Abilities: Difference between revisions

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{{#ask: [[Category:equipment]]
{{#ask: [[Category:equipment]]
[[statCMC::+||statCUA::+||statCMM::+||statCRP::+||statCOK::+||statEXP::+||statFRM::+||statLRE::+||statMAS::+||statSEW::+||statSMT::+||statSRV::+||statSTL::+]]
| link=all | limit=500 | mainlabel=Name | order=asc
| link=all | limit=500 | mainlabel=Name | order=asc
|?statCMC
|?statCMC

Revision as of 01:08, 4 March 2017

Abilities are scores used to determine your proficiency with a given task, and together with Attributes, acts as caps for many crafting recipes.

Note that much of this information is outdated; equipment does not give you modifications by default, you must apply a Gilding that supplies the modification.


NameStatCMCStatCUAStatCMMStatCRPStatCOKStatEXPStatFRMStatLREStatMASStatSEWStatSMTStatSRVStatSTL
Adder Crown
Adderfang Amulet2
Air Marshal's Cap
Ant Crown
Ant Hat
Ant Queen's Wings
Antenna Hat
Anvil
Armored Striders
Ashen Robes
Ashtray Hat
Astrologer's Cone
Autumn Bounty
Badger Hide Vest
Bagpipe
Banana Panama
Bandit's Mask2
Barbershop Boater
Bat Crown
Bat Hat
Bat Wing
Battle Standard
Battleaxe of the Twelfth Bay
Bear Cape
Bear Coat
Bear Tooth Talisman
Bearskin Cap
Beast Ring
Beaver Cap2
Beaver Crown
Beaver Wrist Guards
Bee Crown
Bee Hat
Bee Queen's Wings
Beerhat
Bicycle Helmet
Birchbark Backpack
Bishop's Mitre
Black Guardsman's Cap
Bluebell Hat
Blueberry Hat
Bluebucket Hat
Bluejay's Cap
Boar Spear
Boar Tusk Helmet
Bobby Helmet
Bone Arrow
Bone Greaves5
Bone Saw
Boreworm Mask5
Bossa Nova Red
Bouquet of Flowers
Brain in a Jar
Bronze Helm
Bronze Plate
Bronze Sword
Brown paper bag
Bucket
Bull Pipe
Bunny Slippers
Burning Man Hat
Bushcraft Fishingpole
Butcher's Cleaver
Cachalot Charm
Campaign Cap
Candle Crown
Candy Cane Bowler
Cap of the International Brigades
Cat Hat
Cavalier's Hat
Cavalry Hat
Cave Angler Cape
Cave Coral Ring5
Ceiling Fan
Centurion's Helm
Ceramic Knife
Chainmail Shirt
Che's Beret
Chef's Hat
Chicken Hat
Chieftain's Hat
Chitin Helmet
Christmas Cowboy
Christmas Gnome's Cap
Churn
Cigar
Circus Director's Tophat
Clap Cap
Clay
Clay Cauldron
Clay Cuckoo
Clay Pipe
Clockwork Hat
Clogs
Clothier's Thimble5
Clownfish Hat
Coinpress
Conquistador's Helmet
Cool Summer Hat
Coracle
Corndolly Lantern
Creel
Crown of Lower Egypt
Crown of Upper Egypt
Cupcake Hat
Cutblade
Cutthroat Cuirass535
Cutthroat Knuckles
Cylinder Hat
Darkwood Ring3
Deputy's Hat
Dev Cape
Devil's Diadem
Diver's Weight
Dowsing Rod
Dragon Helm5
Druid's Cloak515
Druid's Helm
Druid's Ring55
Drum & Sticks
Drum Major's Cap
Duck Cap
Dustman's Stovepipe
Elephat
Elf's Cap
Exquisite Belt
Extraction Press
Family Heirloom
Feather Band
Feather Sunfeather
Feathered Tricorne
Felt Hat
Fez
Fiddle & Bow
Firefighter's Helmet
Fisherman's Hat
Flamenco Bobble Trim
Flint Knife
Flower Bowler
Flower Plush
Flute
Forge Ring10
Four Winds Hat
Fox Hat2
Freebooter's Slouch
French Fried Hat
Frog Cap
Frog Prince
Frying Pan
Full Metal Helmet
Fur Boots
Fur Cloak
Fyrdsman's Sword
Galleon Captain's Hat
Game Time Token
Gauze
Gemcutter's Wheel
Ghost Dancer's Bowler
Glass Blowing Rod
Goat Mask35
Goggled Helmet
Governor's Tricorne
Grand Belt
Grand Troll Helm10
Grandee's Hat
Grass Cape1
Grass Crown
Grass Pants
Grass Shirt
Grass Skirt
Half-Moon Cowboy
Halloween Derby
Hardhat
Harmonica
Headset
Helsing Hat
Hemp Pants
Hemp Shirt
Heraldic Cape
Hermine Cape
Hermine Cloak
Hide Cloak
Highland Bonnet
Hipster's Skullcap
Hirdsman's Cape
Hirdsman's Helmet
Hirdsman's Sword
Holy Halo
Horse Nomad's Helm
Hunter's Belt
Hunter's Bow
Hunter's Quiver
Hunter's Shirt
Hunting Hat
Hussar's Wings
Imperial Navy Cap
Inquisitor's Hat
Instruments
Irrlantern
Jack-o'-Mask
Jaws!
Jester's Cap
Kitsune Cap
Kozhukh
Laced Top Hat
Laddie's Cap
Lantern
Launch Helmet
Lawspeaker's Hat
Lawspeaker's Robes
Lead Talisman
Leather Armor
Leather Backpack
Leather Boots
Leather Coat
Leather Merchant's Hat
Leather Pants
Leech
Leek
Leonardo's Cap
Leprechaun's Hat
Linen Pants
Linen Shirt
Little Green Hat
Loom
Lute
Lynx Cape
Lynx Claw Gloves
Magician's Hat
Mammoth Guard10
Martian's Hat
Mask of the Green Man20
Meatgrinder
Melon Helm
Merchant's Pants
Merchant's Ring
Merchant's Robe
Metal Arrow
Metal Axe
Metal Cauldron
Metal Saw
Metal Shovel
Meteoring5
Miner's Helm
Minstrel's Cap
Mohair Shirt
Molehide Pants
Monocle
Monster Cap
Moose Hide Jacket
Mortar & Pestle
Mortar & Pestle Hat
Muckraker's Fedora
Mushroom Hat
Navy Bicorne
Nettle Pants
Nettle Shirt
Nurse Hat
Nut Beret
Obsidian Dagger
Occult Ring
Oogie-Boogie Hat
Overgrown Tophat
Package Hat
Parasol Mushroom Hat
Patriotic Pilotka
Pearl Necklace
Pharaoh's Crown
Phrygian Cap
Pickaxe
Pickelhaube
Pilgrim's Hat
Pimp Hat
Pineapple Panama
Pink Bow
Pirate Captain's Hat
Pirate's Bandana
Plain Tabard
Plate Armor
Plate Boots
Plate Gauntlets
Plate Greaves
Plate Helmet
Plumber's Cap
Plumber's Plunger
Pointed Cap
Poor Man's Belt
Poor Man's Gloves
Potter's Wheel
Primitive Casting-Rod
Princess' Cone
Propeller Cap
Protest Sign
Quest Giver's Stump
Rabbit Hat
Rabbit Wizard's Hat
Rabbit's Foot Necklace5
Raider's Cap
Rainbow Shell Amulet
Ranger's Boots
Ranger's Bow
Ranger's Cape
Ranger's Pants
Ranger's Shirt
Rasta Cap
Rat Hat
Rattlesnake Stetson
Raven
Rectangular Parchment Lantern
Red Corsair's Hat
Reedweave Belt
Reindeer Cape3
Reindeer Parka
Rhubarb-Plumed Helmet
Ring of Brodgar (Jewelry)
Robin Hat
Rope
Rope Walk
Royal Crown
Rudolf Kit
Rusalka's Water Moccasins
Safari Hat
Sailor's Cap
Sand
Sandbox/infobox
Santa's Cap
Saucepan Hat
Scarecrow's Hat
Scarlet Gown
Scythe
Seal Hide Hoses
Seer's Hood
Seer's Shoes
Seer's Tunic
Shears
Sherlock Hat
Sherrif's Hat
Silk Gloves
Silver for the Ferryman
Sledgehammer
Sleuth's Hat
Sling
Smithy's Hammer
Snakeskin Belt
Snakeskin Boots25
Sombrero
Spectacles
Spinning Wheel
Splint
Spring Wizard's Hat
Sprucecap
Squid Hat
Stahlhelm
Starfox Cap
Starry Wizard's Hat
Stone
Stone Arrow
Stone Axe
Straw Cape
Straw Hat3
Strawberry Hat
Strawberry Santa
Sultan's Turban
Sun Visor
Swan Feather Cape
Taxidermist's Top
Thane's Helm
Thane's Ring10
The Abominable Snowman
The Green Hero's Cap
The Perfect Hole2
Thinking Cap
Tick
Tiger Bowler
Tinfoil Hat
Tinker's Shovel
Tinker's Throwing Axe
Toga
Torch
Totem Hat
Traffic Cone
Traveller's Sack
Troll Belt
Tsoksha
Turkey Topper
Turtleshell Helmet
University Mortarboard
Valentine's Cylinder
Valentine's Top
Vapntreyiu
Victorian Bowler
Viking Helm
Völva's Wand
Walrus Boots
Walrus Cape
Wanderer's Bindle
Welding Mask
Whaler's Jacket5
Whitemetal Ring
Wicker Picker
Wilderness Skis
Wind Top Hat
Winged Cap
Winged Helmet
Witch Hat
Wolf Cape
Wolverine Boots
Wood Gnome's Cap
Wooden Roundshield
Wooden Shovel
Woodland Crown
Woodland Cuirass
Woodland Greaves
Woodsman's Axe
Woodsman's Tunic
Woodsman's Ushanka
Wool Pants
Wool Shirt
Yule Top

Unarmed Combat

Equipment that modifies Unarmed Combat

(At quality 10:)

Melee Combat

Equipment that modifies Melee Combat

(At quality 10:)

Marksmanship

(info ripped out of the old marksmanship page. please merge)


is an incrementable skill that affects your ability to create and use Wooden Bows and Ranger's Bows, and to use Slings. Like all incrementable skills, new players start with level 1. Reincarnated characters will start with a percentage of their ancestor's skill level, depending on their position on the Tradition/Change slider. It requires 100 * (current skill level + 1) LP to increase skill level. So, going from level 1 to level 2 requires 200 LP, and going from level 60 to level 61 requires 6100 LP.

Combat

When using a ranged weapons in combat, Abilities affects only the aiming speed, nothing else (weapon and ammunition quality may cap this, see Archery for details). Maximum damage is set by: Base Weapon Damage * sqrt(qWeapon/10) + Base Ammunition Damage * sqrt(qAmmunition/10). Minimum damage is set by: 0.5 * (pPerception/tAgility) * Maximum Damage, where pPerception is the perception of the player and tAgility is the agility of the target. Note that Slings do not gain any damage from their ammunition.

Crafting

When crafting a Wooden Bow or Ranger's Bow, if the quality of the item to be crafted would be greater than your Abilities skill, then the quality is added to your skill value and the result halved. Abilities has no effect on the crafting of stone or bone arrows, which are soft-capped by your Survival skill.

e.g. If you use quality 50 string and branches to make a Wooden Bow and your Abilities skill is 40, then the quality of the final product will be (50 + 40)/2 = 45.



Exploration

  • Determines the visibility of Foragables with
  • Criminal Acts, leave behind a Scent that can be seen if the trackers is more than half that of the perpetrators

Equipment that modifies Exploration

(At quality 10:)

Stealth

Stealth is used to determine how visible your scents are when you commit a crime. The criminal's Intelligence*Stealth is weighed against the tracker's Perception*Exploration. The tracker will only be able to see the criminal's scents if he has at least half the criminal's Int*stealth, and will only see them half the time if they are equal, similar to seeing forgeables. The criminal's Int*stealth will also affect the tracker's pie slices when tracking them, from a very precise direction to a very broad one, and affects the cool down of a scent when used. The higher the criminal's int*stealth is compared to the trackers per*exp, the longer it will take to cool down.

Note: Your own scents do not care that they came from you. So, depending or you attribute levels, you might not see your own scents.

  • Determines visibility of scents based on vs
  • Makes the tracking pie slice wider/less precise.
  • Increases cool-down on scents left by the player.

Equipment that modifies Stealth

(At quality 10:)

Sewing

  • Determines the softcap of most leather/fabric clothing items with

Equipment that modifies Sewing

(At quality 10:)

Smithing

  • Determines the softcap of metal items with
  • Determines the softcap of jewelry with
  • Smithing does not affect the quality of wrought iron, steel, or bronze.


Equipment that modifies Smithing

(At quality 10:)

Masonry

  • Masonry governs all things related to pottery, ceramics, and stoneworking.
  • Hard caps the quality of stone mined from cave walls, dug clay, stone from stone grounds, and foraged clay.


Equipment that modifies Masonry

(At quality 10:)

  • None at the moment

Carpentry

Carpentry also refers to the skill, Carpentry.

  • Determines the softcap of wooden items, notably boards with

Cooking

  • Determines the softcap of bread dough with
  • Determines the quality of baked goods and other foods with


Equipment that modifies Cooking

(At quality 10:)

Farming

Farming also refers to the non-incrementable skill, Farming.

  • Increases the quality of the seeds/plants you harvest (randomized +5\-5).
  • You cannot grow up plants of a quality rating higher than your skill value + 3.


Equipment that modifies Farming

(At quality 10:)

Survival

  • Increases the hardcap a character has on the quality of herbs picked.
  • Determines the quality of meat, bones and hide when butchering with
  • Used to craft Stone Axe , Bone Saw , and fishing gear
  • Some gathered ground-resources (water, soil, etc) are hardcapped by your survival, including water from wells. Note some are hardcapped by Masonry instead as of W10.


Equipment that modifies Survival

(At quality 10)

Lore

  • Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks.
  • Used to be a cap with Survival and Perception for Pitbaked_Goods.

Equipment that modifies Lore

(At quality 10:)

Notes

  • Skills in the character sheet can also be changed by scrolling the mouse wheel while moused over their -/+ buttons.