Game Updates/Changes/2022: Difference between revisions
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(→{{patch|Strange Crown}}: +(Bat Crown,Strange Crystal Glass,Disgusting Tapeworm,Yesteryear's Elderberries,Rabbit Frost,...)) |
(→{{patch|Planting Roster}}: +(UI).) |
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{{Patch_changes|patch = Rotating Wolfdog | {{Patch_changes|patch = Rotating Wolfdog | ||
| change = In response to [ | | change = In response to [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=72041 this report about butchering tedium] we made it so that the maximum time required for a butchering step is capped. | ||
| pages = | | pages = | ||
| remark = (<i>Key Fixes</i>) | | remark = (<i>Key Fixes</i>) | ||
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{{Patch_changes|patch = Rotating Wolfdog | {{Patch_changes|patch = Rotating Wolfdog | ||
| change = Village banners belonging to dead villages should be significantly easier to bash. ...<!--In response to [ | | change = Village banners belonging to dead villages should be significantly easier to bash. ...<!--In response to [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=72044 this report].--> | ||
| pages = Village Banner | | pages = Village Banner | ||
| remark = (<i>Key Fixes</i>) | | remark = (<i>Key Fixes</i>) | ||
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{{Patch_changes|patch = Rotating Wolfdog | {{Patch_changes|patch = Rotating Wolfdog | ||
| change = Fixed [ | | change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=72048 a critical bug] with the "Heave-ho!" experience. | ||
| pages = | | pages = | ||
| remark = (<i>Small Fixes</i>) General bug fix. | | remark = (<i>Small Fixes</i>) General bug fix. | ||
Line 289: | Line 289: | ||
{{Patch_changes|patch = Sturdy Prayer | {{Patch_changes|patch = Sturdy Prayer | ||
| change = Fixed [ | | change = Fixed [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=72399 a case] where jumping from a ledge corner didn't work as intended, potentially causing death. | ||
| pages = | | pages = | ||
| remark = (<i>Key Fixes</i>) <b>SKIPPED:</b> General bug fix. | | remark = (<i>Key Fixes</i>) <b>SKIPPED:</b> General bug fix. | ||
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{{Patch_changes|patch = Sturdy Prayer | {{Patch_changes|patch = Sturdy Prayer | ||
| change = Added sketches to Sturdy Beds. You can now make nice covers for them. Suggested [ | | change = Added sketches to Sturdy Beds. You can now make nice covers for them. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=70828 here]. | ||
| pages = Custom Image Sketch | | pages = Custom Image Sketch | ||
| remark = (<i>Small Fixes</i>) | | remark = (<i>Small Fixes</i>) | ||
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{{Patch_changes|patch = World 14 | {{Patch_changes|patch = World 14 | ||
| change = Reduced the speed of "Knarr"s in shallow water. Aiming to balance them somewhat relative to "Snekkja"s. | | change = Reduced the speed of "Knarr"s in shallow water. Aiming to balance them somewhat relative to "Snekkja"s. | ||
| pages = | | pages = Knarr | ||
| remark = (<i>MISCELLANEOUS</i>) | |||
}} | |||
{{Patch_changes|patch = World 14 | |||
| change = The speed bonus from quality that "Knarr"s and "Snekkja"s used to get, has been replaced by a bonus to HP instead. The speed bonus from quality is no more. | |||
| pages = Knarr, Snekkja | |||
| remark = (<i>MISCELLANEOUS</i>) | | remark = (<i>MISCELLANEOUS</i>) | ||
}} | }} | ||
{{Patch_changes|patch = World 14 | {{Patch_changes|patch = World 14 | ||
| change = "Parry" and "Shield Up" now actually match their documented effect, increasing their block weight with the | | change = "Parry" and "Shield Up" now actually match their documented effect, increasing their block weight with the μ-factor. Unsure as to why they didn't before. | ||
| pages = | | pages = | ||
| remark = (<i>MISCELLANEOUS</i>) | | remark = (<i>MISCELLANEOUS</i>) | ||
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{{Patch_changes|patch = World 14 | {{Patch_changes|patch = World 14 | ||
| change = Added trees: Acacia, Black Poplar, Gray Alder, Wych Elm, Zelkova. | | change = Added trees: Acacia, Black Poplar, Gray Alder, Wych Elm, Zelkova. | ||
| pages = Acacia, Acacia Pod, Black Poplar Tree, Black Poplar Catkin, Gray Alder Tree, Gray Alder Cones, Gray Alder Bough, Wych Elm Tree, Wych Elm Samara, Zelkova Tree, Zelkova Catkin | | pages = Acacia Tree, Acacia Pod, Black Poplar Tree, Black Poplar Catkin, Gray Alder Tree, Gray Alder Cones, Gray Alder Bough, Wych Elm Tree, Wych Elm Samara, Zelkova Tree, Zelkova Catkin | ||
| remark = (<i>Newly discovered stuff</i>) - Trees & Bushes (and related resources). | | remark = (<i>Newly discovered stuff</i>) - Trees & Bushes (and related resources). | ||
}} | }} | ||
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{{Patch_changes|patch = World 14 | {{Patch_changes|patch = World 14 | ||
| change = Added: Reeds, Reedweave Belt, Reed Brooch. | | change = Added: Reeds, Reedweave Belt, Reed Brooch. | ||
| pages = Reeds, Reedweave Belt, | | pages = Reeds, Reed Brooch, Reedweave Belt, Toolbelt | ||
| remark = (<i>Newly discovered stuff</i>) - Reeds related. (bush?) | | remark = (<i>Newly discovered stuff</i>) - Reeds related. (bush?) | ||
}} | }} | ||
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{{Patch_changes|patch = Liberty Shrimp | {{Patch_changes|patch = Liberty Shrimp | ||
| change = Added "Bay Shrimp", a shrimp zooming about in shallow ocean water. Can currently only be picked via minimap. | | change = Added "Bay Shrimp", a shrimp zooming about in shallow ocean water. <strike>Can currently only be picked via minimap.</strike> | ||
| pages = Bay Shrimp | | pages = Bay Shrimp | ||
| remark = (<i>New Implementations</i>) | | remark = (<i>New Implementations</i>) | ||
Line 1,186: | Line 1,192: | ||
{{Patch_changes|patch = Juniper Buoy | {{Patch_changes|patch = Juniper Buoy | ||
| change = You can now set action menu submenus to hotkeys. Recently suggested [ | | change = You can now set action menu submenus to hotkeys. Recently suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=73389 here]. | ||
| pages = | | pages = | ||
| remark = (<i>Small Fixes</i>) <b>SKIPPED:</b> General client-bug fix. | | remark = (<i>Small Fixes</i>) <b>SKIPPED:</b> General client-bug fix. | ||
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{{Patch_changes|patch = Burying Roe | {{Patch_changes|patch = Burying Roe | ||
| change = Ancestors (bless them) should no longer ask for dungeon keys. Reported [ | | change = Ancestors (bless them) should no longer ask for dungeon keys. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=73188 here]. | ||
| pages = | | pages = | ||
| remark = (<i>Small Fixes</i>) | | remark = (<i>Small Fixes</i>) | ||
Line 1,498: | Line 1,504: | ||
{{Patch_changes|patch = Darkwood Gilding | {{Patch_changes|patch = Darkwood Gilding | ||
| change = Added two new experiences. See if you can find them! ("Anthill Rising" & " | | change = Added two new experiences. See if you can find them! ("Anthill Rising" & "The Carving of Runes") | ||
| pages = Experience Points | | pages = Experience Points | ||
| remark = (<i>New Implementations</i>) | | remark = (<i>New Implementations</i>) | ||
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{{Patch_changes|patch = Darkwood Gilding | {{Patch_changes|patch = Darkwood Gilding | ||
| change = Updated the client codez to support many more tile types, somewhat discussed in the [ | | change = Updated the client codez to support many more tile types, somewhat discussed in the [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73719 last patch]. We figured we'd give custom client makers some time to merge the new protocol before relying on it, but eventually we will. This will allow us, hopefully, to both track two or three layers of map tiles, to preserve e.g. information about underlying tiles paved over, or the like, as well as to simply add many more tile types. | ||
| pages = | | pages = | ||
| remark = (<i>Key Fixes</i>) | | remark = (<i>Key Fixes</i>) | ||
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{{Patch_changes|patch = Strange Crown | {{Patch_changes|patch = Strange Crown | ||
| change = Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO. | | change = <strike>Passengers on ships (Knarrs & Snekkjas) will now be (auto) dismounted if knocked out.</strike> Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO. | ||
| pages = Knarr, Snekkja | | pages = Knarr, Snekkja | ||
| remark = (<i>Key Fixes</i>) | | remark = (<i>Key Fixes</i>) | ||
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{{Patch_changes|table_close}} | {{Patch_changes|table_close}} | ||
==== | ===={{patch|Lights in the Dark}}==== | ||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Implemented zoned lighting. By partitioning the render space into small units, we have constructed a lighting model which allows for significantly more light sources, with each light source only affecting a distinct subset of the pixels rendered. Pretty neat. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Zoned lighting is a video setting, so if you have any problems with it, you can go back to the old global lighting should you so desire. Also added a "Light Source Limit"-slider which can be used both with the old global lighting model, and the new zoned lighting model. In the former case, it specifies number of lightsources total, and, in the latter case, the number of light sources per zone. Actual light sources in the game beyond the limit will be ignored. For reference, the global limit used to be three light sources plus the sun/moon (i.e. 4), quite simply. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Added "Lantern Post": A Rope can be tied between two Lantern Posts. Hold a Rope and Right-Click the Lantern Posts, between which you wish to tie the Rope, in sequence, to tie it. Lanterns can, in turn, be hung on the tied rope. Note that you can have multiple ropes connecting to a single post, so a pretty tangled weave it can become. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Added "Spherical Parchment Lantern" and "Rectangular Parchment Lantern". Both are crafted from pigments, and the colors they shine in are determined by the pigment used. You can also put sketches on them, should you so desire. They cannot be used to light things, but burn for about an RL week without refuling. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Honestly, it's very cool. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Implemented the change to a change in last week's patch mentioned [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73825&start=50#p913858 here]. [//www.youtube.com/watch?v=SYnIBxLsPAQ The helmsman] of a ship can now Right-Click a knocked out passenger and "Maroon" them, evicting them from the ship. This action can only be performed in shallow water. Passengers are no longer auto dismounted when knocked out. | |||
| pages = Snekkja, Knarr | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Lights in the Dark | |||
| change = Village Idol should now allow flattening of the tiles to the left and right of it. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} | |||
===={{patch|Hat Placement}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now. | |||
| pages = Animal Husbandry, Cattle, Sheep, Pig, Horse, Goat | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Pushed a change to building placement outlined [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73871&start=40#p914180 here]. Hoping this covers all our use cases and is reasonably nice for everyone.<br | |||
>Building placement blueprints last until the construction sign is placed, rather than disappear when you click to place it.<br | |||
>Holding Shift while placing a building blueprint allows you to finely place (move it around in small steps), and finely rotate (rotate in small rotation steps), the building.<br | |||
>Holding Ctrl allows you to rotate the building, and walk with LMB. | |||
| pages = Signpost | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Pushed a change to building placement outlined [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73871&start=40#p914180 here]. Hoping this covers all our use cases and is reasonably nice for everyone. | |||
| pages = Signpost | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Fixed bat dungeon map generator. Went over the code for generating them, and they should now hopefully avoid placing broken ridges. Notice that old dungeons may still be around generated with the old code. Let me know your mileage on this. | |||
| pages = Bat Cave | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Adjusted Cheese Timers. Cheese should now no longer begin to transform again without being replaced in a rack. I.e. all cheese stages are stable until you replace the trays in racks. Inspired by [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=73834 this]. | |||
| pages = Cheese, Cheese Rack ,Cow Cheese ,Sheep Cheese ,Goat Cheese | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Hat Placement | |||
| change = Increased metal nugget stockpile size from 25 to 35. | |||
| pages = Stockpile, Nugget of Any Metal | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} | |||
===={{patch|Summer Mound}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Summer Mound | |||
| change = Added winter bubbles.<br | |||
>:Certain objects, fires, ovens, kilns, tar kilns, chicken coops, rabbit hutches, composts, and other things projecting warmth or fecundity, will, upon becoming active, begin radiating auras of varying sizes around them, within which it will not, during winter, be winter. Snow will melt, and it will, inside such auras, be possible to grow crops.<br | |||
>:Trees inside winter bubbles will not pass from their fall stage to their winter stage, and nor their spring stage. They will, instead, remain in their fall stage, and pass from it to summer, when summer does come. (This point prolly needs some love, but the aim would be to skip the harsher stages).<br | |||
>:Trees which have already passed to their winter stage will be unaffected by the winter bubbles, and follow their normal course.<br | |||
>:The basic pitch behind this whole idea is that you should, within the locality of your settlements, be able to enjoy the blessings of eternal summer, with relatively little effort, while the wilderness beyond your walls retain their seasonality.<br | |||
>:Would consider pushing the functionality to several other types of objects, e.g. houses. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Summer Mound | |||
| change = Added "Mound Bed". The Mound Bed radiates a fairly sizeable summer aura around it. The bed lasts for about three RL weeks, and then decays. We intend to make it possible to plant things in Mound Beds at some point, but we're not quite there yet. | |||
| pages = Mound Bed | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Summer Mound | |||
| change = Fixed a bug by which the catapult would sometimes fail to hit anything when hitting several targets (e.g. player standing on Hearth Fire), where one target has no possible interaction with the catapult shot. Should now look through the hit stack of objects, and try to hit at least one of them. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) <b>SKIPPED:</b> General bug fix. | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Summer Mound | |||
| change = Fixed a problem with discovered mine tiles being rendered as transparent on the minimap. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) <b>SKIPPED:</b> General bug fix. | |||
}} | |||
{{Patch_changes|table_close}} | |||
===={{patch|Planting Roster}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Added planting to "Mound Bed"s.<br | |||
>:Herbs can now be planted in "Mound Bed"s, much like in Gardener's Pots.<br | |||
>:The beds yield a larger harvest than the pots, but at significantly slower speed.<br | |||
>:You must water the bed before planting in it.<br | |||
>:If the bed would have decayed away while it has stuff planted in it, it will not decay, but instead visually dry up to indicate that it is spent, and disappear after harvest.<br | |||
>:Beds do not increase quality of herbs planted, but rather stay at the same quality as the input.<br | |||
>:You can now walk over Mound Beds, and they do not block your movement. | |||
| pages = Mound Bed | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Added recipe lookups. Whenever you click a recipe input icon in the recipe window, you will get the option to go to a recipe for that input if one is available. Not particularly smart, and will only "get" standard recipes rn, so your mileage may wary on how effective it is. Has been suggested several times, including recently, so figured "why not?". | |||
| pages = (UI) | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Crops planted during winter should be capable of freezing over if their source of heat disappears. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Added a "Branded" icon to animals in the Cattle Roster, indicating whether an animal is branded by you, by someone else, or not at all. | |||
| pages = Cattle Roster | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Stones now influence the final quality when constructing "Steel Crucible"s. The rule that they did not felt arbitrary. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Can now put Branding Iron in belt. Added a small icon. | |||
| pages = Toolbelt, Branding Iron | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Cave Bulbs now glow, much like in Legacy. Also works when planted. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Can no longer get the "Fish Moon" experience when there is no moon. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Lit cauldrons are a source of light and heat. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Pearl Diver can now get quests to pick Seasponges. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Planting Roster | |||
| change = Gardener can now get quests to plant Liberty Caps. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} | |||
===={{patch|Fluid Incline}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Fluid Incline | |||
| change = Reworked the map offset handling.<br | |||
>:Most any carryable object can now be placed in shallow water, and be appropriately offset against the sea/lake/river-bed, rather than e.g. rest on the water surface.<br | |||
>:Normal items can now be dropped in shallow water, and appear as resting on the sea/lake/river-bed, much as if they were simply lying on the ground. If/when items decay away from shallow water, they will be washed away to the pool of items lost in water as per usual.<br | |||
>:Many objects now visually apply the incline of the tile they are standing on: Containers, Skis, Kicksled, &c&c. Pretty neat. Feel free to suggest others. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Fluid Incline | |||
| change = Buffed the minimum output from "Mound Bed"s. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Fluid Incline | |||
| change = Redrew some icons under the "Build" menu of the Action menu, specifically: "Buildings & Construction", "Containers", "Furniture", "Production & Processing" and "Siege Equipment" in 4x resolution. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Fluid Incline | |||
| change = Added error message when attempting to plant in an unwatered "Mound Bed". | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Fluid Incline | |||
| change = Proper soft sound when walking on Woodchip tiles. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} | |||
===={{patch|Merry Hives}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Merry Hives | |||
| change = Implemented Bee Dungeons. Occasionally, when raiding wild bee hives, a thunderous shock may reveal the tree holding the hive as suffering from a far more severe case of bee infestation than was at first apparent. To delve deep into the sacchariferous depths to find the source of the infestation could be a great adventure indeed, and much could be said of this, but we shall leave the details for you to explore for yourselves. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Merry Hives | |||
| change = Strange, sugary, icicles now hang from the trees during Christmas. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Merry Hives | |||
| change = You may now put hats on Claim Poles. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Merry Hives | |||
| change = You may now put hats on "Skull Pole"s. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Merry Hives | |||
| change = You may now put hats on Orcas, thank you stream gang! | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Merry Hives | |||
| change = Log Cabins are now always offset to the lowest point on their bounding box, which should help with making house placement a li'l more pleasing to the eye. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} |
Latest revision as of 10:42, 18 September 2024
Rotating Wolfdog (2022-01-16)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Rotating Wolfdog | 2022-01-16 | Wolfdog -- (New Implementations) |
Added "Wolfdog", sausage. | ||
Rotating Wolfdog | 2022-01-16 | Knarr, Snekkja, Battering Ram, Catapult -- (Key Fixes) |
Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Key Fixes) |
In response to this report about butchering tedium we made it so that the maximum time required for a butchering step is capped. | ||
Rotating Wolfdog | 2022-01-16 | Village Banner -- (Key Fixes) |
Village banners belonging to dead villages should be significantly easier to bash. ... | ||
Rotating Wolfdog | 2022-01-16 | Strongbox, Wagon Station -- (Key Fixes) |
"Strongbox"es and "Wagon Station"s now require a setting time, much like houses and palisades, before reaching their full soak values. I.e. when first built they can be destroyed without much effort. | ||
Rotating Wolfdog | 2022-01-16 | Thingwall -- (Small Fixes) |
Thingwalls now project a small building obstacle immediately around themselves. | ||
Rotating Wolfdog | 2022-01-16 | Granary -- (Small Fixes) |
Substances in "Granary"(ies) now show proper tooltips. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) General bug fix. |
Fixed a bug by which claims would always flash when interacting with barter stands. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) General bug fix. |
Fixed a bug by which one could drop wagons without error message. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) (all drinks ?) |
Drinks now show their satiation reductions on their fluid tooltips. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) General bug fix. |
Fixed a critical bug with the "Heave-ho!" experience. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) (all tables ?) |
You can now Ctrl-Right-click on tables to open them while holding an item. | ||
Rotating Wolfdog | 2022-01-16 | <No Pages> -- (Small Fixes) General minor & ongoing UI-graphics updating. |
Redrew the standard buttons in higher resolution to better support UI-scaling. |
Raft Notified (2022-01-23)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Raft Notified | 2022-01-23 | <No Pages> -- (New Implementations) UI/Client stuff. No real proper-related available page for this. |
Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well. | ||
Raft Notified | 2022-01-23 | Stockpile, Sorb Apple -- (New Implementations) |
Added "Sorb Apple" stockpile. | ||
Raft Notified | 2022-01-23 | Raft -- (Key Fixes) |
Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s. | ||
Raft Notified | 2022-01-23 | Battering Ram -- (Key Fixes) |
Battering Rams should now generally be better at hitting things in front of them, irrespective of rotation. | ||
Raft Notified | 2022-01-23 | Catapult -- (Key Fixes) |
Catapults can fire in any direction even if their rotation in that direction is prevented. | ||
Raft Notified | 2022-01-23 | Irrlantern, Lantern -- (Small Fixes) |
Added a 2D overlay light effect to "Lantern"s and "Irrlantern"s. | ||
Raft Notified | 2022-01-23 | Grid Iron -- (Small Fixes) |
Added some rising smoke to "Grid Iron" when frying stuff on it. | ||
Raft Notified | 2022-01-23 | <No Pages> -- (Small Fixes) |
Added explanatory text to "Cut Gemstone" action. | ||
Raft Notified | 2022-01-23 | Catapult, Wrecking Ball -- (Small Fixes) |
Action menu tooltips now show HP and approximate damage on siege engines. (except ram) ... | ||
Raft Notified | 2022-01-23 | Archery Tower -- (Small Fixes) |
You can now inspect rubble left by "Archery Tower"s to see how long it will last. | ||
Raft Notified | 2022-01-23 | Archery Tower, Stone Arrow, Bone Arrow, Metal Arrow -- (Small Fixes) |
"Archery Tower"s now drop their arrows when they get destroyed. |
Whirling Radii (2022-02-13)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Whirling Radii | 2022-02-13 | Whirling Snowflake -- (New Implementations) |
Added "Whirling Snowflake", winter curiosity breezing around. | ||
Whirling Radii | 2022-02-13 | <No Pages> -- (Key Fixes) |
Added a toggle to "Display Siege Engine Radii", showing the effective ranges of all Siege Engines on screen. | ||
Whirling Radii | 2022-02-13 | <No Pages> -- (Key Fixes) |
There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired. | ||
Whirling Radii | 2022-02-13 | <No Pages> -- (Key Fixes) |
It is believed that the bug previously affecting Mandrake Roots has now been solved, and that they should spawn. | ||
Whirling Radii | 2022-02-13 | <No Pages> -- (Small Fixes) |
Swans and other small animals should now be possible to rotate through using boats and such. |
Bull Ram (2022-03-20)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Bull Ram | 2022-03-20 | Bulldog -- (New Implementations) |
Added "Bulldog", sausage. | ||
Bull Ram | 2022-03-20 | Battering Ram -- (Key Fixes) |
Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them. | ||
Bull Ram | 2022-03-20 | War Flag, Thingwall -- (Key Fixes) |
Can place War Flags within the build exclusion zone of Thingwalls. | ||
Bull Ram | 2022-03-20 | Treeplanter's Pot -- (Small Fixes) |
Tree Pots now display the new quality of trees planted in their tooltips. | ||
Bull Ram | 2022-03-20 | Farming -- (Small Fixes) |
Can now inspect crops for quality when they are harvestable (including trellis crops). | ||
Bull Ram | 2022-03-20 | Stockpile -- (Small Fixes) |
Can place and take items at the bottom of a stockpile by holding Ctrl-Shift when using the mousewheel to transfer items. |
Sturdy Prayer (2022-04-24)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Sturdy Prayer | 2022-04-24 | Hearth Magic -- (New Implementations) |
Added "Sense Coronation Stone", Hearth Magic. Allows you to locate the Coronation Stone of the province you are currently in. | ||
Sturdy Prayer | 2022-04-24 | Ancestral Shrine, Ancestral Worship -- (New Implementations) |
Added "Memories of The Seen", ancestral prayer. Restores all Discoveries previously known by your immediate ancestor. | ||
Sturdy Prayer | 2022-04-24 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix-prep. |
Pushed some logging code which may allow us to catch the famed-but-elusive nVidia crash bug in action. Try to trigger it if you can! | ||
Sturdy Prayer | 2022-04-24 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a case where jumping from a ledge corner didn't work as intended, potentially causing death. | ||
Sturdy Prayer | 2022-04-24 | Custom Image Sketch -- (Small Fixes) |
Added sketches to Sturdy Beds. You can now make nice covers for them. Suggested here. |
Grub-Grub (2022-05-15)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Grub-Grub | 2022-05-15 | Grub-Grub -- (New Implementations) |
Added "Grub-Grub", survival food. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (New Implementations) SKIPPED: General graphics update. |
Added animation(s) when paving. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. (unsuccessful) |
Fixed a problem by which item outlines could linger on the equipment screen when switching between items. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a problem by which combat cooldown was not properly initiated when firing ranged weapons, allowing for firing twice. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (Small Fixes) SKIPPED: General UI update. |
Added a tooltip on the progress meter to display percentage of completion. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug by which it was possible to open multiple instances of the "Curding Tub" interface. | ||
Grub-Grub | 2022-05-15 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with the ancestors (bless them) asked for decals, which were then applied to the shrine, rather than sacrificed, when delivered. |
Tough Jugs (2022-06-05)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Tough Jugs | 2022-06-05 | <No Pages> -- (New Implementations) SKIPPED: General sfx update. |
Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them. | ||
Tough Jugs | 2022-06-05 | Glass Jug -- (New Implementations) |
Added "Glass Jug", water vessel. Contains 5l of fluid. | ||
Tough Jugs | 2022-06-05 | Tough Root -- (New Implementations) |
Added "Tough Root", occasional drop when digging up stumps. | ||
Tough Jugs | 2022-06-05 | Root Woven Brooch -- (New Implementations) |
Added "Root Woven Brooch", gilding. | ||
Tough Jugs | 2022-06-05 | Wicker, Tough Root, Branch, Straw Twine, Wicker Basket, Wicker Picker, Wicker Breadbasket -- (New Implementations) ... Simplify/minimize after some time (a year or so). |
Added a "Wicker" resource. Currently "Tough Root"s, "Branch"es, and "Straw String" count as "Wicker". "Wicker Basket"s, "Wicker Picker"s and "Bread Basket"s now ask for wicker, rather than branches specifically. | ||
Tough Jugs | 2022-06-05 | Cattle, Goat, Sheep, Horse, Pig -- (Key Fixes) |
Cattle(large domestic animals) should no longer roam-walk through open gates. | ||
Tough Jugs | 2022-06-05 | Dovecote -- (Small Fixes) |
Can now inspect "Dove Cote"s to get an indication of how the doves are doing. | ||
Tough Jugs | 2022-06-05 | <No Pages> -- (Small Fixes) SKIPPED: General graphics update. |
Redrew the "Branch" icon in higher resolution. |
Guided Ermine (2022-06-19)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Guided Ermine | 2022-06-19 | Thatched Chair -- (New Implementations) |
Added "Thatched Chair", chair. | ||
Guided Ermine | 2022-06-19 | Ermine Cloth -- (New Implementations) |
Added "Ermine Cloth", alternative cloth, mostly for variable material purposes atm. | ||
Guided Ermine | 2022-06-19 | Cattle, Goat, Sheep, Horse, Pig, Rope -- (Key Fixes) |
Added the ability to guide animals. If you have a leashed animal, you can right-click its leash and "Guide" the animal. The animal then walks wherever you click. Other animals your guided animal hits are "Shoo":ed. Cow Bowling intensifies. Pretty sweet. Should, in retrospect, have put this ability on the animal, rather than on the leash. May fix in the future. | ||
Guided Ermine | 2022-06-19 | Cattle, Goat, Sheep, Horse, Pig -- (Key Fixes) |
Added eaten fodder quality to the tooltip on the hunger meters on domesticated animals. Can now determine the average quality of their eaten fodder. | ||
Guided Ermine | 2022-06-19 | Goat -- (Small Fixes) |
Goats now give an amount of milk more akin to sheep, rather than cows. | ||
Guided Ermine | 2022-06-19 | <No Pages> -- (Small Fixes) SKIPPED: General gfx update. |
Party list no longer uses an old layout from Legacy, meaning it no longer has unnecessarily small avatar views improperly centered. | ||
Guided Ermine | 2022-06-19 | <No Pages> -- (Small Fixes) SKIPPED: General gfx update. |
The main avatars (Upper left/right corners) no longer bleed through their frames. | ||
Guided Ermine | 2022-06-19 | <No Pages> -- (Small Fixes) SKIPPED: General gfx update. |
Similar fix for the enemy list, which now also scrolls instead of arbitrarily clipping when you have many fighting relations. | ||
Guided Ermine | 2022-06-19 | <No Pages> -- (Small Fixes) SKIPPED: General gfx update. |
Character selection list has similar fixes and also scrolls smoothly. |
Mulch Embankment (2022-07-10)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Mulch Embankment | 2022-07-10 | Embankment Scaffold -- (New Implementations) |
Added "Embankment Scaffold". Ground in front of an Embankment Scaffold can be raised higher than would otherwise be allowed, to form a ridge. Once one scaffold has been built, it can then be extended much like walls. Pretty excited to add this, and have been wanting to do so for some time. Let's see the crazy exploits you can come up with! | ||
Mulch Embankment | 2022-07-10 | Mulch, Embankment Scaffold -- (Small Fixes) |
"Mulch" can now be used as landfill. |
World 14 (2022-08-12)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
World 14 | 2022-08-12 | Hunger -- (CHARACTER & COMBAT) |
Made it so that Hunger now decays by the cube root of the effect level, rather than the square of it, causing the more powerful levels (e.g. 300% modifier) to decay significantly slower, and the lower levels of effect (e.g. 50% modifier) to decay correspondingly faster. Aiming to push functional hunger levels away from guaranteed 300%. | ||
World 14 | 2022-08-12 | Salt Crystal -- (CHARACTER & COMBAT) |
Nerfed Salt such that it works similarly to the pre-W14 hunger-level scaling: its efficacy decreases on more powerful hunger levels with the square of their power. | ||
World 14 | 2022-08-12 | Hirdsman's Sword -- (CHARACTER & COMBAT) |
Reduced armor penetration of Hirdsman's Sword from 12.5 to 7.5%. Aiming to restore a bit of the B12 combat meta. | ||
World 14 | 2022-08-12 | <No Pages> -- (INDUSTRY) |
Made changes aiming to significantly reduce the early world gain from hunting big game animals. | ||
World 14 | 2022-08-12 | <No Pages> -- (INDUSTRY) |
Reworked the mining industry to provide for more graceful progression through content. | ||
World 14 | 2022-08-12 | <No Pages> -- (INDUSTRY) |
Restored metal spiraling precisely as it used to be. But there's a twist. | ||
World 14 | 2022-08-12 | Bloom -- (INDUSTRY) |
"Bloom" now turns to "Dross" if it cools, rather than "Slag". | ||
World 14 | 2022-08-12 | <No Pages> -- (INDUSTRY) |
Rebalanced food and curiosities, attempting mostly to buff underutilized recipes. | ||
World 14 | 2022-08-12 | Cachalot -- (INDUSTRY) |
Reworked the whale spawning mechanic, aiming to reduce the reliance on simply seeing ocean tiles to find infinite whales. | ||
World 14 | 2022-08-12 | Farming -- (INDUSTRY) |
Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied. Aiming to break the reign of turnip tyranny. | ||
World 14 | 2022-08-12 | <No Pages> -- (SIEGE & REALMS) |
Added "Siege Boost" to claims. | ||
World 14 | 2022-08-12 | <No Pages> -- (SIEGE & REALMS) "Siege Boost" extended version. |
Added "Siege Boost" to claims. For each level of a new ancestral worship spell cast on a claim, the claim gains one point of "Siege Boost". Siege Boost acts as a multiplier on the amount of time a Siege Engine needs to effectively attack targets on the claim, where each point is an additional x0.5. E.g. a battering ram would need to wait 36h, rather than 24h, to attack a claim with one extra point of "Siege Boost". The first five points of "Siege Boost" are permanent, and remain forever once added. The latter five points are transient, and decay away over a few days. In summary: You can boost the siege defense of any claim, causing it to require up to 5x longer drying times on siege engines before it can be attacked. Aiming to make siege of an established base significantly more difficult. | ||
World 14 | 2022-08-12 | Realm -- (SIEGE & REALMS) |
Significantly reduced the effect of most realm buffs by factors varying from ~6 to ~2.5, aiming to reduce the necessity of a well managed realm. | ||
World 14 | 2022-08-12 | <No Pages> -- (SIEGE & REALMS) "realm buffs" extended version. |
Significantly reduced the effect of most realm buffs by factors varying from ~6 to ~2.5, aiming to reduce the necessity of a well managed realm. Backwater: Decreased max effects from 24% to 6%. Center of Learning: Decreased max effects from 15% to 6% Fecund Earth: Decreased max effects from 30% to 6% Founding Mythos: Decreased max effects from 30% to 15% Gamekeeping: Decreased max effects from 45% to 15% Heraldic Swan: Decreased max effects from 225% to 150% Land of Milk & Honey: Decreased max effects from 15% to 6% Local Cuisine: Decreased max effects from 15% to 4.5% Marriage of the Sea: Decreased fish quality bonus from 45% to 15%. The speed bonus effect to ships now applies to all ships while actually in the Realm, rather than always to ships built in the Realm. Ships in the realm now travel (up to) 24% faster, quite simply. Mountain Tradition: Decreased max effects from 15% to 3% Myth of the Bull: Decreased max effects from 30% to 6%. (Update text: Specific animals -> Livestock) Woodland Realm: Decreased tree/bush growth speed bonus from 15% to 3%. Decreased quality bonus to forest animals and forage from 7.5% and 15% to 6% flat. | ||
World 14 | 2022-08-12 | Mulberry Leaf, Silkfarming -- (MISCELLANEOUS) |
Reworked the Mulberry leaf mechanic. Mulberry leaves now have a number of "uses" when silk worms eat them, ~50. Aiming to normalize the amount of leaves provided by a single tree. | ||
World 14 | 2022-08-12 | <No Pages> -- (MISCELLANEOUS) |
Switched the "Plant" and "Empty" flower menu options on the Treeplanter's Pot so that "Plant" has hotkey 1, and "Empty" has hotkey 2, rather than the other way around. | ||
World 14 | 2022-08-12 | Knarr -- (MISCELLANEOUS) |
Reduced the speed of "Knarr"s in shallow water. Aiming to balance them somewhat relative to "Snekkja"s. | ||
World 14 | 2022-08-12 | Knarr, Snekkja -- (MISCELLANEOUS) |
The speed bonus from quality that "Knarr"s and "Snekkja"s used to get, has been replaced by a bonus to HP instead. The speed bonus from quality is no more. | ||
World 14 | 2022-08-12 | <No Pages> -- (MISCELLANEOUS) |
"Parry" and "Shield Up" now actually match their documented effect, increasing their block weight with the μ-factor. Unsure as to why they didn't before. | ||
World 14 | 2022-08-12 | <No Pages> -- (MISCELLANEOUS) |
Several changes, fixes, and new implementations left to the joy of discovery. | ||
World 14 | 2022-08-12 | Cheesemaking, Charcoal Burning, Landscaping. -- (Newly discovered stuff) - Skills. |
New Skills: Cheesemaking, Charcoal Burning, Landscaping. | ||
World 14 | 2022-08-12 | Peat Moss, Peat -- (Newly discovered stuff) - Terrains. |
Added terrains: Peat Moss (Source of new Peat resource). | ||
World 14 | 2022-08-12 | Acacia Tree, Acacia Pod, Black Poplar Tree, Black Poplar Catkin, Gray Alder Tree, Gray Alder Cones, Gray Alder Bough, Wych Elm Tree, Wych Elm Samara, Zelkova Tree, Zelkova Catkin -- (Newly discovered stuff) - Trees & Bushes (and related resources). |
Added trees: Acacia, Black Poplar, Gray Alder, Wych Elm, Zelkova. | ||
World 14 | 2022-08-12 | Chert, Graywacke, Serpentine, Sunstone -- (Newly discovered stuff) - Stones & Ores. |
Added stones: Chert, Graywacke, Serpentine, Sunstone. | ||
World 14 | 2022-08-12 | Reeds, Reed Brooch, Reedweave Belt, Toolbelt -- (Newly discovered stuff) - Reeds related. (bush?) |
Added: Reeds, Reedweave Belt, Reed Brooch. | ||
World 14 | 2022-08-12 | Tinker's Throwing Axe -- (Newly discovered stuff) - Tools. |
Added: Tinker's Throwing Axe (Tool). | ||
World 14 | 2022-08-12 | Mine Pyre -- (Newly discovered stuff) - Others. |
Added: Mine Pyre - Needed preparation to be able to access mine-levels below level 1. |
Camping Shovel (2022-08-17)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Camping Shovel | 2022-08-17 | <No Pages> -- (New Implementations) - Basic one. |
Added "Primitive Tent", portable building made from cloth. | ||
Camping Shovel | 2022-08-17 | Primitive Tent -- (New Implementations) - Extended one. |
Added "Primitive Tent", portable building made from cloth. The Primitive Tent Can be folded up, transported, and pitched again elsewhere. The Tent has to be empty to be folded up. Once the Tent has been pitched, whoever pitched it will be considered the owner of it. It is always a crime of Vandalism to enter a Tent unless the door is set as open, or unless you have party permissions to enter it. It is only a crime to enter. The Tent confers no claim protection to things inside it. It is not possible to log out inside a tent. | ||
Camping Shovel | 2022-08-17 | Tinker's Shovel -- (New Implementations) |
Added "Tinker's Shovel", a metal cast shovel inbetween wood and metal shovels. | ||
Camping Shovel | 2022-08-17 | Stockpile, Reeds -- (New Implementations) |
Added a stockpile for "Reeds". | ||
Camping Shovel | 2022-08-17 | Reed Twine -- (New Implementations) |
Added "Reed Twine", string made from "Reeds". | ||
Camping Shovel | 2022-08-17 | Mine Pyre -- (Key Fixes) |
You can now inspect "Mine Pyre"s to determine how much time they have left to burn. Their timer is currently 7 RL days. I've seen some discussion on this already, but welcome more of it. | ||
Camping Shovel | 2022-08-17 | Coracle -- (Key Fixes) |
"Coracle"s now use the Cape, rather than the Backpack, slot on the equipment screen. | ||
Camping Shovel | 2022-08-17 | Reeds, Wicker Picker -- (Small Fixes) |
"Reeds" can now be placed in "Wicker Picker"s. | ||
Camping Shovel | 2022-08-17 | Tinker's Throwing Axe -- (Small Fixes) |
"Tinker's Throwing Axe" can now use the "Cleave" attack. | ||
Camping Shovel | 2022-08-17 | Ant Empress, Ant Larvae, Ant Pupae, Ant Queen, Ant Soldiers, Aphids -- (Small Fixes) |
Reduced hunger cost from eating ants from 1‰ to 0.5‰ (that's 0.1% & 0.05% for none-dev's) | ||
Camping Shovel | 2022-08-17 | <No Pages> -- (Small Fixes) |
Reduced hunger cost from eating fish filets from 3‰ to 1‰ | ||
Camping Shovel | 2022-08-17 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Should no longer be possible to drive Wheelbarrows over the "Here be Dragons"-border. |
Whitemetal Rain (2022-08-26)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Whitemetal Rain | 2022-08-26 | Weather -- (New Implementations) |
Added rain! From now on, it will occasionally rain in the Hearthlands. For now, the effect is only *IMMERSIVE AF*, and a server wide toggle that we set, but we would like some feedback on the effect in terms, primarily, of performance. We aim to expand on the actual mechanics of rain over the coming weeks, so feel free to suggest things rain should do. Sprout mushrooms, turn off winged insects, increased chances of catching fish, fill up open containers, earthworms and toads everywhere, boost crops, "Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone, &c&c. The design space is boundless. Jokes aside, I think the effect is pretty cool, and I hope it can give the game an added touch of fairy dust. We also want to make the effect localized, add some clouds to the horizon meter to indicate it, &c&c. It's mostly a start, but I was pretty eager to roll it out. I hope you like it as much as I do. | ||
Whitemetal Rain | 2022-08-26 | Bush Rolls -- (New Implementations) |
Added "Bush Rolls", wilderness offal food. | ||
Whitemetal Rain | 2022-08-26 | Pan-Seared Fish -- (New Implementations) |
Added "Pan-Seared Fish", strength food made from fish. | ||
Whitemetal Rain | 2022-08-26 | Whitemetal Ring -- (New Implementations) |
Added "Whitemetal Ring", ring made from lead or tin. | ||
Whitemetal Rain | 2022-08-26 | Whitemetal Cup -- (New Implementations) |
Added "Whitemetal Cup", drinking cup made from lead or tin. | ||
Whitemetal Rain | 2022-08-26 | Lead Talisman -- (New Implementations) |
Added "Lead Talisman", necklace made from lead. | ||
Whitemetal Rain | 2022-08-26 | Divination in Lead -- (New Implementations) |
Added "Divination in Lead", curiosity made from lead. | ||
Whitemetal Rain | 2022-08-26 | Turtleshell Helmet -- (New Implementations) |
Added "Turtleshell Helmet", helmet made from a "Bog Turtle Shell". | ||
Whitemetal Rain | 2022-08-26 | Kiln -- (Key Fixes) |
Reduced the building cost of "Kiln" from 45 "Clay" to 35. | ||
Whitemetal Rain | 2022-08-26 | Boar Spear, Tinker's Throwing Axe -- (Key Fixes) |
"Boar Spear"s and "Tinker's Throwing Axe"s should no longer be made from glass, and break significantly less often. | ||
Whitemetal Rain | 2022-08-26 | Plumb-Bob -- (Small Fixes) |
"Plumb-Bob" now requires an "Alloying Crucible", rather than an "Anvil", to make. | ||
Whitemetal Rain | 2022-08-26 | Lizard on Scales -- (Small Fixes) |
Reduced cost of "Lizard on Scales" from 2 "Decent-sized Conifer Cone" to 1. |
Rainy Sponge (2022-09-04)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Rainy Sponge | 2022-09-04 | Weather -- (New Implementations) SKIPPED: Lacking proper related page. |
Improved upon the rain implementation from last week. Rain is now a regional effect, with hopefully more reasonable variance. Mushrooms are now more common after rain. | ||
Rainy Sponge | 2022-09-04 | Seasponge -- (New Implementations) |
Added "Seasponge", curiosity, cured upon a herbalist table to become... | ||
Rainy Sponge | 2022-09-04 | Sponge -- (New Implementations) |
Added "Sponge", curiosity. | ||
Rainy Sponge | 2022-09-04 | Diver's Weight -- (New Implementations) |
Added "Diver's Weight". A "Diver's Weight" is necessary to pick foragables below the surface of deep water. Do note that below surface forage can currently only be clicked via the minimap. Hoping to fix that at some point, but it is what it is for now. | ||
Rainy Sponge | 2022-09-04 | Wildgoat Lur -- (New Implementations) |
Added "Wildgoat Lur", instrument. | ||
Rainy Sponge | 2022-09-04 | Tar Doll -- (New Implementations) |
Added "Tar Doll", curiosity. | ||
Rainy Sponge | 2022-09-04 | <No Pages> -- (Key Fixes) SKIPPED: General UI stuff. |
Cleaned up the curiosity crafting menu a bit, and split off several recipes to a new base category called "Dolls & Figurines". | ||
Rainy Sponge | 2022-09-04 | Stonestead -- (Small Fixes) |
Fixed a bug with "Stonestead" internal doors erroneously counting their variable materials, with the effect that sketches could not be used to assign materials correctly to them. | ||
Rainy Sponge | 2022-09-04 | <No Pages> -- (Small Fixes) SKIPPED: General gfx/ui fix. |
Redrew the icons for "Tin Warrior" and "Barkboat" in high resolution. |
Liberty Shrimp (2022-09-11)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Liberty Shrimp | 2022-09-11 | Liberty Caps -- (New Implementations) |
Added "Liberty Caps", mushroom. Can be grown in pots. Pretty trippy. | ||
Liberty Shrimp | 2022-09-11 | Bay Shrimp -- (New Implementations) |
Added "Bay Shrimp", a shrimp zooming about in shallow ocean water. | ||
Liberty Shrimp | 2022-09-11 | Shrimp Skewer -- (New Implementations) |
Added "Shrimp Skewer", food made from shrimps. | ||
Liberty Shrimp | 2022-09-11 | Credos -- (Key Fixes) ... |
Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now. | ||
Liberty Shrimp | 2022-09-11 | Palisade -- (Key Fixes) |
Palisades will now never cascade from unclaimed land to claimed land. | ||
Liberty Shrimp | 2022-09-11 | Claim, Embankment Scaffold -- (Key Fixes) ... |
Fixed a bug by which it was possible to cross a claim border without a trespassing check when following a ridge. | ||
Liberty Shrimp | 2022-09-11 | Gauze -- (Small Fixes) |
"Gauze" should now provide some protection to treated wounds from further wound combination when taking new damage. | ||
Liberty Shrimp | 2022-09-11 | Reeds, Alchemy -- (Small Fixes) |
"Reeds" are now an alchemical ingredient. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) ... |
Crafting "Irrlantern" discovers "Lantern Stand". | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) ... |
Various cookie cutters are now discovered with "Gingerbread Dough". | ||
Liberty Shrimp | 2022-09-11 | Stone Pine Tree, Black Pine Tree, Tar -- (Small Fixes) |
"Stone Pine" & "Black Pine" now give tar in amounts closer to "Pine". | ||
Liberty Shrimp | 2022-09-11 | Pickaxe, Star Shard -- (Small Fixes) |
Can use a "Pickaxe" to mine "Star Shard"s. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) ... |
Fixed some poor implementations of old instruments preventing them from being equipped from belt via hotkey. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug/feature fix. |
Casting molds now present their required casting materials, rather than just the cost of the mold. | ||
Liberty Shrimp | 2022-09-11 | Metal Working -- (Small Fixes) ... lacking good target page. |
All casting molds are now unlocked with discovery of metal. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) SKIPPED: General bug/feature fix. |
Casting recipes (e.g. Tinker's Throwing Axe) can now present their tool values in tooltips. | ||
Liberty Shrimp | 2022-09-11 | Metal Cabinet -- (Small Fixes) |
"Metal Cabinet"s can now be built outside. | ||
Liberty Shrimp | 2022-09-11 | Crab -- (Small Fixes) |
Reworked damage from crabs in the direction of leniency. Gloves should now always reduce damage taken, even if you do take it. | ||
Liberty Shrimp | 2022-09-11 | Hedgehog, Quill'd, Wounds -- (Small Fixes) |
Hedgehogs now give "Quill'd" wounds if you attempt to punch them. | ||
Liberty Shrimp | 2022-09-11 | Creel, Leather Purse, Silk Purse, Wicker Picker -- (Small Fixes) ... |
Can now mousewheel from "Creels" and similar containers. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) ... |
"Inspect" pointer now provides name tooltips for most anything that has them, including various map terrains. Particularly added for mined out tiles in caves, but will expand. | ||
Liberty Shrimp | 2022-09-11 | Bear Tooth, Boar Tusk, Lamp Stalk, Itsy Bitsy's Web, Itsy Bitsy Spider, Itsy Bitsy Weaver -- (Small Fixes) ... |
Buffed various curiosities: Bear Teeth, Boar Tusk, Lamp Stalk, everything Itsy Bitsy related. | ||
Liberty Shrimp | 2022-09-11 | Mistletoe -- (Small Fixes) |
Nerfed various curiosities: Mistletoe. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) ... |
Buffed and harmonized various foods: Bread, Chantrelles, Blueberries, Lingonberries, Grubs, Cavebulbs, some fruits, nuts, & shrooms. | ||
Liberty Shrimp | 2022-09-11 | Raw Hide!, Hearth Magic -- (Small Fixes) |
"Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect. | ||
Liberty Shrimp | 2022-09-11 | <No Pages> -- (Small Fixes) SKIPPED: General/W14 bug fix. |
Cellars no longer require just one boulder mined out to complete. |
Juniper Buoy (2022-09-18)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Juniper Buoy | 2022-09-18 | Village Buoy -- (New Implementations) |
Added "Village Buoy"s. Parallell to a Village Banner, except a Buoy expands a village claim over water, rather than land. They have a fairly large building exclusion zone around them, and you can even, though ugly, sail through them. I hope that this is a nice thing that we can have. | ||
Juniper Buoy | 2022-09-18 | Crackling Cutlets -- (New Implementations) |
Added "Crackling Cutlets", food. | ||
Juniper Buoy | 2022-09-18 | Frog, Snail, Toad, Earthworm -- (New Implementations) |
Frogs, snails, toads and earth worms should now appear in large numbers during rain. | ||
Juniper Buoy | 2022-09-18 | Bug, Bait -- (New Implementations) |
Winged insects should no longer appear during rain. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Key Fixes)) SKIPPED: General behavior fix. |
Reworked the changes to boats and other vehicles respecting bounding box integrity. Such vehicles can now almost always move, even if they are unable to turn, but will in such cases only move a short distance e.g. sideways. The net result should be that ships et al. are now much more responsive, even though they do still respect bounding boxes. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
May finally have fixed a long-standing bug by which animals being tamed could despawn if they saved on the other side of a map grid border relative to the object they were hitched to. Much rejoicing! | ||
Juniper Buoy | 2022-09-18 | Tree -- (Key Fixes) |
Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon. | ||
Juniper Buoy | 2022-09-18 | Primitive Tent, Scent -- (Key Fixes) |
Tents can now be folded with scents inside. Scents inside will be dumped to the overworld where the tent stood if you do. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General gfx update/fix. |
"Juniper" trees now visually show berries when it has them. Also has a unique graphical representation when dropped. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General menu organization change. |
Subdivided the "Meath Dishes" crafting recipe menu by moving all recipes requiring animal specific cuts of meat to a submenu "Signature Dishes". | ||
Juniper Buoy | 2022-09-18 | Salt Crystal -- (Small Fixes) |
2x:ed the effect of "Salt Crystals". | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
The "Display Quality" toggle should now save over logout. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General help fix. |
The "Dig" action icon now has an extensive tooltip describing its various shift-ctrl-chords, and other general info. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General client-bug fix. |
You can now set action menu submenus to hotkeys. Recently suggested here. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Swamp Fever should now present its debuff accurately, i.e. debuffing Int. | ||
Juniper Buoy | 2022-09-18 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a bug with some alpha transparent pixels in the "Graywacke" paving. | ||
Juniper Buoy | 2022-09-18 | Tidepool -- (Small Fixes) |
Added a map icon for "Tidepool"s. | ||
Juniper Buoy | 2022-09-18 | Reeds -- (Small Fixes) |
You can now mass harvest "Reed"s, by Shift-Clicking them. | ||
Juniper Buoy | 2022-09-18 | Liver & Onions -- (Small Fixes) |
Buffed "Liver & Onions". |
Winter Garden (2022-09-20)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Winter Garden | 2022-09-20 | Snow, Whirling Snowflake, Weather -- (New Implementations) |
Added snow. It now snows during winter. Not that many effects yet, except whirling snowflakes are more common during it. Aesthetics! | ||
Winter Garden | 2022-09-20 | Greenhouse -- (New Implementations) |
Added "Greenhouse", building. You can grow crops in a Greenhouse, even during winter, but each replanting requires you to first apply mulch to the ground. For now, you can't build Trellises in them, but we hope to fix that down the line. | ||
Winter Garden | 2022-09-20 | Midge Swarm -- (Key Fixes) |
Midges should no longer spawn when it rains. |
Burying Roe (2022-10-02)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Burying Roe | 2022-10-02 | <No Pages> -- (New Implementations) |
Added "Roe Deer", a type of deer. Males with horns, and females without. Spawn in forests, and some grasslands. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (New Implementations) |
Added "Burying the Dead", quest. Whenever you inherit, you will begin with a quest to bury the bones (skull/body/the whole) of your immediate ancestor, and you will have quest arrows pointing in their direction. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Key Fixes) |
Hopefully fixed the longstanding problem that it was impossible to click meshes below water surfaces. This can cause some strangeness when clicking through multiple water surfaces (e.g. by a waterfall), but that seems like a fairly rare and perverse use case anyway, so this should generally be unproblematic. Let us know that it works! | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Key Fixes) |
Nerfed "Go for the Jugular" by switching one of the opening it gives to not be self-reinforcing. Now gives 15% "Cornered" (red) and 10% "Reeling" (yellow) rather than 15% "Off Balance" (green), and 10% "Cornered". Nerfing was insisted upon by certain parties, but I truly do not know if needed, or good. Feel entirely free to talk me out of this and into other changes. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Key Fixes) |
Fixed a bug by which the order of alchemical inputs could matter when determining the negative effects of elixirs. Keep an eye out for these types of bugs. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
"Silkworm Egg"s can now be used as fishing bait. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
You can now put "Jellyfish" in "Creel"s. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Pearls can now be put in purses. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Pearls can now be used to gild rings. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Forgot to mention last week, but alchemy recipes now show the various bench tools (scales, retort, &c) required to make them. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Lack of strength no longer prevents you from building "Mine Pyre"s, but rather warns you about it. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
"Wilderness Skis" now use the Cape, rather than Backpack, slot, much like "Coracle"s and "Primitive Tent"s. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
"Reindeer" now give a cut of fat when butchered. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Mystic quests to do X-Y-Z "in the rain" should now count snow as well. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Increased the length of the window to do quest X-Y-Z "at dawn". | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
"Gilding Stone"s & "... Leaf"(ves) can now be used to gild both rings and garments. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Ancestors (bless them) should no longer ask for dungeon keys. Reported here. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
You can no longer put burning "Dugout"s in object storages (e.g. "Cart"). | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
The loading interface for "Snekkja"s no longer says "Wagon". | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Fixed a small bug by which "Storm of Swords" could get confused when used at perverse distances, (think person in Knarr hitting Cachalot). | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Fixed a graphical bug with the "Greenhouse" not having a proper internal floor. Also reduced its bounding box ever so slightly to prevent it from checking tiles beyond its footprint when placing. | ||
Burying Roe | 2022-10-02 | <No Pages> -- (Small Fixes) |
Added some debug printing to hopefully catch the animal despawn bug in action. |
Champignon Cave (2022-10-09)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (New Implementations) |
Added "Lay Woodchips", terraforming. You can now use any woodblock to lay woodchip "paving" on a tile. For now, all woodchip tiles look the same, but, in theory, we could render woodchip textures with variable materials per woodblock type, and may do so if/when we add support for more tile types. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (New Implementations) |
Added Champignons: Button Mushroom, Cremini Mushroom, and Portobello Mushroom. Champignons grow wild, in caves, and on certain forest and grass terrains, but can also be planted on woodchip tiles in caves. Depending on what stage you harvest the champignons in, they will produce buttons, creminis, or portobellos respectively. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Key Fixes) |
Spent some time adding better support for placing effect meshes from animation-fx tracks. Could hopefully allow us to fix some problems with e.g. "Nemo's Helmet" bubbles having weird offsets if placed on walls or on the floor, but requires a client update, and hence not of any immediate significance. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Key Fixes) |
Cleaned up the Siege Boost indicator in claims. <a href="https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=73631" class="postlink">Reported here</a>. Also reduced the number of boost levels to 8, four transient, and four permanent, each representing a 0.5x increase in the siege timers required to siege the claim. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Key Fixes) |
Went over the "Wandering Sage" credo, and adjusted its quests to be more in line with the recent changes to the "Mystic" credo. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Key Fixes) |
Porting a ship should now give no more Travel Weariness than traveling to your Hearth Fire, and the incentives to use meaningless travel alts should thus hopefully be reduced. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Key Fixes) |
You may no longer have sparring combat relations parallell with real combat relations. Entering into real combat will terminate all sparring combat relations. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Small Fixes) |
Fixed a small display bug with authority meters at very high values. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Small Fixes) |
"Liberty Caps" should now spawn in summer. Sorry abt that. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Small Fixes) |
Fixed a bug by which it was not a crime to crack casting molds. Now vandalism. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Small Fixes) |
Fixed a bug by which it was not a crime to split hides. Now theft. | ||
Champignon Cave | 2022-10-09 | <No Pages> -- (Small Fixes) |
Fixed a bug by which the ancestors (bless them) could still ask for dungeon keys due to not recalculating desires. |
Darkwood Gilding (2022-10-16)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Darkwood Gilding | 2022-10-16 | <No Pages> -- (New Implementations) |
Darkwood Gilding | 2022-10-16 | <No Pages> -- (New Implementations) |
Made it so that armor, when reaching 0 HP, is disabled, rather than breaking. We contemplated adding an explicit repair mechanic for armors, | ||
Darkwood Gilding | 2022-10-16 | Experience Points -- (New Implementations) |
Added two new experiences. See if you can find them! ("Anthill Rising" & "The Carving of Runes") | ||
Darkwood Gilding | 2022-10-16 | Darkwood Ring -- (New Implementations) |
Added "Darkwood Ring", ring. | ||
Darkwood Gilding | 2022-10-16 | Wrecking Ball -- (Key Fixes) |
Since "Wrecking Ball"s are apparently the hot new meta for breaking into bases, we made it so that "Wrecking Ball"s can only ever be deployed or used with appropriate permissions. | ||
Darkwood Gilding | 2022-10-16 | Display Sign -- (Key Fixes) |
Since "Display Sign"s are apparently a bit OP when used for spamming and protecting "Wrecking Ball"s, we gave them a more reasonable footprint, and made them trivial to destroy. Existing display signs will have shifted somewhat graphically as a result of these changes, so you may want to reposition them. Sorry about that last part. | ||
Darkwood Gilding | 2022-10-16 | <No Pages> -- (Key Fixes) |
Updated the client codez to support many more tile types, somewhat discussed in the last patch. We figured we'd give custom client makers some time to merge the new protocol before relying on it, but eventually we will. This will allow us, hopefully, to both track two or three layers of map tiles, to preserve e.g. information about underlying tiles paved over, or the like, as well as to simply add many more tile types. | ||
Darkwood Gilding | 2022-10-16 | <No Pages> -- (Small Fixes) |
You can now Ctrl-Shift-RMB to add the maximum amount of substances possible to another inventory substance receptacle. Nice when e.g. filling cheese trays with curds, or combining seed stacks. This should be entirely analog to how filling object receptacles (e.g. barrels or the like) with Ctrl-Shift-RMB works. | ||
Darkwood Gilding | 2022-10-16 | Theft -- (Small Fixes) |
Fixed various actions lacking crime checks: Splitting Wood Blocks and "Swamplily Leaf", Consumption of "Ancient Root", "Abyssal Insight", "Wild Dream", "Heartwood Leaves", "Ageless Ice". All now theft. |
Strange Crown (2022-10-23)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Strange Crown | 2022-10-23 | Bat Crown -- (New Implementations) |
Added "Bat Crown", the Night Queen in Bat Dungeons now drops a crown, much like Ant Queens and Beaver Kings. | ||
Strange Crown | 2022-10-23 | Strange Crystal Glass -- (New Implementations) |
Added "Strange Crystal Glass", a glass, made from a "Strange Crystal", symbel item. | ||
Strange Crown | 2022-10-23 | Disgusting Tapeworm -- (New Implementations) |
Added "Disgusting Tapeworm", curiosity, occasional drop when butchering small animals. | ||
Strange Crown | 2022-10-23 | Yesteryear's Elderberries, Fruit -- (New Implementations) |
Added "Yesteryear's Elderberries". Elderberry Bushes now have a winter variant. | ||
Strange Crown | 2022-10-23 | Rabbit Frost, Foraging -- (New Implementations) |
Added "Rabbit Frost", winter forageable, curiosity. | ||
Strange Crown | 2022-10-23 | Water Terrain, swimming -- (Key Fixes) |
Stuff carried overhead while over water will not be insta-deleted if you lose your session, but, rather, will only be so when the actual character logs out. Should imply a short grace time to log back in if you lose connection while carrying stuff over water, or such. | ||
Strange Crown | 2022-10-23 | Knarr, Snekkja -- (Key Fixes) |
Strange Crown | 2022-10-23 | Signpost -- (Key Fixes) |
The building blueprint overlay present when placing constructions will not disappear until the building is actually placed. Hopefully allows you to move around and place the construction object with greater precision, and, specifically, fixes a bug by which it was impossible to fine tune the placement of Milestone extensions. | ||
Strange Crown | 2022-10-23 | <No Pages> -- (Key Fixes) |
When you Right-Click to switch Realm Banners for your Realm, the confirmation flower menu will inform you of the Authority cost of doing so. | ||
Strange Crown | 2022-10-23 | Embankment Scaffold -- (Key Fixes) |
Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles. | ||
Strange Crown | 2022-10-23 | Liberty Caps -- (Small Fixes) |
Food made from "Liberty Caps" will now inform you of the chance of getting "The Mind Liberated" from eating them. | ||
Strange Crown | 2022-10-23 | Tarpit -- (Small Fixes) |
You can now inspect Tar Pits to see how much they hold. | ||
Strange Crown | 2022-10-23 | Fairy Mushroom, Alchemy -- (Small Fixes) |
"Fairy Mushrooms" now have alchemical properties. |
Lights in the Dark (2022-10-30)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (New Implementations) |
Implemented zoned lighting. By partitioning the render space into small units, we have constructed a lighting model which allows for significantly more light sources, with each light source only affecting a distinct subset of the pixels rendered. Pretty neat. | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (New Implementations) |
Zoned lighting is a video setting, so if you have any problems with it, you can go back to the old global lighting should you so desire. Also added a "Light Source Limit"-slider which can be used both with the old global lighting model, and the new zoned lighting model. In the former case, it specifies number of lightsources total, and, in the latter case, the number of light sources per zone. Actual light sources in the game beyond the limit will be ignored. For reference, the global limit used to be three light sources plus the sun/moon (i.e. 4), quite simply. | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (New Implementations) |
Added "Lantern Post": A Rope can be tied between two Lantern Posts. Hold a Rope and Right-Click the Lantern Posts, between which you wish to tie the Rope, in sequence, to tie it. Lanterns can, in turn, be hung on the tied rope. Note that you can have multiple ropes connecting to a single post, so a pretty tangled weave it can become. | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (New Implementations) |
Added "Spherical Parchment Lantern" and "Rectangular Parchment Lantern". Both are crafted from pigments, and the colors they shine in are determined by the pigment used. You can also put sketches on them, should you so desire. They cannot be used to light things, but burn for about an RL week without refuling. | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (New Implementations) |
Honestly, it's very cool. | ||
Lights in the Dark | 2022-10-30 | Snekkja, Knarr -- (Key Fixes) |
Implemented the change to a change in last week's patch mentioned here. The helmsman of a ship can now Right-Click a knocked out passenger and "Maroon" them, evicting them from the ship. This action can only be performed in shallow water. Passengers are no longer auto dismounted when knocked out. | ||
Lights in the Dark | 2022-10-30 | <No Pages> -- (Small Fixes) |
Village Idol should now allow flattening of the tiles to the left and right of it. |
Hat Placement (2022-11-04)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Hat Placement | 2022-11-04 | Animal Husbandry, Cattle, Sheep, Pig, Horse, Goat -- (New Implementations) |
Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now. | ||
Hat Placement | 2022-11-04 | Signpost -- (Key Fixes) |
Pushed a change to building placement outlined here. Hoping this covers all our use cases and is reasonably nice for everyone. Building placement blueprints last until the construction sign is placed, rather than disappear when you click to place it. Holding Shift while placing a building blueprint allows you to finely place (move it around in small steps), and finely rotate (rotate in small rotation steps), the building. Holding Ctrl allows you to rotate the building, and walk with LMB. | ||
Hat Placement | 2022-11-04 | Signpost -- (Key Fixes) |
Pushed a change to building placement outlined here. Hoping this covers all our use cases and is reasonably nice for everyone. | ||
Hat Placement | 2022-11-04 | Bat Cave -- (Key Fixes) |
Fixed bat dungeon map generator. Went over the code for generating them, and they should now hopefully avoid placing broken ridges. Notice that old dungeons may still be around generated with the old code. Let me know your mileage on this. | ||
Hat Placement | 2022-11-04 | Cheese, Cheese Rack, Cow Cheese, Sheep Cheese, Goat Cheese -- (Small Fixes) |
Adjusted Cheese Timers. Cheese should now no longer begin to transform again without being replaced in a rack. I.e. all cheese stages are stable until you replace the trays in racks. Inspired by this. | ||
Hat Placement | 2022-11-04 | Stockpile, Nugget of Any Metal -- (Small Fixes) |
Increased metal nugget stockpile size from 25 to 35. |
Summer Mound (2022-11-13)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Summer Mound | 2022-11-13 | <No Pages> -- (New Implementations) |
Added winter bubbles. :Certain objects, fires, ovens, kilns, tar kilns, chicken coops, rabbit hutches, composts, and other things projecting warmth or fecundity, will, upon becoming active, begin radiating auras of varying sizes around them, within which it will not, during winter, be winter. Snow will melt, and it will, inside such auras, be possible to grow crops. :Trees inside winter bubbles will not pass from their fall stage to their winter stage, and nor their spring stage. They will, instead, remain in their fall stage, and pass from it to summer, when summer does come. (This point prolly needs some love, but the aim would be to skip the harsher stages). :Trees which have already passed to their winter stage will be unaffected by the winter bubbles, and follow their normal course. :The basic pitch behind this whole idea is that you should, within the locality of your settlements, be able to enjoy the blessings of eternal summer, with relatively little effort, while the wilderness beyond your walls retain their seasonality. :Would consider pushing the functionality to several other types of objects, e.g. houses. | ||
Summer Mound | 2022-11-13 | Mound Bed -- (New Implementations) |
Added "Mound Bed". The Mound Bed radiates a fairly sizeable summer aura around it. The bed lasts for about three RL weeks, and then decays. We intend to make it possible to plant things in Mound Beds at some point, but we're not quite there yet. | ||
Summer Mound | 2022-11-13 | <No Pages> -- (Key Fixes) SKIPPED: General bug fix. |
Fixed a bug by which the catapult would sometimes fail to hit anything when hitting several targets (e.g. player standing on Hearth Fire), where one target has no possible interaction with the catapult shot. Should now look through the hit stack of objects, and try to hit at least one of them. | ||
Summer Mound | 2022-11-13 | <No Pages> -- (Small Fixes) SKIPPED: General bug fix. |
Fixed a problem with discovered mine tiles being rendered as transparent on the minimap. |
Planting Roster (2022-11-23)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Planting Roster | 2022-11-23 | Mound Bed -- (New Implementations) |
Added planting to "Mound Bed"s. :Herbs can now be planted in "Mound Bed"s, much like in Gardener's Pots. :The beds yield a larger harvest than the pots, but at significantly slower speed. :You must water the bed before planting in it. :If the bed would have decayed away while it has stuff planted in it, it will not decay, but instead visually dry up to indicate that it is spent, and disappear after harvest. :Beds do not increase quality of herbs planted, but rather stay at the same quality as the input. :You can now walk over Mound Beds, and they do not block your movement. | ||
Planting Roster | 2022-11-23 | (UI) -- (New Implementations) |
Added recipe lookups. Whenever you click a recipe input icon in the recipe window, you will get the option to go to a recipe for that input if one is available. Not particularly smart, and will only "get" standard recipes rn, so your mileage may wary on how effective it is. Has been suggested several times, including recently, so figured "why not?". | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Key Fixes) |
Crops planted during winter should be capable of freezing over if their source of heat disappears. | ||
Planting Roster | 2022-11-23 | Cattle Roster -- (Key Fixes) |
Added a "Branded" icon to animals in the Cattle Roster, indicating whether an animal is branded by you, by someone else, or not at all. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Key Fixes) |
Stones now influence the final quality when constructing "Steel Crucible"s. The rule that they did not felt arbitrary. | ||
Planting Roster | 2022-11-23 | Toolbelt, Branding Iron -- (Key Fixes) |
Can now put Branding Iron in belt. Added a small icon. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Key Fixes) |
Cave Bulbs now glow, much like in Legacy. Also works when planted. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Small Fixes) |
Can no longer get the "Fish Moon" experience when there is no moon. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Small Fixes) |
Lit cauldrons are a source of light and heat. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Small Fixes) |
Pearl Diver can now get quests to pick Seasponges. | ||
Planting Roster | 2022-11-23 | <No Pages> -- (Small Fixes) |
Gardener can now get quests to plant Liberty Caps. |
Fluid Incline (2022-11-30)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Fluid Incline | 2022-11-30 | <No Pages> -- (New Implementations) |
Reworked the map offset handling. :Most any carryable object can now be placed in shallow water, and be appropriately offset against the sea/lake/river-bed, rather than e.g. rest on the water surface. :Normal items can now be dropped in shallow water, and appear as resting on the sea/lake/river-bed, much as if they were simply lying on the ground. If/when items decay away from shallow water, they will be washed away to the pool of items lost in water as per usual. :Many objects now visually apply the incline of the tile they are standing on: Containers, Skis, Kicksled, &c&c. Pretty neat. Feel free to suggest others. | ||
Fluid Incline | 2022-11-30 | <No Pages> -- (Key Fixes) |
Buffed the minimum output from "Mound Bed"s. | ||
Fluid Incline | 2022-11-30 | <No Pages> -- (Key Fixes) |
Redrew some icons under the "Build" menu of the Action menu, specifically: "Buildings & Construction", "Containers", "Furniture", "Production & Processing" and "Siege Equipment" in 4x resolution. | ||
Fluid Incline | 2022-11-30 | <No Pages> -- (Small Fixes) |
Added error message when attempting to plant in an unwatered "Mound Bed". | ||
Fluid Incline | 2022-11-30 | <No Pages> -- (Small Fixes) |
Proper soft sound when walking on Woodchip tiles. |
Merry Hives (2022-12-18)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Merry Hives | 2022-12-18 | <No Pages> -- (New Implementations) |
Implemented Bee Dungeons. Occasionally, when raiding wild bee hives, a thunderous shock may reveal the tree holding the hive as suffering from a far more severe case of bee infestation than was at first apparent. To delve deep into the sacchariferous depths to find the source of the infestation could be a great adventure indeed, and much could be said of this, but we shall leave the details for you to explore for yourselves. | ||
Merry Hives | 2022-12-18 | <No Pages> -- (New Implementations) |
Strange, sugary, icicles now hang from the trees during Christmas. | ||
Merry Hives | 2022-12-18 | <No Pages> -- (Key Fixes) |
You may now put hats on Claim Poles. | ||
Merry Hives | 2022-12-18 | <No Pages> -- (Key Fixes) |
You may now put hats on "Skull Pole"s. | ||
Merry Hives | 2022-12-18 | <No Pages> -- (Key Fixes) |
You may now put hats on Orcas, thank you stream gang! | ||
Merry Hives | 2022-12-18 | <No Pages> -- (Key Fixes) |
Log Cabins are now always offset to the lowest point on their bounding box, which should help with making house placement a li'l more pleasing to the eye. |