Attributes: Difference between revisions
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*Affects damage inflicted by melee weapons or unarmed attacks. | *Affects damage inflicted by melee weapons or unarmed attacks. | ||
*Affects Mining Ability as <math>\sqrt {Strength * avgTool}</math> Pickaxes count as double their quality in the calculation. | *Affects Mining Ability as <math>\sqrt {Strength * avgTool}</math> Pickaxes count as double their quality in the calculation. | ||
*Affects your ability to destroy objects, by (Adventuring - | *Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength). | ||
*In conjunction with [[Smithing]], softcaps the quality of objects crafted with [[Metal Working]] and [[Steelmaking]]. | *In conjunction with [[Smithing]], softcaps the quality of objects crafted with [[Metal Working]] and [[Steelmaking]]. | ||
Revision as of 22:03, 10 July 2018
Attributes, alongside Abilities determine how well a character can perform various tasks, like crafting, foraging and combat. Attributes are raised by eating to gain Food Event Points (FEPs). See the FEP Table for a list of all foods and their FEPs.
Strength
- Affects damage inflicted by melee weapons or unarmed attacks.
- Affects Mining Ability as Pickaxes count as double their quality in the calculation.
- Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
- In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.
Equipment which modifies Strength
Agility
- Affects Travel Weariness when using a Charter Stone.
- Decrease enemy minimum ranged damage against their perception
- Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
Equipment which modifies Agility
equipment | Stat |
---|---|
Armored Striders | 1 |
Bear Coat | 2 |
Beast Ring | 1 |
Beaver Wrist Guards | 1 |
Bone Greaves | -3 |
Bronze Helm | -2 |
Bronze Plate | -7 |
Cachalot Charm | 3 |
Cave Angler Cape | 2 |
Chainmail Shirt | -5 |
Chitin Helmet | -1 |
Cutthroat Cuirass | 2 |
Dragon Helm | -1 |
Druid's Helm | -1 |
Grand Troll Helm | -1 |
Grass Cape | 1 |
Hirdsman's Helmet | -2 |
Horse Nomad's Helm | 5 |
Hussar's Wings | 10 |
Leather Armor | -1 |
Leather Pants | -2 |
Lynx Cape | 4 |
Lynx Claw Gloves | 5 |
Mammoth Guard | -5 |
Merchant's Ring | 3 |
Meteoring | 5 |
Nettle Pants | 1 |
Nettle Shirt | 1 |
Plate Armor | -10 |
Plate Boots | -2 |
Plate Gauntlets | -1 |
Plate Greaves | -10 |
Plate Helmet | -2 |
Rabbit's Foot Necklace | 3 |
Reindeer Cape | 2 |
Seal Hide Hoses | 1 |
Thane's Helm | -1 |
Thane's Ring | 5 |
Turtleshell Helmet | -1 |
Whaler's Jacket | 1 |
Winged Helmet | 1 |
Wolf Cape | 2 |
Woodland Cuirass | -1 |
Woodland Greaves | -1 |
AGI Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Intelligence
- Affects your authority gain in conjunction with Charisma.
- In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
- Affects your attention limit, thus determining the maximum amount of curiosities you can study.
- Used in crafting primitive tools, such as Stone Axe and certain curiosities.
Equipment which modifies Intelligence
equipment | Stat |
---|---|
Adderfang Amulet | 3 |
Darkwood Ring | 3 |
Druid's Cloak | 5 |
Druid's Ring | 3 |
Fox Hat | 1 |
Merchant's Ring | 3 |
Occult Ring | 7 |
Rainbow Shell Amulet | 2 |
Ring of Brodgar (Jewelry) | 5 |
Whitemetal Ring | 2 |
INT Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Constitution
- Affects Max Hit Points.
- Affects the Stamina cost of Swimming.
The formula for calculating MHP is: .
- for example, if CON is 10 (baseline), your MHP is . , which is 100.
- if con is 100: . = 316
Equipment which modifies Constitution
equipment | Stat |
---|---|
Mammoth Guard | 5 |
Merchant's Ring | 3 |
CON Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Perception
- Used when Foraging to find foragables and the detection of criminal Scents
- Affects the quality of unbaked goods: dough is soft-capped by .
- Increases your minimum ranged damage, lowered by enemy's agility.
Equipment which modifies Perception
equipment | Stat |
---|---|
Cave Angler Cape | 1 |
Darkwood Ring | 3 |
Merchant's Ring | 3 |
Monocle | 15 |
Rainbow Shell Amulet | 3 |
Spectacles | 5 |
Walrus Cape | 2 |
PER Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Charisma
- Affects your authority gain in conjunction with Intelligence.
- Affects the maximum number of players allowed in your party.
- Affects reward from quests
- Provides a bonus when feasting at a Bonfire.
Equipment which modifies Charisma
equipment | Stat |
---|---|
Bear Tooth Talisman | 5 |
Merchant's Ring | 3 |
Thane's Ring | 7 |
Walrus Boots | 2 |
CHA Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dexterity
- Affects the quality of objects crafted with Pottery.
- Affects the quality of sausages and baking in conjunction with cooking.
- In conjunction with Sewing, affects the quality of objects crafted with Sewing and Tanning.
Equipment which modifies Dexterity
equipment | Stat |
---|---|
Beaver Cap | 1 |
Cave Coral Ring | 2 |
Clothier's Thimble | 2 |
Merchant's Ring | 3 |
Walrus Boots | 1 |
DEX Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Will
- Will is intended as a measure of the character's ability to force him/herself through the roughs and toughs.
- Used in many crafts
- Expand fishing menu when using Primitive Casting-Rod with a formula: Slot menu =
Equipment which modifies will
equipment | Stat |
---|---|
Adderfang Amulet | 2 |
Goat Mask | 1 |
Mask of the Green Man | 5 |
Merchant's Ring | 3 |
Meteoring | 15 |
WIL Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Psyche
- If you drink Wine or Beer you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
- In conjunction with Smithing, affects the quality of Jewelry
- Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.
Equipment which modifies Psyche
equipment | Stat |
---|---|
Druid's Cloak | 5 |
Druid's Ring | 5 |
Lead Talisman | 1 |
Mask of the Green Man | 10 |
Merchant's Ring | 3 |
Occult Ring | 7 |
Rabbit's Foot Necklace | 2 |
Ring of Brodgar (Jewelry) | 5 |
PSY Foods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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