reduced sheep hitbox, as suggested here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) |
You can now feed poppies to animals. Suggested here. | ||
Potter's Ribeye | 2018-01-11 | Cornucopia -- (Small Fixes) |
Added Will FEP to Cornucopia. Suggested here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) |
Animals are now automatically shooed away from opening gates. Suggested here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which sketch pages could not be applied to milling mechanisms or coronation stones. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) |
You may now open a Knarr while on it. Suggested here. | ||
Potter's Ribeye | 2018-01-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could drink while auto-drinking. Reported here and here. |
Rasta Centipede (2018-01-18)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (New Implementations) auto-generating input: |
Added code support for auto-generating input types. More and more -- due to quests asking for strange things, and whatnot -- it has become the case that all things need their own input type, i.e. an internal concept used in determining the identity of items. The immediate consequences for you, the player, should be that... | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... auto-generating input) |
All items should be possible to buy and sell at barter stands. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... auto-generating input) |
You receive discoveries, and LP, for pretty much everything the first time you craft or otherwise acquire it. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... auto-generating input) |
The Ancestors should ask for fewer gemstones, as we took some time adressing the problem, of them requesting specific gems, specifically. Do report strange requests for, idk... store items or other things that may seem unintended. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... auto-generating input) |
We may have introduced strange textual issues in descriptions, quest texts, &c., or perhaps more serious cases of gender confusion. Either way keep an eye out for bugs or unexpected behaviors. | ||
Rasta Centipede | 2018-01-18 | Cave Centipede -- (New Implementations) |
Added "Cave Centipede", kritter, curiosity. | ||
Rasta Centipede | 2018-01-18 | Wintergreen -- (New Implementations) |
Added "Wintergreen", flower, herb. | ||
Rasta Centipede | 2018-01-18 | Centibab -- (New Implementations) |
Added "Centibab", food. | ||
Rasta Centipede | 2018-01-18 | Autumn Steak -- (New Implementations) |
Added "Autumn Steak", food. | ||
Rasta Centipede | 2018-01-18 | Mushroom Pie -- (New Implementations) |
Added "Mushroom Pie", food, somewhat motivated by this, and suggested here. | ||
Rasta Centipede | 2018-01-18 | Beaver Cap -- (New Implementations) |
Added "Beaver Cap", hat. | ||
Rasta Centipede | 2018-01-18 | Beaver Wrist Guards -- (New Implementations) |
Added "Beaver Wrist Guards", "gloves". | ||
Rasta Centipede | 2018-01-18 | Shiny Marbles -- (New Implementations) |
Added "Shiny Marbles", curiosity. Suggested here. | ||
Rasta Centipede | 2018-01-18 | Experience Points -- (New Implementations) |
Added "Fall of the Beaver King", experience. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Credos) Gem Hunter: |
Gem Hunter: From hidden rocks and deep streams rings out a call of pure notes, calling you to their sources to hew them free, the endless facets of a thousand gems gleaming in the endless dark. Your heart has for some time burned with secret passion for the nobler salts of the earth, and your hunt leaves no stone unturned, as every strike of your pick strikes sparks to reflect and play in the lustre and shine of pure jewels, and light up the darkness of the mine with splendid color. All the Hearth was once a perfect diamond, ground to rocks and dusts by Time itself. Tracing the Gem Hunter's Seam promises... | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... Gem Hunter) |
Masonry +15 | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... Gem Hunter) |
Higher chance of mining out gems. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... Gem Hunter) |
Higher chance of mining out larger gems. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... Gem Hunter) |
Can mine out pear cut gems. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (... Gem Hunter) |
Small chance of doubling a gem mined out. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Credos) |
Gem Hunter depends on Quarryman. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Key Fixes) |
Heart Containers dropped by Beaver Kings should now last more than 300 ingame seconds before despawning. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could lose your saddlebags, or whatnot, to some strange interactions with full inventories. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
You can now apply sketch pages to change the variable materials on Knarrs. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Rummaged around a bit in the food crafting menu, establishing the category "Wildgrub", put "Pitbaked Goods" under it, and made a separate subcategory for "Pancakes". Pancakes are now made from batter. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Small graphical fix to hemp stockpiles. Suggested here. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Winged Helmet now requires Fine Feathers. Goodbye Chicken Helmet. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Clicking a recipe in a later "page" of a submenu of the action menu should not reset the view to the first "page". | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed some minor issues with the text fields, especially as under the map view. <Home> should now work to move the type indicator to the beginning if the field has focus, <Enter> should now submit and remove focus from the field, stepping with the arrow keys should move along the view of the field, and the type indicator should no longer move outside of the field. | ||
Rasta Centipede | 2018-01-18 | <No Pages> -- (Small Fixes) |
Windows should now save their positions and sizes. |
Cheesy Coracle (2018-01-25)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Cheesy Coracle | 2018-01-25 | Coracle -- (New Implementations) |
Added "Coracle". The Coracle is a small watercraft which can be carried equipped in your backpack slot, or in your inventory. Slaem & Hearth confirmed. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (New Implementations) |
Differentiated cheese as it appears in trays, so that each cheese level has its own unique look. Generic Gouda uses level one, but should perhaps have a look of its own. Hopefully this can, in any event, help a bit in keeping tabs on the racks. | ||
Cheesy Coracle | 2018-01-25 | Locks & Bolts -- (New Implementations) |
Added "Glass Key", a slave key which can be used once before shattering. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | Lantern -- (New Implementations) |
Added "Lantern", lighting object, can be equipped and hung on... | ||
Cheesy Coracle | 2018-01-25 | Lantern Stand -- (New Implementations) |
Added "Lantern Stand", furniture. Can hold lanterns, of which I plan to add more types. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | Bone Greaves -- (New Implementations) |
Added "Bone Greaves", armor. Motivated by this. | ||
Cheesy Coracle | 2018-01-25 | Forest Snail -- (New Implementations) |
Added "Forest Snail", small animal. | ||
Cheesy Coracle | 2018-01-25 | Onioned Escargot -- (New Implementations) |
Added "Onioned Escargot", food. | ||
Cheesy Coracle | 2018-01-25 | Escargots d'Amour -- (New Implementations) |
Added "Escargots d'Amour", food. | ||
Cheesy Coracle | 2018-01-25 | Spired Forest Conch -- (New Implementations) |
Added "Spired Forest Conch", curiosity. | ||
Cheesy Coracle | 2018-01-25 | Emotes -- (New Implementations) |
Added "Clapping", emote. Motivated by this. | ||
Cheesy Coracle | 2018-01-25 | Molehill -- (New Implementations) |
Added "Molehill", food. | ||
Cheesy Coracle | 2018-01-25 | Snow Globe -- (New Implementations) |
Added "Snow Globe", curiosity, suggested here. | ||
Cheesy Coracle | 2018-01-25 | Nasty Laceration, Hitpoints -- (New Implementations) |
Added "Nasty Laceration", wound. | ||
Cheesy Coracle | 2018-01-25 | Hearth Fire -- (Key Fixes) |
You can no longer bash Hearth fires on a claim while under a visitor debuff against that claim, as bashing a Hearth Fire now counts as a crime both against the claim and the owner of the Hearth. Reported here. | ||
Cheesy Coracle | 2018-01-25 | Hitching Post -- (Key Fixes) |
You can now right-click hitching posts while mounted to dismount and hitch the horse to the post. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Key Fixes) |
Hot-swapping hats to a snowman by right-clicking will now place the retreived hat on the cursor, rather than in the inventory. Game was literally unplayable there for a while. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Improved rotation for Lynx Cape as displayed on walls, reported here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which sketches were a necessary discovery for signboards. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with well-mined buff being erroneously applied to all ores. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
You can no longer build things -- winerack, cupboards -- in burrows which require building indoors. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Toolbelts, keyrings, &c should no longer close when hearthing home. Reported here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
You can now right-click items into toolbelts. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Landfill automatically drawn from stockpiles when terraforming will always prioritize soil stockpiles. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed an interaction by which it was possible to travel along a road without properly checking tile allowance. It should thus no longer be possible to teleport knarrs onto land, or horses into water. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Made custom graphic previews on the upload page bigger. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Character pages on the website should now list the Credos of the character. | ||
Cheesy Coracle | 2018-01-25 | Curding Tub -- (Small Fixes) |
Added a button to empty curding tubs. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed bugs by which unusually large hop cones and dragonflies could not be bought using stands. Reported here. | ||
Cheesy Coracle | 2018-01-25 | Curding Tub -- (Small Fixes) |
Made it so that you can pour milk and rennet from one curding tub to another, provided that there is no overflow, i.e. the tub you are pouring from can be emptied entirely in the tub you are pouring into. Suggested here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Chumbait should no longer transfer food buffs. Reported here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Dead animals carrying equipment (Packracks, Saddle Bags) can no longer be stashed in boats, knarrs, sheds, &c. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Hopefully fixed the long-standing bug by which plowed tiles would sometimes spread. This means, instead, that foliage tiles will now spread over plowed land. It may, thus, be a good idea to pave around your fields. Reported here. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a long-standing bug by which natural stone pillars did not display their correct stone materials. | ||
Cheesy Coracle | 2018-01-25 | <No Pages> -- (Small Fixes) |
Added a mild chat sound when receiving new messages if the chat window is minimized. Hopefully won't get on your nerves. Pointed out here. |
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Navy Seals | 2018-01-31 | Ship Dock -- (New Implementations) |
Added "Knarr Dock", structure. Okay, so it sucks that you can't walk on these (yet), and it will be a glorious day when you can, but... While sailing a Knarr, right-click a Knarr Dock to set it as the home dock of the Knarr in question. While piloting the Knarr you may, then, right-click the Knarr, and Sail -- i.e. teleport -- home to your home dock. Awesomness ensues. | ||
Navy Seals | 2018-01-31 | Grey Seal -- (New Implementations) |
Added "Grey Seal", creature. These cutsie-critters swim faster than most, and yield delicious meat. Also some related produce. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (New Implementations) |
Added support for client local action menu buttons, and... | ||
Navy Seals | 2018-01-31 | Mine Support, Stone Column, Mine Beam -- (New Implementations) |
Added toggle to "Display Mining Radii", displays mining radius of all mine supports. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (New Implementations) |
Added toggle to "Display Quality on Items", displays quality on all inventory items. | ||
Navy Seals | 2018-01-31 | Wooden Box -- (New Implementations) |
Added "Wooden Box", small, cheap container. | ||
Navy Seals | 2018-01-31 | Laurel-Crowned Roast -- (New Implementations) |
Added "Laurel-Crowned Roast", food, along with the ability to use small animal carcasses in food recipes. Suggested here. | ||
Navy Seals | 2018-01-31 | Mushroom-Burst Glutton -- (New Implementations) |
Added "Mushroom-Burst Glutton", food. | ||
Navy Seals | 2018-01-31 | Lizard on Scales -- (New Implementations) |
Added "Lizard on Scales", food. Prompted by this. | ||
Navy Seals | 2018-01-31 | Tallow Candle -- (New Implementations) |
Added "Tallow Candle", candle. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (New Implementations) |
Added a sweet new wound. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Key Fixes) |
Made it so that, for villages only, whenever you add trespassing permissions to a permissions group, a timestamp is set. Anyone who logged out on the claim before that timestamp will be unable to log back in again, and forced to Hearth. This to create the ability to evict persons logged out on a village claim. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Key Fixes) |
Made it so that you may keep the UIs for domestic animals open while you still have the animal within view. While the UI of an animal is open, the name of it will be displayed above it as well. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Key Fixes) |
Turned off winter time. Snow now melts again. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Skills: Fishing, Hunting, Stone Working and Pottery now depend on Foraging. Baking now depends on Farming and Pottery. Sewing now depends on Farming. Hearth Magic now depends on the Will to Power. Locks & Bolts now depends on Carpentry and Yeomanry. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Nerfed Escargots d'Amour and Glass Marbles. | ||
Navy Seals | 2018-01-31 | Granary -- (Small Fixes) |
You can now click seed icons in the granary to take from that slot. | ||
Navy Seals | 2018-01-31 | Lantern Stand -- (Small Fixes) |
Made lantern stands liftable. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed the bug by which Gandalf had dropped his cape pose in the character creation room. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Hotkeys in action menu submenus now apply over all the pages of the submenu. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Back and forth buttons in action menu now have tooltips. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Gave a small buff to Nine-Tails. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small typo. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
Chef's hat now requires any flour, rather than barley flour specifically. Reported here. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the ancestors would ask for 4k Balls (store item). | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
You may now inspect an animal being tamed to see how tame it currently is. Suggested here. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
You can now see your total XP on the account/character page. Suggested here, in 2015. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) |
The Butcher's Cleaver now significantly speeds up slaughtering of animals. Suggested here. | ||
Navy Seals | 2018-01-31 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with caracasses sometimes not rendering on roast spits. |
Phrygian Barrel Basket (2018-02-08)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Phrygian Barrel Basket | 2018-02-08 | Barrel -- (New Implementations) |
You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome. | ||
Phrygian Barrel Basket | 2018-02-08 | Wicker Picker -- (New Implementations) |
Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty. | ||
Phrygian Barrel Basket | 2018-02-08 | Honey Wayband -- (New Implementations) |
Added "Honey Wayband", medicine. | ||
Phrygian Barrel Basket | 2018-02-08 | Horse Nomad's Helm -- (New Implementations) |
Added "Horse Nomad's Helm", helm. Suggested here. | ||
Phrygian Barrel Basket | 2018-02-08 | Troll Belt -- (New Implementations) |
Added "Troll Belt", belt. Kind of suggested here. | ||
Phrygian Barrel Basket | 2018-02-08 | Hemp Fibre Finery -- (New Implementations) |
Added "Hemp Fibre Finery", gilding. | ||
Phrygian Barrel Basket | 2018-02-08 | Wool Cloth Collar -- (New Implementations) |
Added "Wool Cloth Collar", gilding. | ||
Phrygian Barrel Basket | 2018-02-08 | Seal Burger -- (New Implementations) |
Added "Seal Burger", food. | ||
Phrygian Barrel Basket | 2018-02-08 | Haggis -- (New Implementations) |
Added "Haggis", food. Suggested here. | ||
Phrygian Barrel Basket | 2018-02-08 | Candy Apple -- (New Implementations) |
Added "Candy Apple", food. Suggested here. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which Toad Butter had stopped giving warts. Funny how we don't get bug reports on things like that, but I suppose it is possible that no one had actually used Toad Butter. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Key Fixes) |
Added Last carried status to objects. Whenever you lift an object up with full theft permissions (as you would have off-claim, for example) you are recorded as the last carrier of that object, and if you then put the object down again on a claim where you lack theft permissions, you will still be able to recover your property. Suggested here and here. Do note that this applies to carried objects, and not dropped items. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) |
Reduced the chance for Seal Finger when butchering Walrii. Suggested here. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) |
Added some graphical effects to hearthlings logging out. | ||
Phrygian Barrel Basket | 2018-02-08 | Character Creation -- (Small Fixes) |
You may now cross(dress) back across(dress) the Stream of Dualities in the character creation room, in case you chose a gender, are unhappy about your choice, and wish to transition, this to remove the trap of otherwise having to reroll the character to change gender. All puns intended. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed avatar camera for Grey Seals. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a long standing bug by which crafting twice by a crafting station would break the animations. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a long standing bug, reported plenty, by which you could ride and use a crafting station using synced player animations (e.g. meatgrinder) at the same time, to great effect. You can no longer use such crafting stations while mounted, quite simply. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which mulberries had two mulberry types. Reported here. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small bug introduced with claim mechanic changes last patch. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the spitroasting animations had gone borked. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) |
You may now use Shift + RMB to retreive all from curding tubs. Reported here. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed small bugs by which it was, in the realm of the theoretical, possible to cross the world border using Great Halls and Mine holes. | ||
Phrygian Barrel Basket | 2018-02-08 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the starvation quality penalty to animals was not applied when spitroasting. |
Valentine's Firefly (2018-02-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (New Implementations) |
Added zoom functionality to the ingame map. You can now zoom with the mousewheel, and hide/show all markers with the 'M' button. Ideally we suppose there should be better options here for categorizing and selectively displaying information, but we're not entirely sure on the whats and the hows yet, so we're intentionally leaving this a bit raw to avoid wasting time on UI that we'll have to redo anyway. There are also some problems with updating zoom levels when discovering new tiles, but worst case a relog should fix any problems. | ||
Valentine's Firefly | 2018-02-15 | Cattail, Cattail Fibres, Cattail Head, Cattail Roots -- (New Implementations) |
Added "Cattail", water herb. Suggested here, and here. | ||
Valentine's Firefly | 2018-02-15 | Firefly -- (New Implementations) |
Added "Firefly", nightly buzzer. Suggested here. | ||
Valentine's Firefly | 2018-02-15 | Emotes -- (New Implementations) |
Added "Steppe Dance", emote. | ||
Valentine's Firefly | 2018-02-15 | Two-Bird Skewer -- (New Implementations) |
Added "Two-Bird Skewer", food. Kind of suggested here. | ||
Valentine's Firefly | 2018-02-15 | Shepherd's Pie -- (New Implementations) |
Added "Shepherd's Pie", pie. | ||
Valentine's Firefly | 2018-02-15 | Lamb & Lynx -- (New Implementations) |
Added "Lamb & Lynx", sausage. | ||
Valentine's Firefly | 2018-02-15 | Druid's Ring -- (New Implementations) |
Added "Druid's Ring", suggested here. | ||
Valentine's Firefly | 2018-02-15 | Leather Purse -- (New Implementations) |
Added "Leather Purse", small container for coins. Suggested here and here, among other places. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Key Fixes) |
Added a quaking effect to collapsing beaver dams. Will expand further on their death sequence. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) |
Boats, wheelbarrows and coracles now count their last carrier as a rightful owner. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
You can no longer ride while using roasting spits, extraction presses or cauldrons. Reported here, among other places. Also hopefully fixed the report in the same topic about landing a Knarr on land. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) |
Food items crafted from either of the wild or domestic versions of mutton, pork, beef, and horse meat, should now use the corresponding food buffs from whatever they were actually crafted from. Suggested here. Also, in conjunction with this, gave all domestic meat crafting buffs significant buffs, at least in terms of total FEPs given. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a recently introduced bug by which grass planting had stopped working. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a typo. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small bug with the steel crucibles giving an erroneous error message when spamming them with fuel. | ||
Valentine's Firefly | 2018-02-15 | Morels, Wicker Picker -- (Small Fixes) |
Morels can now be picked with a picking basket. Reported here. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which animal interfaces would be closed when the animal lost sight of anyone, rather than by the person viewing it. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) |
Gave Straw Hat a bit of the old bonus to Farming back. Gave Fox Hat a small Int and Exploration bonus, and gave it Exploration affinity for gilding. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) |
You can now shift-click to peer into dungeons, as you would other doors. Reported here. | ||
Valentine's Firefly | 2018-02-15 | <No Pages> -- (Small Fixes) |
Cellar & burrow tiles should no longer have transitions against the surrounding darkness, but rather straight borders. |
Wildgoat Turnip (2018-02-22)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (New Implementations) |
Implemented a mechanic by which map regions which have been unloaded for some time will experience increased decay until they have "caught up" to whatever amount of decay they should have received in the time they weren't loaded. The effect should be that decay, at least over time, is a function of time, and not of the map's staus as being loaded or not. Nagged about to no end by this guy. | ||
Wildgoat Turnip | 2018-02-22 | Wildgoat -- (New Implementations) |
Added "Wildgoat", territorial kritter roaming mostly in the mountains. You can't domesticate these yet, but the ambition is that you will be able to. | ||
Wildgoat Turnip | 2018-02-22 | Turnip -- (New Implementations) |
Added "Turnip", crop, tuber. Buffed by "Backwater" realm blessing. | ||
Wildgoat Turnip | 2018-02-22 | Deep Sea Atavism -- (New Implementations) |
Added "Deep Sea Atavism", curiosity. Suggested here. | ||
Wildgoat Turnip | 2018-02-22 | Mushrooms in Jelly -- (New Implementations) |
Added "Mushrooms in Jelly", food. | ||
Wildgoat Turnip | 2018-02-22 | Jelly Cake -- (New Implementations) |
Added "Jelly Cake", food. | ||
Wildgoat Turnip | 2018-02-22 | Hop Jellies -- (New Implementations) |
Added "Hop Jellies", food, candy. | ||
Wildgoat Turnip | 2018-02-22 | Hop Garland -- (New Implementations) |
Added "Hop Garland", symbel item. Also made all garlands wall items. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Key Fixes) |
You now always receive a visitor debuff when spawning from charter stones or wilderness beacons on claims. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Key Fixes) |
Nidbanes should no longer steal the skulls of the dead if they haven't done the killing themselves. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
You can no longer use Commune with Nature if you have a bunch of quests already, but if you do use it, you will always get a follow up quest from the greet quest you then get. Complained about in PM. | ||
Wildgoat Turnip | 2018-02-22 | Study Desk -- (Small Fixes) |
You can now, as a crime, or with permissions, claim a study desk. Discussed here. | ||
Wildgoat Turnip | 2018-02-22 | Ageless Ice -- (Small Fixes) |
Cracking ageless ice should now also refill your Study Report from your study desk. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Probably fixed a bug by which the Fishing interface would sometimes be unresponsive. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Heads of lettuce should now drop to the ground when harvested. Reported here. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Added a subpage in the action menu for lures, and gave all lures hotkeys, fixing this. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Gave leather purses an explicit drop timer, hopefully fixing this. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a typo by which the realm blessing "Backwater", rather than "Marriage of the Sea", gave a bonus to fishing. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Horse foodbuff made slightly worse to differentiate it more from the Beef foodbuff. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Slightly increased the effective bounding box of leather balls when playing with them. All puns intended. | ||
Wildgoat Turnip | 2018-02-22 | Knarr, Swan -- (Small Fixes) |
Knarrs now run over Swans. Suggested here. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Moved "Fat-Braised Veg" to "Garden Greens". Suggested here. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Changed the draw order when the character looks for items to prioritize open containers, equipment, and inventory, in that order. This to make it so that you don't always use up your drinking water first when crafting from an open water barrel, or the like. Suggested here. Feel free to report if you experience negative side-effects of this. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Added Combat discoveries to all fighting animals missing them. Otters, adders, seals, & a couple of others. | ||
Wildgoat Turnip | 2018-02-22 | Character Creation -- (Small Fixes) |
You can no longer lift things as a spirit in the character creation room. Reported here and here. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
You may now "Giddyup" on horses you have leashed. Suggested here. | ||
Wildgoat Turnip | 2018-02-22 | Rope -- (Small Fixes) |
If you have a rope in your inventory, you will now automatically leash horses when dismounting. | ||
Wildgoat Turnip | 2018-02-22 | <No Pages> -- (Small Fixes) |
Made it so that quests succeed if they for some reason cannot be properly restored. Hopefully fixing this. |
Goat Sap (2018-03-01)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Goat Sap | 2018-03-01 | Wildgoat -- (New Implementations) |
Domestic Goats. Wildgoats can now be seduced with clover, roped, and domesticated, much like sheep, pigs, and cows. Goats come as Billies, Nannies and Kids, have wool and cloth types of their own, along with unique milk, and a whole set of 12 cheeses to go with that. Fun! | ||
Goat Sap | 2018-03-01 | Sap Tap -- (New Implementations) |
Added "Sap Tap", the Sap Tap can be attached to Birches and Maples -- hold and right-click -- and then draws Birch & Maple sap from the tree over time. The Birch & Maple saps belong, along with Honey, to a broader category "Sweetener", which some recipes now use where previously they used only honey. Honey is generally better than sap, but all are also different. | ||
Goat Sap | 2018-03-01 | <No Pages> -- (New Implementations) |
Added public realm chats to all realms. Each realm will now have a public chat, distinguished from the previously existing members' chat by a (P) appended to the realm name. Any person within the Realm may chat in the public realm chat, using their presentation name as their alias. Any person with kicking priviliges in the realm can ban people from the public chat, by simply typing "/ban NAME X 4s/m/h/d", up to a maximum of 75 days. Thus, typing "/ban jorb 4s" would ban me from the realm chat for four seconds. Similarily, you may unban someone banned by simply typing "/unban NAME", and you may also rename someone in the context of the public chat with "/rename NAME NEWNAME". There is a burst limit to how often you may spam the chat. For now, the public realm chats will not give new message notifications, to prevent them lighting up like christmas trees every time you're in a realm. There's a lot we could improve on here, but perhaps it's a start. Might be controversial, for that matter! | ||
Goat Sap | 2018-03-01 | Foldup Sign -- (New Implementations) |
Added "Foldup Sign", sign, can use sketches. | ||
Goat Sap | 2018-03-01 | Mammoth Guard -- (New Implementations) |
Added "Mammoth Guard", armor, suggested here. | ||
Goat Sap | 2018-03-01 | Marrow Cake -- (New Implementations) |
Added "Marrow Cake", food. | ||
Goat Sap | 2018-03-01 | Mohair Monogram -- (New Implementations) |
Added "Mohair Monogram", gilding. | ||
Goat Sap | 2018-03-01 | Rope -- (Key Fixes) |
A small lasso icon over ropes now indicates that they are presently being used to leash an animal. You may also unleash from ropes by right-clicking the rope. Suggested here, among other places. | ||
Goat Sap | 2018-03-01 | <No Pages> -- (Small Fixes) |
Cheeses should now have input types. |
Fighting Quail (2018-03-08)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Introductory remarks) |
We're pushing the new combat system tonight. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Introductory remarks) |
Due to the large amount of ingoing variables of the systems involved, all implementations are desktop constructions which have not been exposed to the sobering air of (much) real life testing. You are the testers, and we will be eager to, in the coming weeks, take and act on your feedback. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Introductory remarks) |
Our ambition is to have a combat system with variance and structure, in which deck construction, equipment selection and fight execution all matter, and carry a significant amount of player skill and meaningful decision points at every step. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Introductory remarks) |
The system is in no way complete, but rather the main aim has been to get the foundation of the system to a point where it feels meaningful and possible to build further on it, and add more content in terms of attacks, moves, &c, thus hopefully further expanding choice and player skill. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
The red, green, blue and yellow color dimensions of attacks and defenses have been removed, and all attacks now, as the general rule, target, and increase, a single opening "Guard Down", in the opponent. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
Some combat moves have individual cooldowns, meaning that they, apart from adding the normal cooldown before you can execute your next move, also have a personal cooldown of their own before you can use that combat move again. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
Some attacks, generally those without local cooldowns or other specific prerequisites, are considered base attacks, and will automatically be set to repeat if you do not issue other commands, and will also revert to repetition again after another command has taken effect. Legacy players should be familiar with this. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
The armor model has been changed. Previously hard armor soak removed damage with no damage to the armor, while soft armor soak removed damage with damage to the armor. Under the new model, both hard and soft armor soak eat damage at a cost of damage to the armor, but the soft soak is only gradually applied to incoming damage, with the full soft soak value of damage only being deducted from the damage if the damage exceeds 2x the soft soak value. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
An exact formula for calculating soft soak would be. If X is ((Total damage - Hard soak) / Soft Soak) then the proportion of soft soak actually used to soak damage is 1 - (1 - X)2. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
For example: Pelle is hit by an incoming attack of 110 damage, has 75 total hard soak, and 35 total soft soak. The 75 hard soak is deducted from the incoming damage, quite simply, and distributed as armor damage over the armor parts in proportion to their hard soak, and 35 points of incoming damage then remain. The total soft soak interval in this case is 70 damage, i.e., at 70 points of incoming damage (35 soft soak x 2) above hard soak, the entire soft soak value will be used to soak damage, which means that the 35 damage remaining in our example corresponds exactly to half the soft soak interval, which, using the underlying parabola, means that ~26 points of damage will actually be soaked by the armor in this case, for a total of 101 points of damage soaked. Pelle will take 9 points of damage. All this assuming no weapon or attack has armor penetration. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
Weapons and attacks with armor penetration, most have some amount of it, will apply a portion of their damage directly to the target before any other armor calculations are done, just as they always have. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
All armors have had their wear significantly increased to account for the increased amount of damage they should be taking. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
Many, if not all, attacks and moves -- including those of animals -- and some weapons, notably swords, have been adjusted along various dimensions to be meaningful under the new system. This has taken the majority of the time, and their exact rules should be apparent from their descriptive tooltips. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Combat Changes) |
Combat Move tooltips are automatically generated to a far greater extent than previously. Update your clients. | ||
Fighting Quail | 2018-03-07 | Mask of the Green Man -- (New Implementations) |
Added "Mask of the Green Man", mask. | ||
Fighting Quail | 2018-03-07 | Scratch-Marked Bark -- (New Implementations) |
Added "Scratch-Marked Bark", curiosity, suggested here. | ||
Fighting Quail | 2018-03-07 | Quail -- (New Implementations) |
Added "Quail", bird. Suggested here. | ||
Fighting Quail | 2018-03-07 | Lynx Claw Gloves -- (New Implementations) |
Added "Lynx Claw Gloves", weapon. Suggested here. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Key Fixes) |
Items delivered to quest givers in quests are now saved in a global pool, and sometimes awarded as an additional bonus when Reporting back to quest givers to complete quests. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Quests to kill beavers should now count dungeon beavers, but previously existing such quests won't be updated to work. Reported here. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
You can now put dungeon beavers in boats and such. Reported here. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Ancestors should now properly accept beer and sap taps. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Now checking theft permissions when taking lanterns from stands, torches from posts, &c. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Paintings, Tabards, Capes and Battle Standards, &c, should now display their sketch contents in tooltips. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Added more specific error messages when unable to hearth home for some reason. | ||
Fighting Quail | 2018-03-07 | <No Pages> -- (Small Fixes) |
Buffed Lynx Claws as gilding from +1 Agi to +2 Agi, and increased Lynx Claws base LP as curiosity from 1000 to 1200. Suggested here. |
Combat Revert (2018-03-12)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Combat Revert | 2018-03-12 | <No Pages> -- |
In light of all the input we have received on the new combat system, since we pushed it last Wednesday, we have decided to, for the time being, take a step back, and essentially revert to the previous combat system as it existed before the latest patch. | ||
Combat Revert | 2018-03-12 | <No Pages> -- |
Positives 1) We're keeping the new armor model, for now. We don't hate it, and it leaves room for further development in terms of armor repair. 2) The system for more extended tooltip generation, which is one of the points we spent a fair bit of time on, is still there. We won't be using it immediately -- as the old system didn't -- but it's there for future purposes. 3) The system for local cooldowns on attacks and moves is still there, we're relatively happy about it, and we may still use that in the future. 4) We have a new vantage point from which to look at the combat system, and we've found one approach which didn't work. |
Leek Whistle (2018-03-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Leek Whistle | 2018-03-15 | Leek, Any Onion -- (New Implementations) |
Added Leeks, new crop. A type of onion. Suggested here. | ||
Leek Whistle | 2018-03-15 | Emotes -- (New Implementations) |
Added "Whistle", emote. Suggested here. | ||
Leek Whistle | 2018-03-15 | Pointed Cap -- (New Implementations) |
Added, "Pointed Cap" and... | ||
Leek Whistle | 2018-03-15 | Straw Cape -- (New Implementations) |
Added "Straw Cape", both suggested here. | ||
Leek Whistle | 2018-03-15 | Snakeskin Boots -- (New Implementations) |
Added "Snakeskin Boots", suggested here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Key Fixes) |
As hinted at here, we have made it so that you may now conquer Menhirs and Grotesque Idols from one Realm to another. While Menhirs and Grotesque Idols must still be built as Realm objects, they now otherwise function more akin to normal objects, in that you do not need to challenge them to destroy them, and in that they are protected by claims. Not sure if this actually changes much. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Key Fixes) |
Natural Wonders in Villages now drain Village authority to the tune of 10k auth per day. Suggested here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Key Fixes) |
Hotkey:ed bucket icons now refresh when the buckets change their contents. Reported here. How did we ever play without this? | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) |
Fixed a bug by which you could drop Coracles on your own Knarr to get it pretty well stuck. You can no longer drop coracles on other bounding boxes than your own, as an additional consequence of fixes required for this... | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) |
... also made it so that dropping soil on claimed ground is now a crime of vandalism. | ||
Leek Whistle | 2018-03-15 | Cupboard -- (Small Fixes) |
Cupboards now take a small amount of damage whenever they are put down anywhere where they could not be built, i.e. anywhere that isn't inside a house. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could duplicate moves in combat toolbelts. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a crash caused by typing specific thing in public chat, reported in PM. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with a bonus in the lumberjack credo not being applied as intended, reported in PM. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Made it so that you cannot plow while mounted. Suggested here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you couldn't aggro from Knarrs properly. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the top part of barter stands would sometimes display the wrong cloth material. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which pressing grapes in a vinegar full press would vaporize the grape juice into the void. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could apply sap taps to saplings. | ||
Leek Whistle | 2018-03-15 | Sap Tap, Barrel -- (Small Fixes) |
You can now use carried barrels to draw from sap taps. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the sap tap graphics weren't updated properly. | ||
Leek Whistle | 2018-03-15 | Sublime Portico -- (Small Fixes) |
Made it so that you can build Sublime Porticos pretty much anywhere, suggested here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) - Superseded by later ... patch. |
Straw twine is now fishing line. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) |
Added options to "Shoo" and "Pull" to animal leashes, as suggested here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) |
Wort, Batter and Rennet recipes should now display output amounts. Reported here. | ||
Leek Whistle | 2018-03-15 | <No Pages> -- (Small Fixes) |
Added small token rewards in LP for completing tutorial quests. Suggested here. | ||
Leek Whistle | 2018-03-15 | Cart -- (Small Fixes) |
You may now travel with carts, and pull them across shallows. Inspired by this. |
Mexican Eagle (2018-03-22)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (New Implementations) |
Added support for a player driven screenshot feed. With Alt + S you can now take an ingame screenshot. You can choose to include or exclude the UI, and whether to make the screenshot public. In either event you will get a link to the screenshot, and if you chose to make it public it will also be displayed under the newly added Player Feed on the Media page. Only verified accounts may contribute to the screenshot feed, and if you abuse it or post trash you will be suspended from it. This may not be the most game changing feature, but it's one we've wanted to have for some time, and we had to take the time to develop it at some point. | ||
Mexican Eagle | 2018-03-22 | Golden Eagle -- (New Implementations) |
Added "Golden Eagle", fairly fierce fighting flyer. | ||
Mexican Eagle | 2018-03-22 | Dry Stone Fence -- (New Implementations) |
Added "Dry Stone Fence", stone fence. Suggested plenty, but for example here. | ||
Mexican Eagle | 2018-03-22 | Boarhide Lining -- (New Implementations) |
Added "Boarhide Lining", gilding. | ||
Mexican Eagle | 2018-03-22 | Turnip Fries -- (New Implementations) |
Added "Turnip Fries", food, and... | ||
Mexican Eagle | 2018-03-22 | Buttered Leeks -- (New Implementations) |
Added "Buttered Leeks", food. Both requested here. | ||
Mexican Eagle | 2018-03-22 | Feather Sunfeather -- (New Implementations) |
Added "Feather Sunfeather", curiosity, suggested here. Also made it so that you can equip sunfeathers. | ||
Mexican Eagle | 2018-03-22 | A Prayer for Strength -- (Key Fixes) |
Reduced Einherjer bonus from "A Prayer For Strength" from 50% to 20%, and increased the Numen cost from 40 to 50. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Added a timer to decaying objects, like sulphur and mandrakes. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Buffed soak of Docks. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
You can now inspect study tables to get the name of the owner if you have him or her kinned. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
You can no longer use "Contemplation & Meditation" on someone else's Study Report. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Nerfed Quail Feathers. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a typo. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a mesh bleed in the female helmet hair. Reported here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Added a terrain object for Fourleaf Clovers, suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Reconsidered FEP bonuses from Goat meat. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
Made it so that young domestic animals give fewer bones than adults. Suggested here. | ||
Mexican Eagle | 2018-03-22 | <No Pages> -- (Small Fixes) |
You can now put locks on wardrobes. Suggested here. |
Sheared Standeeaster (2018-03-29)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Sheared Standeeaster | 2018-03-28 | Easter Egg -- (New Implementations) |
Added "Easter Eggs", curiosity. Suggested here. You can craft these, but rumor has it that certain furry forest friends have taken to seasonally drop them as well. | ||
Sheared Standeeaster | 2018-03-28 | Face Cutout Standee -- (New Implementations) |
Added "Face Cutout Standee", nonsense. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Hatrack -- (New Implementations) |
Added "Hatrack", nonsense. Suggested here. You can hang your hats on these. | ||
Sheared Standeeaster | 2018-03-28 | Shears -- (New Implementations) |
Added "Shears", tool for cutting wool faster. Suggested here, here, here, and here. Thank you for your liberal use of the forum search function. | ||
Sheared Standeeaster | 2018-03-28 | Plate Boots -- (New Implementations) |
Added "Plate Boots", armored boots. | ||
Sheared Standeeaster | 2018-03-28 | Armored Striders -- (New Implementations) |
Added "Armored Striders", armored boots. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Goat Mask -- (New Implementations) |
Added "Goat Mask", mask. Suggested here and here. | ||
Sheared Standeeaster | 2018-03-28 | Billygoat Horn -- (New Implementations) |
Added "Billygoat Horn", curiosity. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Marsh-Mallow -- (New Implementations) |
Added "Marsh-Mallow", forageable, flower, food, salad. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Leeky Fowl -- (New Implementations) |
Added "Leeky Fowl", food. Suggested in PM. | ||
Sheared Standeeaster | 2018-03-28 | Poultry Pot Pie -- (New Implementations) |
Added "Poultry Pot Pie", food. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Fishballs -- (New Implementations) |
Added "Fishballs", food. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | Silk Gloves -- (New Implementations) |
Added "Silk Gloves", clothing. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (New Implementations) |
Added "Moose Antler Buttons", gilding. | ||
Sheared Standeeaster | 2018-03-28 | Moose Antler Buttons -- (New Implementations) |
Added a new wound. Suggested. | ||
Sheared Standeeaster | 2018-03-28 | Thatched Bed, Sturdy Bed -- (Key Fixes) |
You now heal SHP while sleeping in a bed. This still costs energy, but ignores the Healing level, so you will heal regardless of how much energy you have. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small graphics bug in the Stone casket's update function. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) |
You can now use sketches on house doors indoors. Apparently this never worked. Reported here. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) |
Changed the input order for flipper bones versus normal bones in the "Deep Sea Atavism" recipe, hopefully alleviating this and this. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a minor text issue. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) |
Added a dream to the crafting recipe of Enthroned Toads, to make them somewhat easier to increase in quality, and also buffed their base LP a bit. Suggested here. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. (potential split target) |
Fixed a couple of issues with Ancestor requests. Gold/silver coins should now always be accepted. The ancestors should not ask for Cutblades. Branding Irons now have quality. The ancestors should no longer ask for Gilding Rocks or Gilding Leaves. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) |
Shelves can now be used to receive payment from barter stands. Reported in PM. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) |
You should now inherit branded animals. Reported here. | ||
Sheared Standeeaster | 2018-03-28 | funny bugs -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small bug in that you could, when lure fishing, sometimes lose your line without losing your lure and hook. | ||
Sheared Standeeaster | 2018-03-28 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Road extension now crime checks upon placing, rather than on clicking "Extend", suggested in PM. |
Bandy Rudolf (2018-04-05)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (New Implementations) |
Added the ability to "Bandy" with other players. If you bandy with someone you open a shared inventory with that character, to which both of you can dump, and from which both of you can take, items. If either of you walk away the window will close. If the window closes for any reason, all items in it will scatter. Suggested here. | ||
Bandy Rudolf | 2018-04-04 | Reindeer -- (New Implementations) |
Added "Reindeer", creature. Will make these possible to domesticate at some point. | ||
Bandy Rudolf | 2018-04-04 | Irrlantern -- (New Implementations) |
Added "Irrlantern", lantern made from Irrlights. Can't be put out, but burns for about 2RL weeks. Suggested here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (New Implementations) |
Added one new experience. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Key Fixes) |
Made it so that you now, when travelling down a mineshaft, crime check against both the claim above ground and against potential claims below ground, this in order to prevent situations where you, due to a visitor debuff, can travel down a mineshaft, but not back up again. Also made it so that you get a "free" trespass, akin to how charter stones have always worked, whenever traveling onto a claim through a mineshaft, cave entrances/exits, or by road. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Key Fixes) |
The quest pointer now changes both graphically and in terms of tooltip to indicate that a quest giver is underground, as soon as you get close enough that you would otherwise have seen the quest giver. Implicitly suggested by a million bug reports, and here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Key Fixes) |
Changed the mine support removal rules so that, whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it. Suggested here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) |
Tame horses should have less inclinations to attack archers on their own accord when provoked by arrows. Suggested here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with sketches being applied weirdly when applied to the internal doors of great halls. Reported in PM. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) |
Increased internal size of Wicker Picker by one row and one column. Not sure that actually makes it useful, but lacking ideas for how to actually and properly balance it against traveler's sacks. | ||
Bandy Rudolf | 2018-04-04 | A Prayer for Strength -- (Small Fixes) |
Einherjer aspect now gives 25% ancestor bonus, rather than 20%. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) |
Fresh foxhide is now called Fresh, rather than Raw. Reported here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which barrel excess could be destroyed when transferring seeds. Reported here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which full strawbaskets had dropped an animation. Reported here and here. | ||
Bandy Rudolf | 2018-04-04 | <No Pages> -- (Small Fixes) |
Increased decay timer on easter eggs. | ||
Bandy Rudolf | 2018-04-04 | Battle Standard -- (Small Fixes) |
Made it so that Battle Standards can, samurai style, be worn in the cape or backpack slots. |
Wood Grease (2018-04-12)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Wood Grease | 2018-04-11 | Fishing Net -- (New Implementations) |
Added "Fishing Net", you can drop the net, or right click it to place it exactly. The net catches fish over time, but also loses efficiency in doing so over time. Fish caught have a chance to disappear per unit of time, so there's a judgment call to be made on when to recover the nets, as leaving them for too long will cause them to empty. Suggested since the dawn of time, and perhaps a first stab at more fishing changes in the pipe. | ||
Wood Grease | 2018-04-11 | Wood Grouse Hen, Wood Grouse Cock -- (New Implementations) |
Added "Wood Grouse", forest bird with distinct dimorphism between cocks and hens. Can't never have enough birds. The cocks fight. Suggested here. | ||
Wood Grease | 2018-04-11 | Cutblade -- (New Implementations) |
Added "Cutblade", weapon. | ||
Wood Grease | 2018-04-11 | Mohair Shirt -- (New Implementations) |
Added "Mohair Shirt", shirt. | ||
Wood Grease | 2018-04-11 | Bear Fur Trimmings -- (New Implementations) |
Added "Bear Fur Trimmings", gilding. | ||
Wood Grease | 2018-04-11 | <No Pages> -- (Key Fixes) |
Made it so that any carryable object with an object icon can have its inventory icon displayed on display signs, by carrying the object and right-clicking the display sign. Suggested here. Also made it so that meat icons are properly displayed, suggested here. | ||
Wood Grease | 2018-04-11 | <No Pages> -- (Small Fixes) |
Buffed Swan fighting values to make some room in the scala naturae for Wood Grouse. | ||
Wood Grease | 2018-04-11 | <No Pages> -- (Small Fixes) |
You can no longer light things with an Irrlantern. | ||
Wood Grease | 2018-04-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which Goats did not update their fleece meshes properly when shearable. | ||
Wood Grease | 2018-04-11 | <No Pages> -- (Small Fixes) |
Platemail now wallmounts better. Reported here. |
A Bat out of Hell (2018-04-18)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
A Bat out of Hell | 2018-04-18 | Bat Cave -- (New Implementations) |
Added "Bat Caves", dungeon type. In the deep mines of the Hearth, a new dungeon type of screeching terrors and flapping delights can now be found; Bat Caves. Bat Caves are full of bats, and things Bat, and are quite the sight to behold, and complete with some new challenges added relative to the Beaver Dams. | ||
A Bat out of Hell | 2018-04-18 | <No Pages> -- (New Implementations) SKIPPED: Additional "Bat Caves" time-sensitive comentary. |
Bat Caves should be challenging, but do let us know if you find it too much. Also do let us know if you find the rewards fun and meaningful. I promise we'll make the next dungeon more noob friendly. |
Parka Blewit (2018-04-23)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Parka Blewit | 2018-04-23 | Field Blewits -- (New Implementations) |
Added "Field Blewits", mushroom. | ||
Parka Blewit | 2018-04-23 | Reindeer Parka -- (New Implementations) |
Added "Reindeer Parka", jacket. | ||
Parka Blewit | 2018-04-23 | Fulgurite -- (New Implementations) |
Added "Fulgurite", curiosity. Found when digging sand. Suggested here. | ||
Parka Blewit | 2018-04-23 | <No Pages> -- (Key Fixes) |
Improved the user interface for roads, by implementing a dedicated one, instead of using the flower menu. Suggested here and here. Also added a range display to the initial placement milestone. | ||
Parka Blewit | 2018-04-23 | Log, Old Trunk, Stump, Old Stump, Block of Mirkwood -- (Key Fixes) |
Logs and stumps should now, if off-claim, decay to mirkwood equivalents. This means you can produce quality mirkwood. Suggested here. | ||
Parka Blewit | 2018-04-23 | <No Pages> -- (Key Fixes) |
Chances to catch fish with casting rods and lures are now more exhaustively presented, with chance to bite, chance to land, and effective final chance, instead of only chance to bite as it used to be. A bit spreadsheet-ish, but more accurate. Feel free to suggest something better. | ||
Parka Blewit | 2018-04-23 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a generation bug by which Bat Dungeons would sometimes be large enough to cross their world borders. | ||
Parka Blewit | 2018-04-23 | <No Pages> -- (Small Fixes) |
Added back and forth hotlinks to the screenshot pages when browsing the screenshot feeds. | ||
Parka Blewit | 2018-04-23 | <No Pages> -- (Small Fixes) |
Differentiated the speed of dungeon bats a bit. |
Hookah Vines (2018-05-02)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Hookah Vines | 2018-05-02 | Hookah -- (New Implementations) |
Added "Hookah", a big fat pipe to sit down by for all your narcotic needs. | ||
Hookah Vines | 2018-05-02 | Paving -- (New Implementations) |
Paved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places here. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (New Implementations) |
Un-Jesusified animals. Animals should now have a proper height offset applied when in water, appearing to walk on the lake bed, rather than on the water. Do note that this may make some animals hard or impossible to click when in water. You can still use the minimap. Suggested here among many places. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (Key Fixes) |
You can now put objects into object carriers when you are the last carrier of the object you are putting in, solving the problem that you previously couldn't unload your chests under a visitor debuff and then put them back in again. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (Key Fixes) |
You may now destroy burrows. Suggested here and here. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (Small Fixes) |
Improved the UI for roads. They open instantly, and with an up to date client you have hotkeys for the options in the road UI. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a problem by which you could get caveins over water tiles. | ||
Hookah Vines | 2018-05-02 | <No Pages> -- (Small Fixes) |
Added a minor offset to make it easier to pick some herbs spawning close to objects. |
Pearl Slime (2018-05-08)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Pearl Slime | 2018-05-07 | Wanderer's Bindle -- (New Implementations) |
Added "Wanderer's Bindle", lower tech replacement for traveler's sacks. Carrying one in the right hand gives an extra row of inventory space, and carrying one in the left hand gives an extra column. Suggested here. | ||
Pearl Slime | 2018-05-07 | Cave Slime -- (New Implementations) |
Remade Cave Slime into a substance, rather than simply an item. You can now store it in barrels, buckets, &c. You get varying amounts from the slimes. It's effect qua curio or food scales with how much you keep in a single item of it, much like with the Cave Dust. | ||
Pearl Slime | 2018-05-07 | Slinky -- (New Implementations) |
Added "Slinky", curiosity. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Credos) Pearl Diver: |
Pearl Diver: There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake. You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you -- gnawing at you, like grains of sand lodged in the iridescence of your mind -- and you have begun testing the waters to find the secret places of which the mussels whisper. The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver's Breath promises... | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (... Pearl Diver) |
Constitution +10 | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (... Pearl Diver) |
Halved asphyxiation damage when drowning. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (... Pearl Diver) |
Significant quality bonus when picking mussels. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (... Pearl Diver) |
Increased speed when swimming. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (... Pearl Diver) |
Significantly increased chances of finding pearls. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Credos) |
Pearl Diver depends on Fisherman and Gem Hunter. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could wall jump when exiting dungeons. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which water offsets to animals were not always cleared properly. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug in the implementation of quests to catch small animals by which such quests always asked for the first animal type in their respective list. | ||
Pearl Slime | 2018-05-07 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Hopefully fixed a bug by which custom graphics were mirrored on Foldup signs. |
A Beesting Easely (2018-05-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
A Beesting Easely | 2018-05-14 | Easel -- (New Implementations) |
Added "Easel", can be used to decoratively display paintings. Suggested here. | ||
A Beesting Easely | 2018-05-14 | Kelp Cream -- (New Implementations) |
Added "Kelp Cream", medicine. Can be used on Seal Finger. Provoked by this and this. | ||
A Beesting Easely | 2018-05-14 | Beesting -- (New Implementations) |
Added "Beesting", wound. | ||
A Beesting Easely | 2018-05-14 | Sketchbook -- (Key Fixes) |
You can now put sketchbook pages into your Hearthfire. Suggested/discussed here and here. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
May have fixed a problem by which it was possible to jump down into black nil-tiles (evidenced in Bat Dungeons). May have unforseen consequences, so be on the lookout for such when climbing ridges. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
Made it so that Commune with Nature no longer increases its search distance the more total quest points you have. It should now generally contact quest givers close to you. Reported here. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which Pearl Diver quests would sometimes ask for obscene amounts (several K) of mussels. This fix will not affect already existing such quests. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
Made it so that you can boil water from snow. Oddly, this only works while there is some water already in the cauldron, but, oh well. Snow which melts naturally also gives water if it's in a cauldron when that happens. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
Made it so that you keep chipping boulders even with a full inventory. Suggested here. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
Grapes now count as fruit and berry. Reported here. | ||
A Beesting Easely | 2018-05-14 | <No Pages> -- (Small Fixes) |
You can now use right and left keyboard arrows while holding Shift or Ctrl+Shift to rotate objects during placement. Suggested here. |
Cabinet Swarm (2018-05-22)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Cabinet Swarm | 2018-05-21 | Midge Swarm -- (New Implementations) |
Added Midge Swarms. Midge swarms are black clouds of midges floating about, primarily in swamps and forests, primarily at night, making life miserable for hearthlings by dealing the odd, and insignificant wound. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (New Implementations) |
Added/Re-added natural tree regrowth. An old mechanic, recently resuggested here. Trees have some chance of naturally sprouting new trees nearby, quite simply. | ||
Cabinet Swarm | 2018-05-21 | Metal Cabinet -- (New Implementations) |
Added "Metal Cabinet", container. Can't be stashed while full, like the cupboard, but can be kept outside. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (Key Fixes) |
Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (Key Fixes) |
Re-implemented auto-drinking when crafting. Do note that you will not drink from water sources reserved for crafting. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (Key Fixes) |
You can no longer apply medicines with open combat relations. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (Small Fixes) |
Added internal walls to Beaver Dams. | ||
Cabinet Swarm | 2018-05-21 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed the bug by which Cave Hermit quests would sometimes ask for mining of particular minerals on leveles where those were not available. | ||
Cabinet Swarm | 2018-05-21 | funny bugs -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which it was possible to carry hookahs with smokers still attached to them. | ||
Cabinet Swarm | 2018-05-21 | Paving -- (Small Fixes) |
Paving tiles should no longer decay underneath bounding boxes (Relevant for palisades, houses, &c). |
Post Rose (2018-05-29)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Post Rose | 2018-05-29 | Farming -- (New Implementations) |
Made it so that crops no longer need to be harvested the second they finish in order achieve their minimum cycle time. Whenever you destroy or harvest a crop the time the crop harvested had spent in the last growth stage is saved per tile or trellis. That time, up to a point, will then be added to your next planting on that tile. Do note that if you do not replant within a certain period, the retained time will be lost. Replanting within 3 RL days of the crop reaching its final growth stage should not lose you any time. | ||
Post Rose | 2018-05-29 | Postbox -- (New Implementations) |
Added "Postbox", container. You can hold an item and right click the box to insert the item, assuming it fits. You can also put a lock on the box. | ||
Post Rose | 2018-05-29 | Rose Gold -- (New Implementations) |
Added "Rose Gold", precious alloy of gold, copper, and silver. Suggested here. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Key Fixes) |
Added tooltip names and icons to equipment points, and a highlight effect indicating what slots a held item can go in. Suggested here. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Key Fixes) |
Moved the ability to attack other players on claims where you have permissions from Trespassing to Vandalism permission. Discussed here. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Key Fixes) |
Anyone with vandalism permissions on a claim may now forcibly declaim a Barter Stand on that claim through the stand's interface. Doing so is as such only a crime of trespassing, and destroys all giving and taking hands associated with the stand. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Small Fixes) |
Changed the distribution of metal materials of the Metal Cabinet to what was actually intended. Sorry if I messed your designs up. Also made it so that you can put locks on it. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which studying Caveslime did not complete quests asking one to do precisely that. Also fixed a typo in the fluid being named "Caveslimes", rather than "Caveslime". | ||
Post Rose | 2018-05-29 | <No Pages> -- (Small Fixes) |
Tower and Poppy caps now consider cave tiles as their natural tiles, increasing their growth speed there. Suggested here. | ||
Post Rose | 2018-05-29 | <No Pages> -- (Small Fixes) |
Remade the lamb sausage slightly to have it influenced less by pig/boar meat. Suggested here. |
Mercury Bones (2018-06-06)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Mercury Bones | 2018-06-05 | <No Pages> -- (New Implementations) |
You may now logout on (domesticated) horseback, or in a coracle, and the horse or coracle will logout with you. Do note that the horse will still grow hungry as per usual when logged out. | ||
Mercury Bones | 2018-06-05 | Quicksilver -- (New Implementations) |
Added "Quicksilver". Liquid metal acquired by smelting Cinnabar. | ||
Mercury Bones | 2018-06-05 | Felt -- (New Implementations) |
Added "Felt", cloth made from hides and Quicksilver -- no use other than as variable material right now. Will add. | ||
Mercury Bones | 2018-06-05 | Quicksilver Globe -- (New Implementations) |
Added "Quicksilver Globe", curiosity. | ||
Mercury Bones | 2018-06-05 | <No Pages> -- (New Implementations) |
Added/Re-added Boar Skeletons. Boars now leave an actual skeleton behind when butchered, which can then be disassembled to bones, as it was in Legacy. Will chip away at giving other animals the same courtesy. | ||
Mercury Bones | 2018-06-05 | <No Pages> -- (Key Fixes) |
Reworked the farming speed bonus implemented in the last patch, and moved it from the tile grown on, to the seeds harvested. Essentially plants will have some extra growth speed depending on how long they stood in the last growth stage. The basic idea still being to make you less incentivized to harvest and replant the same instant the crop matures, affording you some slack in waiting a while without losing growth speed. Same idea as last time, but this formulation avoids some problems that the first iteration had. | ||
Mercury Bones | 2018-06-05 | <No Pages> -- (Key Fixes) |
You can no longer place account bound items (i.e. store hats) on barter stands. Reported here. | ||
Mercury Bones | 2018-06-05 | <No Pages> -- (Small Fixes) |
You can now craft directly into barrels when crafting things like wort, rennet, &c. |
Ranger's Honey (2018-06-14)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Ranger's Honey | 2018-06-13 | Realm -- (New Implementations) |
Added "Land of Milk & Honey", realm blessing. "Yours is a land of Milk & Honey. Honey, Beeswax, and Milk are harvested at higher qualities, and the rewards for questing in your Realm are higher." | ||
Ranger's Honey | 2018-06-13 | Ranger's Bow -- (New Implementations) |
Added/Re-added "Ranger's Bow", from Legacy. Ranger's Bows deal more damage, and have longer range, than Hunter's Bows, but aim slower. | ||
Ranger's Honey | 2018-06-13 | Felt Hat -- (New Implementations) |
Added "Felt Hat", hat. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Key Fixes) |
For Oak Stance, Death or Glory, Combat Meditation and Bloodlust, inverted the effect of disparity in combat stats between you and the opponent(s), so that you get a better effect from them the better your opponent is, rather than the other way around. This primarily to reduce the effectiveness of alts. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Animals should now break objects as they flee. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Can no longer open a UI for milestones without trails. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Added Weapons tooltips to Bows, Slings and arrows. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Buffed the Skull Throne to be on par with a normal Royal Throne. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Rabbits should no longer leave easter eggs. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) SKIPPED: Retracted in "Bony Antvatar" patch. |
Potter's Clay now requires two bricks, rather than one. Not sure if this fix is relevant, or if Potter's Clay is too broken irrespective of this? Does bone clay still have a place? Let us know. | ||
Ranger's Honey | 2018-06-13 | <No Pages> -- (Small Fixes) |
Increased the post box inventory. |
Bony Antvatar (2018-06-19)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Bony Antvatar | 2018-06-18 | <No Pages> -- (New Implementations) |
Re-added support for avatar rendering. Character portraits now appear again in the character selection list. | ||
Bony Antvatar | 2018-06-18 | <No Pages> -- (New Implementations) |
Re-added support for other avatars than camera avatars. Ants now use their old avatar from Legacy again. | ||
Bony Antvatar | 2018-06-18 | <No Pages> -- (New Implementations) |
Added up and down arrows for character selection in the character screen. | ||
Bony Antvatar | 2018-06-18 | Felt Inlay -- (New Implementations) |
Added Felt Inlay. If successfully Gilded onto an Artifact, the Felt Inlay will add two new open slots, rather than one. | ||
Bony Antvatar | 2018-06-18 | <No Pages> -- (New Implementations) |
Added skeletons for Moose, Red Deer, Cattle, and Badgers. | ||
Bony Antvatar | 2018-06-18 | <No Pages> -- (Key Fixes) SKIPPED: ... |
Removed the additional brick added to Potter's Clay last patch. |
Boneyard Lantern (2018-06-26)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Boneyard Lantern | 2018-06-25 | <No Pages> -- (New Implementations) |
Re-implemented something more akin(no pun intended) to the old kin interface/buddy list from Legacy, including an avatarview for Kin, and information on when the kinned character was last seen online. | ||
Boneyard Lantern | 2018-06-25 | Lantern Hanger -- (New Implementations) |
Added "Lantern Hanger", alternate hanger for lanterns. | ||
Boneyard Lantern | 2018-06-25 | <No Pages> -- (New Implementations) |
Added skeletons for Walrus, Wolverine, Mouflon, Ram, Ewe, Lamb. | ||
Boneyard Lantern | 2018-06-25 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Hopefully fixed a bug by which integer overflow could cause some crops to grow awfully slow. This will not fix crops which already have the problem, unfortunately. | ||
Boneyard Lantern | 2018-06-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could drop fishing nets in shallow water. | ||
Boneyard Lantern | 2018-06-25 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a problem in the spawning of Fulgurite. Reported here, among other places. |
Display Tumor (2018-07-03)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Display Tumor | 2018-07-02 | <No Pages> -- (New Implementations) |
Added a graphical effect to collapsing dungeons, of them sinking into the ground/ocean. | ||
Display Tumor | 2018-07-02 | Display Case -- (New Implementations) |
Added "Display Case", suggested here among many places. The Display Case can hold, and display, excatly one item, and only items 1x1 in size. Not all items will look good in a Display case, and some will definitely bleed through it, but I figure that could be your problem should you decide to use them. | ||
Display Tumor | 2018-07-02 | <No Pages> -- (New Implementations) |
Added skeletons for Mammoth & Otter. | ||
Display Tumor | 2018-07-02 | Grotesque Tumor -- (New Implementations) |
Added "Grotesque Tumour", rare drop when butchering, curiosity. | ||
Display Tumor | 2018-07-02 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed the problem with black nil tiles in caves being transparent, which made it possible, for example, to see the inside of the minehole through the black tiles surrounding a mineshaft. | ||
Display Tumor | 2018-07-02 | Paving -- (Small Fixes) |
Silver & Gold paving should no longer decay. Suggested on stream. | ||
Display Tumor | 2018-07-02 | <No Pages> -- (Small Fixes) |
Buffed "Dark Heart". |
Lantern Footstool (2018-07-10)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Lantern Footstool | 2018-07-09 | <No Pages> -- (New Implementations) |
Added an item pool for things decayed from the ground, much akin to the item pool for beach salvage. When digging, you can, thus, sometimes find items that decayed away in the area where you are digging. | ||
Lantern Footstool | 2018-07-09 | Cloth Footstool -- (New Implementations) |
Added "Cloth Footstool", stool. | ||
Lantern Footstool | 2018-07-09 | Cave Lantern -- (New Implementations) |
Added "Cave Lantern", mushroom. | ||
Lantern Footstool | 2018-07-09 | Paving -- (New Implementations) |
Shift-clicking to destroy vines growing on paving tiles will now remove all vines. | ||
Lantern Footstool | 2018-07-09 | <No Pages> -- (New Implementations) |
Added skeletons for hogs, sows, piglets and lynx. | ||
Lantern Footstool | 2018-07-09 | <No Pages> -- (New Implementations) |
Added a subcategory "Signs & Display" in the Furniture build menu. |
Oak Apple Gold (2018-07-18)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Oak Apple Gold | 2018-07-17 | Quest -- (New Implementations) |
Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb. | ||
Oak Apple Gold | 2018-07-17 | Golden Thread, Golden Cloth -- (New Implementations) |
Added "Golden Thread", and "Golden Cloth". You can now make thread from silk, gold, and quicksilver, and then cloth from that. Only decorative for the time being. Suggested here. | ||
Oak Apple Gold | 2018-07-17 | Horse, Grey Seal -- (New Implementations) |
Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal. | ||
Oak Apple Gold | 2018-07-17 | Oak Apple -- (New Implementations) |
Added "Oak Apple", curiosity. | ||
Oak Apple Gold | 2018-07-17 | Wilderness Beacon, Hearth Fire -- (Key Fixes) |
Disallowed building of Wilderness Beacons and Hearthfires if building them would imply a crime of vandalism, to prevent exploits. This is not the solution we'd like to use, but the actual fix is more involved. | ||
Oak Apple Gold | 2018-07-17 | Hearth Magic -- (Small Fixes) |
Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards. | ||
Oak Apple Gold | 2018-07-17 | Quest, Hearth Magic -- (Small Fixes) |
"Land of Milk & Honey" should now actually boost quests as indicated. | ||
Oak Apple Gold | 2018-07-17 | Weird Beetroot -- (Small Fixes) |
"Weird Beetroot" should now be more common. | ||
Oak Apple Gold | 2018-07-17 | Hitpoints -- (Small Fixes) |
Reduced risk of Coaler's Cough and Beestings. |
Magnifying Cook (2018-07-24)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Magnifying Cook | 2018-07-23 | Magnifying Glass -- (New Implementations) |
Added "Magnifying Glass", curiosity. Suggested here. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (New Implementations) |
You may now draw water from deep tiles next to you. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (New Implementations) |
Added skeletons to Billies, Nannies, Kids and Wildgoat. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Credos) Cook: |
Cook: They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook's Pot promises... | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (... Cook) |
Increased speed when cooking. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (... Cook) |
Constitution +15 | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (... Cook) |
Quality bonus when cooking. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (... Cook) |
Cooking +30 | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (... Cook) |
Chance to double the output when cooking. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Credos) |
Cook depends on Farmer and Hunter. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
May have fixed a bug by which livestock would sometimes become unlikely to reproduce. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which vines could spread to claimed tiles. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which items would sometimes not decay properly in caves. | ||
Magnifying Cook | 2018-07-23 | <No Pages> -- (Small Fixes) |
Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly. |
Locked Bollock (2018-07-31)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
Added locks for houses. You may now install locks on houses. Suggested here, here, and here. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
Added two/three new lock types: Wooden Lock, and Steel Lock, and transitioned previous lock resources to the new type Metal Lock. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
Added Lockpicking. Locks on houses and containers, but not on Knarrs or gates, can now be picked. If you encounter a locked door or container, you may attempt to pick it with a new action icon "Pick Lock", under the Adventure Menu, available with "Locks & Bolts". When you pick a lock, the geometric mean of your Dex, Int, and Stealth values are compared against the installed lock's quality, modified by a unique factor per lock type, to determine a picking time. The time required to pick a lock ranges from a low of more or less zero time, to a high of 24 RL hours. Beyond that you can't pick the lock at all. Once the timer expires, the lock is picked, and you may enter/open. The lock remains picked until someone with a proper key uses the door or container in question again. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
There are security implications to this lock implementation that I'm sure we're not aware of, due to the peculiarities of your base designs, so I advice you to install the proper locks you want set. As a precaution we made it so that you can never install a lock if it would be a crime to do so. I hope that introducing this doesn't cause any huge problems for anyone. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
Introduced animal castration. Male domestic animals can now be castrated. When you castrate animals you receive a "Bollock" of the relevant type, which can be roasted or used in meat recipes. Suggested here. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (New Implementations) |
Added Fox Skeleton | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (Small Fixes) |
Knarr cargo holds should now be easier to access despite Knarr drift, and Knarrs shouldn't drift quite as far. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (Small Fixes) |
Can now aggro through Slimes. | ||
Locked Bollock | 2018-07-30 | <No Pages> -- (Small Fixes) |
Raw Goat meat can no longer be eaten. Copied code error. |
Truffle Snout (2018-08-14)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Truffle Snout | 2018-08-14 | White Truffles, Black Truffles -- (New Implementations) |
Added Truffles. Leashed Pigs will sometimes run off and dig up truffles. There are two(?) types of Truffles, namely white and black. Truffles come with a varying number of uses, and can, much like pepper, be used to season food. Pigs now have a "Truffle Snout" value which can be bred. The Truffle Snout value determines how good a pig is at finding truffles. Truffles spawn much like any foragable would, so you naturally have to walk the pigs around. A truffle with more than five uses can be used as a Mushroom for recipes. |
Wish upon a Star (2018-08-21)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Wish upon a Star | 2018-08-20 | Falling Star, Meteorite -- (New Implementations) |
Added Falling Stars. Every once in a while a star will be knocked loose from the firmament of the Hearth, and begin hurtling towards it. Hearthlings are informed of falling stars by an event notification. While a star is falling, and if it is night time, you may use a new Hearth Magic, "Star Gaze" to get a tracking indicator, pointing, with some randomness, at a likely crash site for the star. A falling star will be glowing red hot for some time after impact, during which time it can't be touched. Once it has cooled off, however, you may harvest a new mineral "Meteorite" from it. Metorite is an ore. Falling stars are gentle creatures, and avoid landing on claims. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (New Implementations) |
Added three distinct cave fishes. Will add more. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (New Implementations) |
Added a skeleton for Beavers. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (Key Fixes) |
Stats are no longer relevant for maneuvers, and the effects of maneuvers are always constant. This reverses a controversial change to maneuvers that we had made here. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (Key Fixes) |
Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (Small Fixes) |
Truffle spawn values no longer accidentally left in debug mode, and are now set to some sort of sane value. | ||
Wish upon a Star | 2018-08-20 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a typo in the Ancient Windthrow event text. |
Searchin' Angler (2018-08-28)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Searchin' Angler | 2018-08-27 | Cave Angler -- (New Implementations) |
Added Cave Anglers. Nasty Angler Fish which lurk in deep cave waters. Beware. | ||
Searchin' Angler | 2018-08-27 | <No Pages> -- (New Implementations) |
Added quality increases from questing to animals. Quest givers can now, sometimes, as a reward for a completed quest, increase the local animal quality of a particular animal. | ||
Searchin' Angler | 2018-08-27 | <No Pages> -- (New Implementations) |
Added a search function to list widgets, namely to: Buddy, village, realm, and map marker lists. With the list in focus, simply start typing. A small field will indicate the string you're currently searching for. Escape clears the search string. You'll figure it out. Suggested here, and here. | ||
Searchin' Angler | 2018-08-27 | <No Pages> -- (Small Fixes) |
The "Pickup" option for coracles now tries to equip directly to the backpack slot if that is empty, rather than go to the cursor. The "Pickup" option is also now available when you are mounted in the coracle. Suggested here. | ||
Searchin' Angler | 2018-08-27 | Wicker Picker, White Truffles, Black Truffles -- (Small Fixes) |
Truffles should now be possible to put in the Wicker Picker. | ||
Searchin' Angler | 2018-08-27 | <No Pages> -- (Small Fixes) |
Flin & Steel and Matches can now be put in a toolbelt. Suggested here. |
Fish in Murky Waters (2018-09-04)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Fish in Murky Waters | 2018-09-03 | <No Pages> -- (New Implementations) |
Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments. As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare. | ||
Fish in Murky Waters | 2018-09-03 | Folded Roasting Spit -- (New Implementations) |
Added the ability to spitroast fishes. | ||
Fish in Murky Waters | 2018-09-03 | Cave Angler -- (New Implementations) |
Added scales to Cave Anglers. They can now be skinned. | ||
Fish in Murky Waters | 2018-09-03 | <No Pages> -- (New Implementations) |
Added a skeleton to Cave Anglers. | ||
Fish in Murky Waters | 2018-09-03 | Lamp Stalk -- (New Implementations) |
Added "Lamp Stalk", herb growing in cave waters, looks surprisingly a lot like cave angler stalks. |
Louse Bites (2018-09-10)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Louse Bites | 2018-09-10 | <No Pages> -- (New Implementations) wounds and their treatments: |
Added a new system for wounds and their treatments. Treatments, as a general rule, no longer consume wounds and replace them entirely with a treatment effect, but rather add a treatment effect to wound, leaving it intact "underneath". This has a number of implications. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (... wounds and their treatments) |
Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (... wounds and their treatments) |
Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (... wounds and their treatments) |
Most treatments have been reworked in some way to fit into this new system. Their effects may differ from what they have been historically. Concussion, for example, now splits into multiple wounds, each of which can have a cold compress applied. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (... wounds and their treatments) |
Existing treatment wounds will disappear as soon as the server has a chance to tick them. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (... wounds and their treatments) |
There is only a very mild ambition here to make wounds nastier than they have been. We're not exactly sure how much this changes, so hold off on the real raeg until we have a chance to iterate on your feedback. | ||
Louse Bites | 2018-09-10 | Cave Louse -- (New Implementations) |
Added "Cave Louse", creature. | ||
Louse Bites | 2018-09-10 | <No Pages> -- (New Implementations) |
Added a skeleton to Bears. |
Dynamic Cow (2018-09-17)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Dynamic Cow | 2018-09-17 | <No Pages> -- (New Implementations) |
Implemented dynamic coloring of cows. This is a work in progress in that it, for now at least, only uses four textures, with three of those being the old bull, cow, and calf textures, but, anyway: Cattle now have a unique patterning to their hides, generated from hereditary data. Calves should, thus, have some resemblance to their parents, and it should be somewhat possible to breed cattle selectively to create new looks. Pretty cool! Existing moo-cows have been given a randomized pattern. Will most likely add to horses in the future. | ||
Dynamic Cow | 2018-09-17 | <No Pages> -- (New Implementations) |
Cave Lice can now be butchered, and their chitin retreived. They also have a stash icon for stashing in boats and such. | ||
Dynamic Cow | 2018-09-17 | <No Pages> -- (New Implementations) |
Added a treatment effect for Yarrow. Yarrow now takes a few seconds to treat "Nicks & Knacks" and "Scrapes & Cuts". | ||
Dynamic Cow | 2018-09-17 | <No Pages> -- (New Implementations) |
Added a treatment effect for Gauze. Wounds treated with Gauze finally indicate that they have been. |
Fruitless Conch (2018-09-25)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Fruitless Conch | 2018-09-25 | <No Pages> -- (New Implementations) |
Added support for hiding fruit layers in trees and bushes when the fruit in them has been picked. Should be implemented where relevant, but you might want to keep an eye out so that tree felling animations and the like work. Bug report problems. | ||
Fruitless Conch | 2018-09-25 | Chasm Conch -- (New Implementations) |
Added "Chasm Conch", new cave creature. | ||
Fruitless Conch | 2018-09-25 | <No Pages> -- (Key Fixes) |
Using defenses should no longer interrupt movement, which should negate advantages currently held by custom clients. This does not work for take aim yet, since that is technically an attack. | ||
Fruitless Conch | 2018-09-25 | <No Pages> -- (Small Fixes) |
Made it so that you can, while holding a coracle, right-click the map to place it. This should prevent scenarios where you get locked. | ||
Fruitless Conch | 2018-09-25 | <No Pages> -- (Small Fixes) |
Snow should now decay in saddlebags. |
Petrified Reindeer (2018-10-01)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (New Implementations) |
Added Reindeer skeleton. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (New Implementations) |
Added one new cave fish. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (New Implementations) |
Added one new experience. | ||
Petrified Reindeer | 2018-10-01 | Stockpile, Petrified Seashell -- (New Implementations) |
Added stockpiles for everything, infinite capacity... or at least for Petrified Seashells. | ||
Petrified Reindeer | 2018-10-01 | Allergic Reaction, Nettle Burn, Hitpoints -- (New Implementations) |
Added new wounds: "Allergic Reaction", "Nettle Burn". | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a terrain border problem with water tiles in beaver dungeons always having walls. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) |
Added a terrain object for "Lamp Stalk". | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) |
Material accounts for fresh hides should now say "Fresh Hide", rather than "Rabbit Fur", or some shit like that. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) |
Material accounts for Rabbit Does should no longer say "Rabbit Buck". | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) |
Chasm Conch should now accept peace when huddled inside its shell. Some other minor changes as well. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) |
Made it so that, when bandying, if one person walks away from the bandy interaction, the other person will still get to keep the bandy inventory open until he/she him/herself moves. Noticed when streaming. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small bug when bandying leashes. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a small typo in the Kelp Cream description. | ||
Petrified Reindeer | 2018-10-01 | <No Pages> -- (Small Fixes) SKIPPED: Duplicate. |
Added a stockpile for petrified seashells. Suggested here among other places. | ||
Petrified Reindeer | 2018-10-01 | Wicker Picker, Waybroad, Royal Toadstool -- (Small Fixes) |
Waybroad and Royal Toadstools can now be put in a wicker picker. Suggested here. |
Moths in the Dill (2018-10-11)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Moths in the Dill | 2018-10-10 | Spices -- (New Implementations) |
Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes. | ||
Moths in the Dill | 2018-10-10 | Dill, Spices -- (New Implementations) |
Added "Dill", spice. | ||
Moths in the Dill | 2018-10-10 | Cave Moth -- (New Implementations) |
Added "Cave Moth", small creature. | ||
Moths in the Dill | 2018-10-10 | Cave Louse Leg -- (New Implementations) |
Added "Cave Louse Leg", snackbite. | ||
Moths in the Dill | 2018-10-10 | Personal Claim -- (Key Fixes) |
You may now move your claim pole on a plot of land by simply building a new one. Suggested here. | ||
Moths in the Dill | 2018-10-10 | <No Pages> -- (Key Fixes) |
If you kill an enemy, and have other fighting relations, you will automatically engage the next closest enemy. | ||
Moths in the Dill | 2018-10-10 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with horses not starving when mounted. | ||
Moths in the Dill | 2018-10-10 | <No Pages> -- (Small Fixes) |
Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive. |
Seated in Valhalla (2018-10-19)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Seated in Valhalla | 2018-10-18 | Conch Chair -- (New Implementations) |
Added "Conch Chair", seating. | ||
Seated in Valhalla | 2018-10-18 | Chitin Powder -- (New Implementations) |
Added "Chitin Powder", Cave Louse Chitin can now be ground into powder. | ||
Seated in Valhalla | 2018-10-18 | Scarab Talisman -- (New Implementations) |
Added "Scarab Talisman", curiosity. | ||
Seated in Valhalla | 2018-10-18 | Cave Skewer -- (New Implementations) |
Added "Cave Skewer", food. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
We have attempted to improve Valhalla in some significant ways, to hopefully make it more useful for combat testing. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
Set attributes, equipment, and combat decks are saved specifically for Valhalla, and should be the same between sessions. Note that they are not saved per character, but globally for the account. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
You have a special ability which can be used to arbitrarily set your combat attributes, within 10-10k without the need for eating from the giant pig. You can not use this ability in combat. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
There is a well near the spawn area, and waterskins can be found in the refuse. You may also find quivers full of arrows, and ranger's bows. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
You have all combat discoveries and maneuvers available to you. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
Base inventory is larger. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
You can right-click items to set their qualities. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Key Fixes) |
Feel free to suggest further improvements. | ||
Seated in Valhalla | 2018-10-18 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with windows borking. |
Frog Scholar (2018-10-26)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Frog Scholar | 2018-10-26 | Scholarly Account -- (New Implementations) |
Added "Scholarly Accounts". Scholars can create written accounts of any curiosity, which, then, can be studied as curiosities in their own right. You are limited in terms of how many scholarly accounts you can produce per unit of time, and you can only make accounts of a particular curiosity some slightly random number of times. | ||
Frog Scholar | 2018-10-26 | Cave Battery -- (New Implementations) |
Added "Cave Battery", curiosity. | ||
Frog Scholar | 2018-10-26 | Frogspawn -- (New Implementations) |
Added "Frogspawn", curiosity, herb. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (Credos) Scholar: |
Scholar: Through ardent studies of worlds natural and hidden, you have grown into an accomplished knower of things seen and unseen, and yet your mind unsatiated reaches further still, into vast troves of wisdom yet unsounded. You have, lately, in love of knowledge, felt the beckon of a new calling, and wisdom becomes every day more and more an end in itself to you, apart from pratical application. You are a mentor to the young, a wise elder, or a recluse in exile among tomes and parchments, and only seldom one finds your fingers without a trace of ink, or the dust of old manuscripts. The old texts speak of a time before the Hearth was lit, when it burned only as a spark in the eyes of the old gods. From the first curiosity all knowledge took flame. Learning the Scholar's Wisdom promises... | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (... Scholar) |
Intelligence +15, Lore +15 | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (... Scholar) |
Small chance to avoid consuming studied curiosities. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (... Scholar) |
'Contemplation & Meditation' cost reduced by half. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (... Scholar) |
Extra row and column on your study table. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (... Scholar) |
Ability to create Scholarly Accounts. | ||
Frog Scholar | 2018-10-26 | Credos -- (Credos) |
Scholar depends on Gardener, Mystic and Quarryman. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with the visitor debuff toggle not working for mounted players. | ||
Frog Scholar | 2018-10-26 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which it was possible to try to teach people seen through a Troll's eye. |
Apiary Cupcake (2018-10-30)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Apiary Cupcake | 2018-10-29 | Wild Beehive -- (New Implementations) |
Added Wild Beehives. Some trees now have Wild Beehives in them, similar to ant nests, which can be raided for loot, but beware the swarms! As a consequence of this, Mistletoe should now also show up on the minimap. Eventually we hope to expand on this so that you have to acquire swarms from hives when breeding domestic bees. | ||
Apiary Cupcake | 2018-10-29 | Credos -- (Small Fixes) |
The Scholar credo no longer depends on the Mystic Credo |
Dressing Beeswarm (2018-11-06)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Dressing Beeswarm | 2018-11-05 | Dressing Table -- (New Implementations) |
Added "Dressing Table". The Dressing table can be used to set new hair and beard styles. Try out the style you want, and press "Commit" when you want to actually set it. Do note that you need to have an appropriate amount of hair grown to set a particular hairstyle, which takes some time, so you can't just switch willy-nilly. | ||
Dressing Beeswarm | 2018-11-05 | Wild-bee Honey, Wild Beehive -- (New Implementations) |
Added a separate "Wild Honey" for wild beehives. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could hearth home with stolen things carried overhead. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you could, obscurely, come to watch through a portal (road, or the like) without the portal displaying a Fishy eyeball. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which losing your bait would cancel fishing. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which studying Cave Slime would not complete quests asking you to do so. | ||
Dressing Beeswarm | 2018-11-05 | Ancestral Shrine -- (Small Fixes) |
You may now claim ownership of any Ancestral Shrine if the previous owner is dead. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed bugs by which the Ancestors could ask for spitroast Chasm Conch, and Rainbow Pads. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which Beaver Kings could drop their Heart Container rewards behind the exit doors. | ||
Dressing Beeswarm | 2018-11-05 | Wild Beehive -- (Small Fixes) |
Beeswarms now have 100% armor penetration, meaning that armor does not matter when fighting them, and that they do not hurt armor. | ||
Dressing Beeswarm | 2018-11-05 | Wild Beehive -- (Small Fixes) |
Beeswarms now have a cooldown before they start attacking. | ||
Dressing Beeswarm | 2018-11-05 | Odd Honeycomb, Beeswax -- (Small Fixes) |
You can now melt ten honeycombs into one beeswax, but no longer get beeswax per se from wild beehives. | ||
Dressing Beeswarm | 2018-11-05 | Odd Honeycomb -- (Small Fixes) |
Honeycomb is now a wall item. | ||
Dressing Beeswarm | 2018-11-05 | Beesting -- (Small Fixes) |
Beestings are now somewhat cumulative, and additional beestings have some chance of building upon a previous one. | ||
Dressing Beeswarm | 2018-11-05 | <No Pages> -- (Small Fixes) |
Added some sort of sound effect to beeswarms and wild beehives. |
Blazing Trellis (2018-11-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Blazing Trellis | 2018-11-15 | Trellis -- (New Implementations) |
It is now possible to mass harvest and plant from and to trellises, using the same interface you would with any other crop. No need to buy everything in the store in abject gratitude, or anything. | ||
Blazing Trellis | 2018-11-15 | Brazier -- (New Implementations) |
Added "Brazier", the Brazier is, quite simply, a fire that accepts only coal as fuel, and that burns longer than a normal fire. Decorative, if not practical. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a problem introduced last week, by which you were somtimes prevented from hearthing home even with proper permissions for doing so. Reported here. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Dungeons should no longer spawn on claimed land. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which you'd have a hard time trampling over small animals since a recent fix. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a graphics problem with integer overflow in the Kingdom authority meter. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the character in the equipment screen would be offset if you pulled the equipment window outside of the game window. | ||
Blazing Trellis | 2018-11-15 | Trespassing -- (Small Fixes) |
Trespassers should no longer be able to consume heart containers, or butcher or flay small animals. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which it was possible to port with a stockpile open while on a horse. | ||
Blazing Trellis | 2018-11-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with wildbee honey saying "Wildbee Honey Honey". Reported here. |
Fishy Owl (2018-11-24)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Fishy Owl | 2018-11-24 | Drying Frame -- (New Implementations) |
Filets of fish can now be dried in drying frames, to have their FEPs increased, and somewhat concentrated. | ||
Fishy Owl | 2018-11-24 | Eagle Owl -- (New Implementations) |
Added "Eagle Owl", bird. | ||
Fishy Owl | 2018-11-24 | Moules Frites -- (New Implementations) |
Added "Moules Frites", food. | ||
Fishy Owl | 2018-11-24 | funny bugs -- (Key Fixes) SKIPPED: General bug fix. |
Can no longer bandy dead people. Cape awarded to loftar. | ||
Fishy Owl | 2018-11-24 | Golden Eagle -- (Small Fixes) |
Eagles sometimes attack. | ||
Fishy Owl | 2018-11-24 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed an integer overflow problem with LP. No need for alarm. | ||
Fishy Owl | 2018-11-24 | Lamp Stalk, Cave Angler -- (Small Fixes) |
Lamp stalks are sometimes Cave Anglers. | ||
Fishy Owl | 2018-11-24 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Skeletons should no longer blood splat. | ||
Fishy Owl | 2018-11-24 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which it was possible to clip yourself into water tiles without swimming. | ||
Fishy Owl | 2018-11-24 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which Pearl Diver swimming bonus was not properly applied. | ||
Fishy Owl | 2018-11-24 | A Bond of Blood & Soil, Claim -- (Small Fixes) |
Claim Bonds now retain their names when inherited. |
Grid Strider (2018-11-27)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Grid Strider | 2018-11-27 | Gridiron, Brazier, Fireplace -- (New Implementations) |
Added "Gridiron", the Gridiron is another addon akin to the Spitroast, which can be applied both to Braziers and Fireplaces. It has an inventory, and can, for now, be used primarily to passively roast meat. | ||
Grid Strider | 2018-11-27 | Waterstrider -- (New Implementations) |
Added "Waterstrider", insect, curiosity. | ||
Grid Strider | 2018-11-27 | <No Pages> -- (New Implementations) ... ??? |
Added a new experience. | ||
Grid Strider | 2018-11-27 | Olive Bread -- (New Implementations) |
Added "Olive Bread", olive bread. | ||
Grid Strider | 2018-11-27 | <No Pages> -- (Small Fixes) |
You can no longer cut cheese without proper permissions. Reported here. |
Christmas Antwolf (2018-12-14)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Christmas Antwolf | 2018-12-14 | Ant Hill Dungeon, Ant Hill -- (New Implementations) |
Added Ant Hill Dungeons. Occasionally when you raid Anthills, they may reveal themselves to be more than they first appeared. Key dropping rooms will continue to spawn enemies indefinitely. The ants are otherwise fairly weak. | ||
Christmas Antwolf | 2018-12-14 | Wolf -- (New Implementations) |
Added Wolves. Wolves are aggressive pack animals found primarily in mountains, but once under a blue moon... | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (New Implementations) ... (check patch image). |
A fair amount of related stuff that you can discover for yourselves. | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (Credos) Herder: |
Herder: You have traveled far and wide, and your herds have grown plentiful in your footsteps. You have become a Herder, always working diligently for the health and bounty of your animals and herds, grazing upon the lush grasslands of the hearth. You spend your days on horseback, tending to the needs of your flocks, keeping beasts of prey away, and following the seasonal migrations in search of greener pastures. The sagas say that the Old Gods once drove a herd of cattle across the firmament, and that the stars sprung to light where their hooves trod. Undertaking the Herders's Trek promises... | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (... Herder) |
Wild animals always accept clover. | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (... Herder) |
Your branded animals eat 20% less. | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (... Herder) |
Pony Power of Horses lasts longer. | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (... Herder) |
Your branded animals have shorter gestation periods. | ||
Christmas Antwolf | 2018-12-14 | <No Pages> -- (... Herder) |
Sizeable quality bonus to all domestic meats. | ||
Christmas Antwolf | 2018-12-14 | Credos -- (Credos) |
Herder depends on Farmer and Nomad. |