Attributes: Difference between revisions
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*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk. | *Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk. | ||
*Affects quality of curiosities crafted, especially ones in the Rite & Ritual category. | *Affects quality of curiosities crafted, especially ones in the Rite & Ritual category. | ||
*All [[Pigment]]s use <math>\sqrt[2]{Psyche*Cooking}</math> as their [[Softcap]] formula. | |||
Equipment which modifies Psyche | Equipment which modifies Psyche |
Revision as of 17:17, 16 January 2022
Attributes, alongside Abilities determine how well a character can perform various tasks, like crafting, foraging and combat. Attributes are raised by eating to gain Food Event Points (FEPs). See the FEP Table for a list of all foods and their FEPs. They also can be temporarily raised, or lowered, by wearing certain pieces of Equipment i.e., clothing, jewelry. (See also Equipment Table). When raised the attributes value appears green next to the actual/base number, displayed in white. As stated, certain clothing, or wounds even, can temporarily lower an attribute from its base. Whenever it is lowered lower than its base it will appear red aside of the base number.
Strength
- Affects damage inflicted by melee weapons or unarmed attacks.
- Affects Mining Ability as Pickaxes count as double their quality in the calculation.
- Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
- In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.
- Affects movement speed while carrying objects.
- Affects the ability to resist being pushed around.
Equipment which modifies Strength
Agility
- Decrease enemy minimum ranged damage against their perception
- Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
Equipment which modifies Agility
equipment | Stat |
---|---|
Armored Striders | 1 |
Bear Coat | 2 |
Beast Ring | 1 |
Beaver Wrist Guards | 1 |
Bone Greaves | -3 |
Bronze Helm | -2 |
Bronze Plate | -7 |
Cachalot Charm | 3 |
Cave Angler Cape | 2 |
Chainmail Shirt | -5 |
Chitin Helmet | -1 |
Cutthroat Cuirass | 2 |
Dragon Helm | -1 |
Druid's Helm | -1 |
Grand Troll Helm | -1 |
Grass Cape | 1 |
Hirdsman's Helmet | -2 |
Horse Nomad's Helm | 5 |
Hussar's Wings | 10 |
Leather Armor | -1 |
Leather Pants | -2 |
Lynx Cape | 4 |
Lynx Claw Gloves | 5 |
Mammoth Guard | -5 |
Merchant's Ring | 3 |
Meteoring | 5 |
Nettle Pants | 1 |
Nettle Shirt | 1 |
Plate Armor | -10 |
Plate Boots | -2 |
Plate Gauntlets | -1 |
Plate Greaves | -10 |
Plate Helmet | -2 |
Rabbit's Foot Necklace | 3 |
Reindeer Cape | 2 |
Seal Hide Hoses | 1 |
Thane's Helm | -1 |
Thane's Ring | 5 |
Turtleshell Helmet | -1 |
Whaler's Jacket | 1 |
Winged Helmet | 1 |
Wolf Cape | 2 |
Woodland Cuirass | -1 |
Woodland Greaves | -1 |
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Intelligence
- Affects your authority gain in conjunction with Charisma.
- In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
- Increase your attention limit, thus determining the maximum amount of curiosities you can study.
- Affect quality of starter tools, such as Stone Axe and certain curiosities.
Equipment which modifies Intelligence
equipment | Stat |
---|---|
Adderfang Amulet | 3 |
Darkwood Ring | 3 |
Druid's Cloak | 5 |
Druid's Ring | 3 |
Fox Hat | 1 |
Merchant's Ring | 3 |
Occult Ring | 7 |
Rainbow Shell Amulet | 2 |
Ring of Brodgar (Jewelry) | 5 |
Whitemetal Ring | 2 |
INT Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Constitution
- Affects Max Hit Points.
- Affects the Stamina cost of Swimming.
The formula for calculating MHP is: .
- for example, if CON is 10 (baseline), your MHP is . , which is 100.
- if con is 100: . = 316
Equipment which modifies Constitution
equipment | Stat |
---|---|
Mammoth Guard | 5 |
Merchant's Ring | 3 |
CON Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Perception
- Used when Foraging to find foragables and the detection of criminal Scents
- Affects the quality of unbaked goods: dough is soft-capped by .
- Increases your minimum ranged damage, lowered by enemy's agility.
Equipment which modifies Perception
equipment | Stat |
---|---|
Cave Angler Cape | 1 |
Darkwood Ring | 3 |
Merchant's Ring | 3 |
Monocle | 15 |
Rainbow Shell Amulet | 3 |
Spectacles | 5 |
Walrus Cape | 2 |
PER Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Charisma
- Affects your authority gain in conjunction with Intelligence.
- Affects the maximum number of players allowed in your party.
- Affects reward from quests.
- Provides a bonus when feasting at a Bonfire.
Equipment which modifies Charisma
equipment | Stat |
---|---|
Bear Tooth Talisman | 5 |
Merchant's Ring | 3 |
Thane's Ring | 7 |
Walrus Boots | 2 |
CHA Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dexterity
- Affects the quality of objects crafted with Pottery.
- Affects the quality of sausages and baking in conjunction with cooking.
- In conjunction with Sewing, affects the quality of objects crafted with Sewing and Tanning.
Equipment which modifies Dexterity
equipment | Stat |
---|---|
Beaver Cap | 1 |
Cave Coral Ring | 2 |
Clothier's Thimble | 2 |
Merchant's Ring | 3 |
Walrus Boots | 1 |
DEX Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Will
"Will is intended as a measure of the character's ability to force him/herself through the roughs and toughs." -Jorb.
- Plays part in softcapping quality of certain crafted items.
- Expand fishing menu when using Primitive Casting-Rod with a formula: Slot menu =
- Increase the maximum amount of Travel Weariness character can withstand, allowing more/longer journeys when using Fast Travel.
Equipment which modifies will:
equipment | Stat |
---|---|
Adderfang Amulet | 2 |
Goat Mask | 1 |
Mask of the Green Man | 5 |
Merchant's Ring | 3 |
Meteoring | 15 |
WIL Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Psyche
- In conjunction with Smithing, affects the quality of crafted Jewelry
- Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.
- Affects quality of curiosities crafted, especially ones in the Rite & Ritual category.
- All Pigments use as their Softcap formula.
Equipment which modifies Psyche
equipment | Stat |
---|---|
Druid's Cloak | 5 |
Druid's Ring | 5 |
Lead Talisman | 1 |
Mask of the Green Man | 10 |
Merchant's Ring | 3 |
Occult Ring | 7 |
Rabbit's Foot Necklace | 2 |
Ring of Brodgar (Jewelry) | 5 |
PSY Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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