Attributes, alongside Abilities determine how well a character can perform various tasks, like crafting, foraging and combat. Attributes are raised by eating to gain Food Event Points (FEPs). See the FEP Table for a list of all foods and their FEPs.
Strength
- Affects damage inflicted by melee weapons or unarmed attacks.
- Affects Mining Ability as Pickaxes count as double their quality in the calculation.
- Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
- In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.
Equipment which modifies Strength
Agility
- Affects Travel Weariness when using a Charter Stone.
- Decrease enemy minimum ranged damage against their perception
- Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
Equipment which modifies Agility
Intelligence
Equipment which modifies Intelligence
Constitution
Equipment which modifies Constitution
Perception
- Used when Foraging to find foragables and the detection of criminal Scents
- Affects the quality of unbaked goods: dough is soft-capped by .
- Increases your minimum ranged damage, lowered by enemy's agility.
Equipment which modifies Perception
Charisma
- Affects your authority gain in conjunction with Intelligence.
- Affects the maximum number of players allowed in your party.
- Provides a bonus when feasting at a Bonfire.
Equipment which modifies Charisma
Dexterity
- Affects the quality of objects crafted with Pottery.
- Affects the quality of sausages and baking in conjunction with cooking.
- In conjunction with Sewing, affects the quality of objects crafted with Sewing and Tanning.
Equipment which modifies Dexterity
Will
- Will is intended as a measure of the character's ability to force him/herself through the roughs and toughs.
Equipment which modifies will
Psyche
- If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
- In conjunction with Smithing, affects the quality of Jewelry
- Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.
Equipment which modifies Psyche