Legacy:Curiosity: Difference between revisions
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:'' | :''the automatic table has been moved to this page to replace the [[stupid manual curiosity table]]'' | ||
'''Curiosity''' is a mechanic introduced in World 5 that allows hearthlings to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. | '''Curiosity''' is a mechanic introduced in World 5 that allows hearthlings to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. | ||
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Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%. | Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%. | ||
__TOC__ | |||
== Curiosity Tables == | |||
=== All Curiosities === | |||
{{#ask: [[Category:Curiosity]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?requires = Requirements | |||
| ?lpgain = Base LP | |||
| ?studytime = Study Time (Real Hours) | |||
| ?mentalweight = Mental Weight | |||
| ?lpefficiency = LP/Hour | |||
| ?lpratio = LP/Weight | |||
| ?lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Crafted Curiosities === | |||
{{#ask: [[Category:Crafted]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?requires = Requirements | |||
| ?lpgain = Base LP | |||
| ?studytime = Study Time (Real Hours) | |||
| ?mentalweight = Mental Weight | |||
| ?lpefficiency = LP/Hour | |||
| ?lpratio = LP/Weight | |||
| ?lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Forageable Curiosities === | |||
{{#ask: [[Category:Foraged]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?requires = Requirements | |||
| ?lpgain = Base LP | |||
| ?studytime = Study Time (Real Hours) | |||
| ?mentalweight = Mental Weight | |||
| ?lpefficiency = LP/Hour | |||
| ?lpratio = LP/Weight | |||
| ?lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Miscellaneous Curiosities === | |||
{{#ask: [[Category:Miscellaneous]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?requires = Requirements | |||
| ?lpgain = Base LP | |||
| ?studytime = Study Time (Real Hours) | |||
| ?mentalweight = Mental Weight | |||
| ?lpefficiency = LP/Hour | |||
| ?lpratio = LP/Weight | |||
| ?lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
== Usage Notes == | |||
* All curiosity articles should be in one of the following categories: | |||
:*[[:Category:Crafted]] | |||
:*[[:Category:Foraged]] | |||
:*[[:Category:Miscellaneous]] | |||
*To update the information in these tables, select '''Edit''' and '''Save page'''. It will update this page without counting as a new edit. | |||
Revision as of 20:49, 15 April 2011
- the automatic table has been moved to this page to replace the stupid manual curiosity table
Curiosity is a mechanic introduced in World 5 that allows hearthlings to develop Learning Points. It is implemented by studying peculiar objects either found or created in the game.
The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
The sum Mental Weight of your curiosities can't exceed your Attention Limit, which is equal to your modified Intelligence.
The quality of the curiosity is known to have an effect on the total LP gained.
The formula for the LP gained is .
Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And since quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for quality.
An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher than quality 10 dandelions quite easily, whereas it takes a fair amount of effort to get higher quality cone cows (planting and growing high Q trees).
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.
Curiosity Tables
All Curiosities
Crafted Curiosities
Forageable Curiosities
Miscellaneous Curiosities
Usage Notes
- All curiosity articles should be in one of the following categories:
- To update the information in these tables, select Edit and Save page. It will update this page without counting as a new edit.